wine/dlls/d3dx8/d3dx8core_private.h
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00

92 lines
2.8 KiB
C

/*
* Direct3D X 8 private include file
*
* Copyright 2002 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DX8CORE_PRIVATE_H
#define __WINE_D3DX8CORE_PRIVATE_H
#include "d3dx8core.h"
/* Interfaces */
typedef struct ID3DXBufferImpl ID3DXBufferImpl;
typedef struct ID3DXFontImpl ID3DXFontImpl;
/* ----------- */
/* ID3DXBuffer */
/* ----------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(ID3DXBuffer) D3DXBuffer_Vtbl;
/*****************************************************************************
* ID3DXBufferImpl implementation structure
*/
struct ID3DXBufferImpl
{
/* IUnknown fields */
ICOM_VFIELD(ID3DXBuffer);
DWORD ref;
/* ID3DXBuffer fields */
DWORD *buffer;
DWORD bufferSize;
};
/* IUnknown: */
extern HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID refiid, LPVOID *obj);
extern ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface);
extern ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface);
/* ID3DXBuffer: */
extern LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface);
extern DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface);
/* --------- */
/* ID3DXFont */
/* --------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(ID3DXFont) D3DXFont_Vtbl;
/*****************************************************************************
* ID3DXFontImpl implementation structure
*/
struct ID3DXFontImpl
{
/* IUnknown fields */
ICOM_VFIELD(ID3DXFont);
DWORD ref;
/* ID3DXFont fields */
};
/* IUnknown: */
extern HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID refiid, LPVOID *obj);
extern ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface);
extern ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface);
/* ID3DXFont: */
extern INT WINAPI ID3DXFontImpl_DrawTextA(LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
#endif /*__WINE_D3DX8CORE_PRIVATE_H */