wine/dlls/wined3d
2007-11-29 13:36:05 +01:00
..
arb_program_shader.c wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00
baseshader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c wined3d: Downgrade an ERR to a WARN. 2007-11-27 16:02:28 +01:00
directx.c wined3d: Report some more geforce 7 cards as geforce 7. 2007-11-28 13:40:29 +01:00
drawprim.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
glsl_shader.c wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Do not try to disable unsupported texture units. 2007-11-28 13:40:28 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface.c wined3d: Avoid hardcoding GL_TEXTURE_2D. 2007-11-29 13:36:05 +01:00
swapchain.c wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
texture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
utils.c wined3d: Allow using a different internal format for fbos. 2007-11-28 13:40:29 +01:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
vertexshader.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00
wined3d_private.h wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00