wine/dlls/ddraw
2012-11-20 11:44:27 +01:00
..
tests ddraw: Avoid LPDIRECT3D7. 2012-11-16 11:39:42 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw_classes.idl ddraw: Convert dll registration to the IRegistrar mechanism. 2010-12-07 12:54:12 +01:00
ddraw_private.h wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
ddraw.c d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
ddraw.spec ddraw: Implement and test DirectDrawEnumerateExW. 2009-10-09 11:50:28 +02:00
device.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
executebuffer.c ddraw: Only initially enable color keying for version 1 devices. 2012-05-24 20:08:48 +02:00
light.c ddraw: Get rid of IDirect3DDeviceImpl. 2012-04-10 16:21:25 +02:00
main.c ddraw: Avoid LPDIRECTDRAW. 2012-11-08 15:37:46 +01:00
Makefile.in ddraw: Just pass NULL as swapchain parent. 2011-03-08 12:28:20 +01:00
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c ddraw: Get rid of IDirectDrawPaletteImpl. 2012-03-13 10:26:54 +01:00
surface.c ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface(). 2012-10-25 11:48:19 +02:00
utils.c ddraw: Get rid of the member_info typedef. 2012-05-03 23:44:53 +02:00
version.rc resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00
vertexbuffer.c wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
viewport.c wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00