mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
190 lines
5.4 KiB
C
190 lines
5.4 KiB
C
/* IWineD3DClipper implementation
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*
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* Copyright 2000 (c) Marcus Meissner
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* Copyright 2000 (c) TransGaming Technologies Inc.
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* Copyright 2006 (c) Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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static HRESULT WINAPI IWineD3DClipperImpl_QueryInterface(IWineD3DClipper *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DClipper)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IWineD3DClipperImpl_AddRef(IWineD3DClipper *iface )
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IWineD3DClipperImpl_Release(IWineD3DClipper *iface)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
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if (!ref) HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD flags, HWND hWnd)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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TRACE("iface %p, flags %#x, window %p.\n", iface, flags, hWnd);
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if (flags)
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{
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FIXME("flags %#x, not supported.\n", flags);
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return WINED3DERR_INVALIDCALL;
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}
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This->hWnd = hWnd;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DClipperImpl_GetClipList(IWineD3DClipper *iface, const RECT *Rect,
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RGNDATA *ClipList, DWORD *Size)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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TRACE("(%p,%p,%p,%p)\n", This, Rect, ClipList, Size);
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if (This->hWnd)
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{
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HDC hDC = GetDCEx(This->hWnd, NULL, DCX_WINDOW);
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if (hDC)
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{
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HRGN hRgn = CreateRectRgn(0,0,0,0);
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if (GetRandomRgn(hDC, hRgn, SYSRGN))
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{
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if (GetVersion() & 0x80000000)
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{
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/* map region to screen coordinates */
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POINT org;
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GetDCOrgEx( hDC, &org );
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OffsetRgn( hRgn, org.x, org.y );
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}
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if (Rect)
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{
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HRGN hRgnClip = CreateRectRgn(Rect->left, Rect->top,
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Rect->right, Rect->bottom);
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CombineRgn(hRgn, hRgn, hRgnClip, RGN_AND);
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DeleteObject(hRgnClip);
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}
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*Size = GetRegionData(hRgn, *Size, ClipList);
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}
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DeleteObject(hRgn);
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ReleaseDC(This->hWnd, hDC);
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}
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return WINED3D_OK;
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}
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else
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{
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static int warned = 0;
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if (warned++ < 10)
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FIXME("(%p,%p,%p,%p),stub!\n",This,Rect,ClipList,Size);
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if (Size) *Size=0;
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return WINEDDERR_NOCLIPLIST;
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}
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}
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static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD flags)
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{
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static int warned = 0;
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if (warned++ < 10 || !rgn)
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FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, flags);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DClipperImpl_GetHwnd(IWineD3DClipper *iface, HWND *hwnd)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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TRACE("(%p)->(%p)\n", This, hwnd);
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*hwnd = This->hWnd;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DClipperImpl_IsClipListChanged(IWineD3DClipper *iface, BOOL *changed)
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{
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FIXME("iface %p, changed %p stub!\n", iface, changed);
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/* XXX What is safest? */
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*changed = FALSE;
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return WINED3D_OK;
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}
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static const IWineD3DClipperVtbl IWineD3DClipper_Vtbl =
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{
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IWineD3DClipperImpl_QueryInterface,
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IWineD3DClipperImpl_AddRef,
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IWineD3DClipperImpl_Release,
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IWineD3DClipperImpl_GetClipList,
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IWineD3DClipperImpl_GetHwnd,
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IWineD3DClipperImpl_IsClipListChanged,
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IWineD3DClipperImpl_SetClipList,
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IWineD3DClipperImpl_SetHwnd
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};
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IWineD3DClipper * WINAPI WineDirect3DCreateClipper(void)
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{
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IWineD3DClipperImpl *obj;
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TRACE("\n");
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obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
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if(!obj)
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{
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ERR("Out of memory when trying to allocate a WineD3D Clipper\n");
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return NULL;
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}
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obj->lpVtbl = &IWineD3DClipper_Vtbl;
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IWineD3DClipper_AddRef((IWineD3DClipper *)obj);
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return (IWineD3DClipper *) obj;
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}
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