wine/dlls/d3d8/d3d8_main.c
Christian Costa 1337f2084f Fixed relative addressing.
Enable hw vertex shaders by default.
Moved registry d3d config key to Software\Wine\Direct3D.
2004-04-20 00:28:48 +00:00

103 lines
2.8 KiB
C

/* Direct3D 8
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "d3d8.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
int vs_mode = VS_HW; /* Hardware by default */
HRESULT WINAPI D3D8GetSWInfo(void)
{
FIXME("(void): stub\n");
return 0;
}
void WINAPI DebugSetMute(void)
{
/* nothing to do */
}
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
{
IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->direct3d8 = object;
object->ref = 1;
TRACE("SDKVersion = %x, Created Direct3D object at %p\n", SDKVersion, object);
return (IDirect3D8 *)object;
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
{
HMODULE mod;
char buffer[32];
DWORD size = sizeof(buffer);
HKEY hkey = 0;
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "x11drv.dll" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) &&
!RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable vertex shader\n");
vs_mode = VS_NONE;
}
else if (!strcmp(buffer,"emulation"))
{
TRACE("Force SW vertex shader\n");
vs_mode = VS_SW;
}
}
if (vs_mode == VS_HW)
FIXME("Allow HW vertex shader\n");
}
return TRUE;
}