wine/dlls/d3d9
2014-12-02 13:05:48 +01:00
..
tests d3d9: Refuse to reset a lost device. 2014-12-02 13:05:48 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
d3d9.spec
device.c d3d9: Refuse to reset a lost device. 2014-12-02 13:05:48 +01:00
directx.c wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Makefile.in
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
stateblock.c
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d9: Check the device status in present calls. 2014-06-27 10:37:39 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00