wine/dlls/d3d8
2009-09-29 12:05:53 +02:00
..
tests
cubetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
d3d8_main.c
d3d8_private.h d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
d3d8.spec
device.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
directx.c
indexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
Makefile.in
pixelshader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
stateblock.c
surface.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
swapchain.c
texture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
version.rc
vertexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
vertexdeclaration.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexshader.c d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
volume.c
volumetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00