mirror of
https://github.com/reactos/wine.git
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265 lines
10 KiB
C
265 lines
10 KiB
C
/*
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* Copyright (C) the Wine project
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINCON_H
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#define __WINE_WINCON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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/* Console Mode flags */
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#define ENABLE_PROCESSED_INPUT 0x01
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#define ENABLE_LINE_INPUT 0x02
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#define ENABLE_ECHO_INPUT 0x04
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#define ENABLE_WINDOW_INPUT 0x08
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#define ENABLE_MOUSE_INPUT 0x10
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
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/* Attributes flags: */
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#define FOREGROUND_BLUE 0x0001 /* text color contains blue. */
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#define FOREGROUND_GREEN 0x0002 /* text color contains green. */
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#define FOREGROUND_RED 0x0004 /* text color contains red. */
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#define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */
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#define BACKGROUND_BLUE 0x0010 /* background color contains blue. */
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#define BACKGROUND_GREEN 0x0020 /* background color contains green. */
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#define BACKGROUND_RED 0x0040 /* background color contains red. */
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#define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
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BOOL bVisible; /* Visibility of cursor */
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} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
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typedef struct tagCOORD
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{
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SHORT X;
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SHORT Y;
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} COORD, *LPCOORD;
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typedef struct tagSMALL_RECT
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{
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SHORT Left;
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SHORT Top;
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SHORT Right;
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SHORT Bottom;
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} SMALL_RECT,*LPSMALL_RECT;
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typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
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{
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
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typedef struct tagCHAR_INFO
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{
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union
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{
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} Char;
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WORD Attributes;
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} CHAR_INFO,*LPCHAR_INFO;
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typedef struct tagKEY_EVENT_RECORD
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{
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BOOL bKeyDown; /* 04 */
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WORD wRepeatCount; /* 08 */
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WORD wVirtualKeyCode; /* 0A */
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WORD wVirtualScanCode; /* 0C */
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union /* 0E */
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{
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WCHAR UnicodeChar; /* 0E */
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CHAR AsciiChar; /* 0E */
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} uChar;
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DWORD dwControlKeyState; /* 10 */
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} KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD;
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/* dwControlKeyState bitmask */
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#define RIGHT_ALT_PRESSED 0x0001
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#define LEFT_ALT_PRESSED 0x0002
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#define RIGHT_CTRL_PRESSED 0x0004
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#define LEFT_CTRL_PRESSED 0x0008
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#define SHIFT_PRESSED 0x0010
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#define NUMLOCK_ON 0x0020
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#define SCROLLLOCK_ON 0x0040
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#define CAPSLOCK_ON 0x0080
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#define ENHANCED_KEY 0x0100
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typedef struct tagMOUSE_EVENT_RECORD
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{
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COORD dwMousePosition;
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DWORD dwButtonState;
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DWORD dwControlKeyState;
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DWORD dwEventFlags;
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} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
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#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
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#define RIGHTMOST_BUTTON_PRESSED 0x0002
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#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
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#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
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#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
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#define MOUSE_MOVED 0x0001
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#define DOUBLE_CLICK 0x0002
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#define MOUSE_WHEELED 0x0004
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typedef struct tagWINDOW_BUFFER_SIZE_RECORD
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{
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COORD dwSize;
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} WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD;
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typedef struct tagMENU_EVENT_RECORD
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{
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UINT dwCommandId; /* perhaps UINT16 ??? */
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} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
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typedef struct tagFOCUS_EVENT_RECORD
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{
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BOOL bSetFocus; /* perhaps BOOL16 ??? */
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} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
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typedef struct tagINPUT_RECORD
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{
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WORD EventType; /* 00 */
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union
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{
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KEY_EVENT_RECORD KeyEvent;
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MOUSE_EVENT_RECORD MouseEvent;
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WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
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MENU_EVENT_RECORD MenuEvent;
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FOCUS_EVENT_RECORD FocusEvent;
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} Event;
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} INPUT_RECORD,*PINPUT_RECORD;
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/* INPUT_RECORD.wEventType */
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#define KEY_EVENT 0x01
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#define MOUSE_EVENT 0x02
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#define WINDOW_BUFFER_SIZE_EVENT 0x04
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#define MENU_EVENT 0x08
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#define FOCUS_EVENT 0x10
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#define CONSOLE_TEXTMODE_BUFFER 1
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#ifdef __i386__
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/* Note: this should return a COORD, but calling convention for returning
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* structures is different between Windows and gcc on i386. */
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WINBASEAPI DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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static inline COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
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{
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union {
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COORD c;
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DWORD dw;
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} u;
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u.dw = GetLargestConsoleWindowSize(h);
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return u.c;
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}
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#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
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#else /* __i386__ */
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WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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#endif /* __i386__ */
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WINBASEAPI BOOL WINAPI AllocConsole(VOID);
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WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer( DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
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WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( HANDLE,WORD,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI FreeConsole(VOID);
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WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
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WINBASEAPI UINT WINAPI GetConsoleCP(VOID);
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WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,LPDWORD);
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WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID);
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WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
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WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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WINBASEAPI HWND WINAPI GetConsoleWindow(void);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,LPDWORD);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
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WINBASEAPI BOOL WINAPI PeekConsoleInputA( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI PeekConsoleInputW( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
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WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( HANDLE,LPWORD,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
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#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
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WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO);
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WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO);
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
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WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
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WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
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WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( HANDLE,WORD);
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WINBASEAPI BOOL WINAPI SetConsoleTitleA(LPCSTR);
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WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
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WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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WINBASEAPI BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
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WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
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#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_WINCON_H */
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