wine/dlls/d3d8
2004-02-09 22:07:42 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
cubetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8_main.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8_private.h Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3dcore_gl.h There's no need for DUMMYUNIONNAME in private headers. 2004-01-08 05:27:23 +00:00
device.c Assorted spelling and case fixes. 2004-02-09 22:07:42 +00:00
directx.c Rename LARGE_INTEGER and ULARGE_INTEGER members "s" to "u" to conform 2004-01-23 01:51:33 +00:00
drawprim.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
indexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
Makefile.in Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
resource.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
shader.c - stupid typos fixes on software vertex shader operands 2003-11-11 00:43:51 +00:00
stateblock.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
surface.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
swapchain.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
texture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
utils.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volume.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
volumetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
vshaderdeclaration.c Vertex shader output is lit and transformed, so stop GL doing it all 2003-09-19 00:07:34 +00:00