mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
570 lines
24 KiB
C
570 lines
24 KiB
C
/*
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* IDirect3D9 implementation
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*
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* Copyright 2002 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3D9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D9)) {
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IDirect3D9Ex_AddRef(iface);
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*ppobj = This;
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TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
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return S_OK;
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} else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
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if(This->extended) {
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*ppobj = This;
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TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
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IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
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} else {
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WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
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WARN("Returning E_NOINTERFACE\n");
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3D_Release(This->WineD3D);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D9 Interface follow: */
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static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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wined3d_mutex_lock();
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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adapter_id.driver = pIdentifier->Driver;
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adapter_id.driver_size = sizeof(pIdentifier->Driver);
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adapter_id.description = pIdentifier->Description;
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adapter_id.description_size = sizeof(pIdentifier->Description);
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adapter_id.device_name = pIdentifier->DeviceName;
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adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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wined3d_mutex_unlock();
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pIdentifier->DriverVersion = adapter_id.driver_version;
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pIdentifier->VendorId = adapter_id.vendor_id;
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pIdentifier->DeviceId = adapter_id.device_id;
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pIdentifier->SubSysId = adapter_id.subsystem_id;
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pIdentifier->Revision = adapter_id.revision;
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memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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pIdentifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
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/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
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if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
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return 0;
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}
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
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/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
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It's supposed to fail anyway, so no harm returning failure. */
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if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
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Mode, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed ? "true" : "false");
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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WINED3DRESOURCETYPE WineD3DRType;
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TRACE("%p\n", This);
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/* This format is nothing special and it is supported perfectly.
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* However, ati and nvidia driver on windows do not mark this format as
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* supported (tested with the dxCapsViewer) and pretending to
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* support this format uncovers a bug in Battlefield 1942 (fonts are missing)
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* So do the same as Windows drivers and pretend not to support it on dx8 and 9
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*/
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if(CheckFormat == D3DFMT_R8G8B8)
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{
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WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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return D3DERR_NOTAVAILABLE;
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}
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switch(RType) {
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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WineD3DRType = WINED3DRTYPE_BUFFER;
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break;
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default:
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WineD3DRType = RType;
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break;
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}
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
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DWORD *pQualityLevels)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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wined3dformat_from_d3dformat(DepthStencilFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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void filter_caps(D3DCAPS9* pCaps)
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{
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DWORD textureFilterCaps =
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D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
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D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
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D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
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D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
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D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
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pCaps->TextureFilterCaps &= textureFilterCaps;
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pCaps->CubeTextureFilterCaps &= textureFilterCaps;
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pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
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pCaps->DevCaps &=
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D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
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D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
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D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
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D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
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D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
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D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
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D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
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pCaps->ShadeCaps &=
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D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
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D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
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pCaps->RasterCaps &=
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D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
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D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
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D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
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D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
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D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
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D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
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pCaps->DevCaps2 &=
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D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
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D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
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D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
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pCaps->Caps2 &=
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D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
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D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
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pCaps->VertexProcessingCaps &=
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D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
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D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
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D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
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pCaps->TextureCaps &=
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D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
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D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
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D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
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D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
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D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
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D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
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pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
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pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
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}
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static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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memset(pCaps, 0, sizeof(*pCaps));
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wined3d_mutex_lock();
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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wined3d_mutex_unlock();
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WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
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pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
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filter_caps(pCaps);
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HMONITOR ret;
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TRACE("%p\n", This);
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wined3d_mutex_lock();
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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wined3d_mutex_unlock();
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|
|
return ret;
|
|
}
|
|
|
|
ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
|
|
IDirect3DSwapChain9Impl* swapChainParent;
|
|
TRACE("(%p) call back\n", pSwapChain);
|
|
|
|
IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
|
|
swapChainParent->isImplicit = FALSE;
|
|
/* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
|
|
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
HWND hFocusWindow, DWORD BehaviourFlags,
|
|
D3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IDirect3DDevice9** ppReturnedDeviceInterface) {
|
|
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
IDirect3DDevice9Impl *object = NULL;
|
|
WINED3DPRESENT_PARAMETERS *localParameters;
|
|
UINT i, count = 1;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Check the validity range of the adapter parameter */
|
|
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Allocate the storage for the device object */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DDevice9_Vtbl;
|
|
object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
|
|
object->ref = 1;
|
|
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
|
|
|
|
/* Allocate an associated WineD3DDevice object */
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
|
|
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
|
|
if (hr != D3D_OK) {
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
TRACE("(%p) : Created Device %p\n", This, object);
|
|
|
|
if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
|
|
{
|
|
WINED3DCAPS caps;
|
|
|
|
IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
|
|
count = caps.NumberOfAdaptersInGroup;
|
|
}
|
|
|
|
if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
|
|
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
|
|
}
|
|
|
|
localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
|
|
localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
|
|
localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
|
|
localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
|
|
localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
|
|
localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
|
|
localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
|
|
localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
|
|
localParameters[i].Windowed = pPresentationParameters[i].Windowed;
|
|
localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
|
|
localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
|
|
localParameters[i].Flags = pPresentationParameters[i].Flags;
|
|
localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
|
|
localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
|
|
localParameters[i].AutoRestoreDisplayMode = TRUE;
|
|
}
|
|
|
|
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
|
|
if (hr != D3D_OK) {
|
|
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
|
|
pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
|
|
pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
|
|
pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
|
|
pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
|
|
pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
|
|
pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
|
|
pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
|
|
pPresentationParameters[i].Windowed = localParameters[i].Windowed;
|
|
pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
|
|
pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
|
|
pPresentationParameters[i].Flags = localParameters[i].Flags;
|
|
pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
|
|
pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, localParameters);
|
|
|
|
/* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
|
|
* can be used without further checking
|
|
*/
|
|
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
|
|
const IDirect3D9ExVtbl Direct3D9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3D9Impl_QueryInterface,
|
|
IDirect3D9Impl_AddRef,
|
|
IDirect3D9Impl_Release,
|
|
/* IDirect3D9 */
|
|
IDirect3D9Impl_RegisterSoftwareDevice,
|
|
IDirect3D9Impl_GetAdapterCount,
|
|
IDirect3D9Impl_GetAdapterIdentifier,
|
|
IDirect3D9Impl_GetAdapterModeCount,
|
|
IDirect3D9Impl_EnumAdapterModes,
|
|
IDirect3D9Impl_GetAdapterDisplayMode,
|
|
IDirect3D9Impl_CheckDeviceType,
|
|
IDirect3D9Impl_CheckDeviceFormat,
|
|
IDirect3D9Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D9Impl_CheckDepthStencilMatch,
|
|
IDirect3D9Impl_CheckDeviceFormatConversion,
|
|
IDirect3D9Impl_GetDeviceCaps,
|
|
IDirect3D9Impl_GetAdapterMonitor,
|
|
IDirect3D9Impl_CreateDevice,
|
|
/* IDirect3D9Ex */
|
|
IDirect3D9ExImpl_GetAdapterModeCountEx,
|
|
IDirect3D9ExImpl_EnumAdapterModesEx,
|
|
IDirect3D9ExImpl_GetAdapterDisplayModeEx,
|
|
IDirect3D9ExImpl_CreateDeviceEx,
|
|
IDirect3D9ExImpl_GetAdapterLUID
|
|
|
|
};
|