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5d56eddb7c
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
287 lines
9.6 KiB
C
287 lines
9.6 KiB
C
/*
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* IDirect3DVertexShader9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DVertexShader9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
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IDirect3DVertexShader9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
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IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
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IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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wined3d_mutex_lock();
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IWineD3DVertexShader_Release(This->wineD3DVertexShader);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DVertexShader9 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
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if (WINED3D_OK == hr && myDevice != NULL) {
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hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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} else {
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*ppDevice = NULL;
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}
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wined3d_mutex_unlock();
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
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IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
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{
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/* IUnknown */
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IDirect3DVertexShader9Impl_QueryInterface,
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IDirect3DVertexShader9Impl_AddRef,
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IDirect3DVertexShader9Impl_Release,
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/* IDirect3DVertexShader9 */
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IDirect3DVertexShader9Impl_GetDevice,
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IDirect3DVertexShader9Impl_GetFunction
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};
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static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
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{
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d3d9_vertexshader_wined3d_object_destroyed,
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};
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
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{
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HRESULT hr;
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shader->ref = 1;
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shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
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NULL /* output signature */, &shader->wineD3DVertexShader,
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(IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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return hr;
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}
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shader->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(shader->parentDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
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wined3d_mutex_unlock();
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TRACE("(%p) : returning hr(%u)\n", This, hrc);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DVertexShader *pShader;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
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if (SUCCEEDED(hrc))
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{
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if (pShader)
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{
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hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
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IWineD3DVertexShader_Release(pShader);
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}
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else
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{
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*ppShader = NULL;
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}
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}
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else
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{
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WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
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}
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wined3d_mutex_unlock();
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TRACE("(%p) : returning %p\n", This, *ppShader);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
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WARN("Trying to access %u constants, but d3d9 only supports %u\n",
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Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
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WARN("Trying to access %u constants, but d3d9 only supports %u\n",
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Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
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return D3DERR_INVALIDCALL;
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}
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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wined3d_mutex_unlock();
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return hr;
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}
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