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1142 lines
36 KiB
C
1142 lines
36 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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* Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Most thread locking is complete. There may be a few race
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* conditions still lurking.
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*
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* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
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* and a Turtle Beach Tropez+.
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*
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* TODO:
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* Implement SetCooperativeLevel properly (need to address focus issues)
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* Implement DirectSound3DBuffers (stubs in place)
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* Use hardware 3D support if available
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* Add critical section locking inside Release and AddRef methods
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* Handle static buffers - put those in hardware, non-static not in hardware
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* Hardware DuplicateSoundBuffer
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* Proper volume calculation, and setting volume in HEL primary buffer
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* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "winreg.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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#include "dsound_private.h"
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/* default intensity level for human ears */
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#define DEFAULT_INTENSITY 0.000000000001f
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/* default velocity of sound in the air */
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#define DEFAULT_VELOCITY 340
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WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
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/*******************************************************************************
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* Auxiliary functions
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*/
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/* scalar product (i believe it's called dot product in english) */
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static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVALUE c;
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c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
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TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \
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b->z, c);
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return c;
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}
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/* vector product (i believe it's called cross product in english */
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static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVECTOR c;
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c.x = (a->y*b->z) - (a->z*b->y);
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c.y = (a->z*b->x) - (a->x*b->z);
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c.z = (a->x*b->y) - (a->y*b->x);
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TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \
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b->z, c.x, c.y, c.z);
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return c;
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}
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/* magnitude (length) of vector */
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static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
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{
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D3DVALUE l;
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l = sqrt (ScalarProduct (a, a));
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TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
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return l;
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}
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/* conversion between radians and degrees */
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static inline D3DVALUE RadToDeg (D3DVALUE angle)
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{
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D3DVALUE newangle;
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newangle = angle * (360/(2*M_PI));
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TRACE("%f rad = %f deg\n", angle, newangle);
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return newangle;
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}
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/* conversion between degrees and radians */
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static inline D3DVALUE DegToRad (D3DVALUE angle)
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{
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D3DVALUE newangle;
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newangle = angle * (2*M_PI/360);
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TRACE("%f deg = %f rad\n", angle, newangle);
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return newangle;
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}
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/* angle between vectors - deg version */
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static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVALUE la, lb, product, angle, cos;
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/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
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product = ScalarProduct (a,b);
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la = VectorMagnitude (a);
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lb = VectorMagnitude (b);
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cos = product/(la*lb);
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angle = acos(cos);
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/* we now have angle in radians */
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angle = RadToDeg(angle);
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TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x,
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b->y, b->z, angle);
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return angle;
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}
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/* angle between vectors - rad version */
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static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVALUE la, lb, product, angle, cos;
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/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
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product = ScalarProduct (a,b);
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la = VectorMagnitude (a);
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lb = VectorMagnitude (b);
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cos = product/(la*lb);
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angle = acos(cos);
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TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x,
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b->y, b->z, angle);
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return angle;
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}
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/* calculates vector between two points */
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static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVECTOR c;
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c.x = b->x - a->x;
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c.y = b->y - a->y;
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c.z = b->z - a->z;
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TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
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b->z, c.x, c.y, c.z);
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return c;
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}
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/* calculates the length of vector's projection on another vector */
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static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p)
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{
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D3DVALUE prod, result;
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prod = ScalarProduct(a, p);
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result = prod/VectorMagnitude(p);
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TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
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p->y, p->z, result);
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return result;
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}
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/*******************************************************************************
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* 3D Buffer and Listener mixing
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*/
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void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
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{
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/* volume, at which the sound will be played after all calcs. */
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D3DVALUE lVolume = 0;
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/* intensity (used for distance related stuff) */
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double flIntensity;
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double flTemp;
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/* stuff for distance related stuff calc. */
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D3DVECTOR vDistance;
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D3DVALUE flDistance = 0;
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/* panning related stuff */
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D3DVALUE flAngle;
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D3DVECTOR vLeft;
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/* doppler shift related stuff */
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#if 0
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D3DVALUE flFreq, flBufferVel, flListenerVel;
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#endif
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TRACE("(%p)\n",dsb);
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/* initial buffer volume */
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lVolume = dsb->ds3db_lVolume;
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switch (dsb->ds3db_ds3db.dwMode)
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{
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case DS3DMODE_DISABLE:
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TRACE("3D processing disabled\n");
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/* this one is here only to eliminate annoying warning message */
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DSOUND_RecalcVolPan (&dsb->volpan);
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DSOUND_ForceRemix (dsb);
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break;
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case DS3DMODE_NORMAL:
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TRACE("Normal 3D processing mode\n");
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/* we need to calculate distance between buffer and listener*/
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vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->dsound->ds3dl.vPosition);
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flDistance = VectorMagnitude (&vDistance);
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break;
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case DS3DMODE_HEADRELATIVE:
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TRACE("Head-relative 3D processing mode\n");
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/* distance between buffer and listener is same as buffer's position */
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flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
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break;
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}
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if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
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{
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/* some apps don't want you to hear too distant sounds... */
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if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
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{
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dsb->volpan.lVolume = DSBVOLUME_MIN;
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DSOUND_RecalcVolPan (&dsb->volpan);
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/* i guess mixing here would be a waste of power */
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return;
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}
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else
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flDistance = dsb->ds3db_ds3db.flMaxDistance;
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}
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if (flDistance < dsb->ds3db_ds3db.flMinDistance)
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flDistance = dsb->ds3db_ds3db.flMinDistance;
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/* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
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lVolume += 10000; /* ms likes working with negative volume...i don't */
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lVolume /= 1000; /* convert hundreths of dB into B */
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/* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
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flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY;
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flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance);
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flIntensity /= flTemp;
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lVolume = log10(flIntensity/DEFAULT_INTENSITY);
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lVolume *= 1000; /* convert back to hundreths of dB */
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lVolume -= 10000; /* we need to do it in ms way */
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TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
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/* conning */
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/* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
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if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
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{
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TRACE("conning: cones not set\n");
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}
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else
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{
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/* calculate angle */
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flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
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/* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
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if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
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{
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/* my test show that for my way of calc., we need only half of angles */
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DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
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DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
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/* full volume */
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if (flAngle < dwInsideConeAngle)
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flAngle = dwInsideConeAngle;
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/* min (app defined) volume */
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if (flAngle > dwOutsideConeAngle)
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flAngle = dwOutsideConeAngle;
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/* this probably isn't the right thing, but it's ok for the time being */
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lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
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}
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TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
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flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
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}
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dsb->volpan.lVolume = lVolume;
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/* panning */
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if (dsb->dsound->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
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dsb->dsound->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
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dsb->dsound->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
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dsb->volpan.lPan = 0;
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flAngle = 0.0;
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}
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else
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{
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vDistance = VectorBetweenTwoPoints(&dsb->dsound->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
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vLeft = VectorProduct(&dsb->dsound->ds3dl.vOrientFront, &dsb->dsound->ds3dl.vOrientTop);
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flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
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/* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
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dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
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}
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TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan);
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/* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
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#if 0
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/* doppler shift*/
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if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->dsound->ds3dl.vVelocity) == 0))
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{
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TRACE("doppler: Buffer and Listener don't have velocities\n");
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}
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else
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{
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/* calculate length of ds3db.vVelocity component which causes Doppler Effect
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NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
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if buffer moves AWAY from listener, it's velocity component is POSITIVE */
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flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
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/* calculate length of ds3dl.vVelocity component which causes Doppler Effect
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NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
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if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
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flListenerVel = ProjectVector(&dsb->dsound->ds3dl.vVelocity, &vDistance);
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/* formula taken from Gianicoli D.: Physics, 4th edition: */
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/* FIXME: replace dsb->freq with appropriate frequency ! */
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flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
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TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
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dsb->freq, flFreq);
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/* FIXME: replace following line with correct frequency setting ! */
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dsb->freq = flFreq;
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}
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#endif
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/* time for remix */
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DSOUND_RecalcVolPan(&dsb->volpan);
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}
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static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
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{
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TRACE("(%p)\n",dsb);
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DSOUND_Calc3DBuffer(dsb);
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DSOUND_ForceRemix(dsb);
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}
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static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
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{
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int i;
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TRACE("(%p)\n",ds3dl);
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for (i = 0; i < ds3dl->dsound->nrofbuffers; i++)
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{
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/* some buffers don't have 3d buffer (Ultima IX seems to
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crash without the following line) */
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if (ds3dl->dsound->buffers[i]->ds3db == NULL)
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continue;
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if (ds3dl->dsound->buffers[i]->ds3db_need_recalc == TRUE)
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{
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DSOUND_Mix3DBuffer(ds3dl->dsound->buffers[i]);
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}
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}
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}
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/*******************************************************************************
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* IDirectSound3DBuffer
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*/
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/* IUnknown methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
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LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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ULONG ref;
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TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
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ref = InterlockedIncrement(&This->ref);
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if (!ref) {
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FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
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}
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return ref;
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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ULONG ulReturn;
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TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
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ulReturn = InterlockedDecrement(&This->ref);
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if (!ulReturn) {
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This->dsb->ds3db = NULL;
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
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HeapFree(GetProcessHeap(),0,This);
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TRACE("(%p) released\n",This);
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}
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return ulReturn;
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}
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/* IDirectSound3DBuffer methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
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LPDIRECTSOUND3DBUFFER iface,
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LPDS3DBUFFER lpDs3dBuffer)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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TRACE("(%p,%p)\n",This,lpDs3dBuffer);
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if (lpDs3dBuffer == NULL) {
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WARN("invalid parameter: lpDs3dBuffer == NULL\n");
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return DSERR_INVALIDPARAM;
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}
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if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
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WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer->dwSize, sizeof(*lpDs3dBuffer));
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return DSERR_INVALIDPARAM;
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}
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TRACE("returning: all parameters\n");
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*lpDs3dBuffer = This->dsb->ds3db_ds3db;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
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LPDIRECTSOUND3DBUFFER iface,
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LPDWORD lpdwInsideConeAngle,
|
|
LPDWORD lpdwOutsideConeAngle)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
|
|
This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
|
|
*lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
|
|
*lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvConeOrientation)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
|
|
This->dsb->ds3db_ds3db.vConeOrientation.x,
|
|
This->dsb->ds3db_ds3db.vConeOrientation.y,
|
|
This->dsb->ds3db_ds3db.vConeOrientation.z);
|
|
*lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPLONG lplConeOutsideVolume)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
|
|
*lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVALUE lpfMaxDistance)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
|
|
*lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVALUE lpfMinDistance)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
|
|
*lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPDWORD lpdwMode)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode);
|
|
*lpdwMode = This->dsb->ds3db_ds3db.dwMode;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvPosition)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Position vector = (%f,%f,%f)\n",
|
|
This->dsb->ds3db_ds3db.vPosition.x,
|
|
This->dsb->ds3db_ds3db.vPosition.y,
|
|
This->dsb->ds3db_ds3db.vPosition.z);
|
|
*lpvPosition = This->dsb->ds3db_ds3db.vPosition;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvVelocity)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Velocity vector = (%f,%f,%f)\n",
|
|
This->dsb->ds3db_ds3db.vVelocity.x,
|
|
This->dsb->ds3db_ds3db.vVelocity.y,
|
|
This->dsb->ds3db_ds3db.vVelocity.z);
|
|
*lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPCDS3DBUFFER lpcDs3dBuffer,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
DWORD status = DSERR_INVALIDPARAM;
|
|
TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply);
|
|
|
|
if (lpcDs3dBuffer == NULL) {
|
|
WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
|
|
return status;
|
|
}
|
|
|
|
if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
|
|
WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n",
|
|
lpcDs3dBuffer->dwSize, sizeof(DS3DBUFFER));
|
|
return status;
|
|
}
|
|
|
|
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
|
|
This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
|
|
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
status = DS_OK;
|
|
|
|
return status;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
DWORD dwInsideConeAngle,
|
|
DWORD dwOutsideConeAngle,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
|
|
dwInsideConeAngle, dwOutsideConeAngle, dwApply);
|
|
This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
|
|
This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->dsb->ds3db_ds3db.vConeOrientation.x = x;
|
|
This->dsb->ds3db_ds3db.vConeOrientation.y = y;
|
|
This->dsb->ds3db_ds3db.vConeOrientation.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LONG lConeOutsideVolume,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
|
|
This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE fMaxDistance,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
|
|
This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE fMinDistance,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
|
|
This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
DWORD dwMode,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
|
|
This->dsb->ds3db_ds3db.dwMode = dwMode;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->dsb->ds3db_ds3db.vPosition.x = x;
|
|
This->dsb->ds3db_ds3db.vPosition.y = y;
|
|
This->dsb->ds3db_ds3db.vPosition.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->dsb->ds3db_ds3db.vVelocity.x = x;
|
|
This->dsb->ds3db_ds3db.vVelocity.y = y;
|
|
This->dsb->ds3db_ds3db.vVelocity.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->dsb->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This->dsb);
|
|
}
|
|
This->dsb->ds3db_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/* IUnknown methods */
|
|
IDirectSound3DBufferImpl_QueryInterface,
|
|
IDirectSound3DBufferImpl_AddRef,
|
|
IDirectSound3DBufferImpl_Release,
|
|
/* IDirectSound3DBuffer methods */
|
|
IDirectSound3DBufferImpl_GetAllParameters,
|
|
IDirectSound3DBufferImpl_GetConeAngles,
|
|
IDirectSound3DBufferImpl_GetConeOrientation,
|
|
IDirectSound3DBufferImpl_GetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_GetMaxDistance,
|
|
IDirectSound3DBufferImpl_GetMinDistance,
|
|
IDirectSound3DBufferImpl_GetMode,
|
|
IDirectSound3DBufferImpl_GetPosition,
|
|
IDirectSound3DBufferImpl_GetVelocity,
|
|
IDirectSound3DBufferImpl_SetAllParameters,
|
|
IDirectSound3DBufferImpl_SetConeAngles,
|
|
IDirectSound3DBufferImpl_SetConeOrientation,
|
|
IDirectSound3DBufferImpl_SetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_SetMaxDistance,
|
|
IDirectSound3DBufferImpl_SetMinDistance,
|
|
IDirectSound3DBufferImpl_SetMode,
|
|
IDirectSound3DBufferImpl_SetPosition,
|
|
IDirectSound3DBufferImpl_SetVelocity,
|
|
};
|
|
|
|
HRESULT WINAPI IDirectSound3DBufferImpl_Create(
|
|
IDirectSoundBufferImpl *dsb,
|
|
IDirectSound3DBufferImpl **pds3db)
|
|
{
|
|
IDirectSound3DBufferImpl *ds3db;
|
|
TRACE("(%p,%p)\n",dsb,pds3db);
|
|
|
|
ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
|
|
|
|
if (ds3db == NULL) {
|
|
WARN("out of memory\n");
|
|
*pds3db = 0;
|
|
return DSERR_OUTOFMEMORY;
|
|
}
|
|
|
|
ds3db->ref = 0;
|
|
ds3db->dsb = dsb;
|
|
ds3db->lpVtbl = &ds3dbvt;
|
|
|
|
ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
|
|
ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
|
ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
|
ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
|
|
ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
|
|
ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
|
|
ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
|
|
ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
|
|
|
|
ds3db->dsb->ds3db_need_recalc = TRUE;
|
|
|
|
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
|
|
|
|
*pds3db = ds3db;
|
|
return S_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectSound3DListener
|
|
*/
|
|
|
|
/* IUnknown methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
|
|
LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
|
|
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
|
|
if (ppobj == NULL) {
|
|
WARN("invalid parameter\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*ppobj = NULL; /* assume failure */
|
|
|
|
if ( IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
|
|
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
|
|
if (!This->dsound->primary)
|
|
PrimaryBufferImpl_Create(This->dsound, &(This->dsound->primary), &(This->dsound->dsbd));
|
|
if (This->dsound->primary) {
|
|
*ppobj = This->dsound->primary;
|
|
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
ULONG ref;
|
|
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
|
|
|
|
ref = InterlockedIncrement(&This->ref);
|
|
|
|
if (!ref) {
|
|
FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
ULONG ulReturn;
|
|
|
|
TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId());
|
|
ulReturn = InterlockedDecrement(&This->ref);
|
|
|
|
/* Free all resources */
|
|
if( ulReturn == 0 ) {
|
|
IDirectSound8_Release((LPDIRECTSOUND8)This->dsound);
|
|
This->dsound->listener = 0;
|
|
HeapFree(GetProcessHeap(),0,This);
|
|
TRACE("(%p) released\n",This);
|
|
}
|
|
|
|
return ulReturn;
|
|
}
|
|
|
|
/* IDirectSound3DListener methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPDS3DLISTENER lpDS3DL)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("(%p,%p)\n",This,lpDS3DL);
|
|
|
|
if (lpDS3DL == NULL) {
|
|
WARN("invalid parameter: lpDS3DL == NULL\n");
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
|
|
WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL->dwSize, sizeof(*lpDS3DL));
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
TRACE("returning: all parameters\n");
|
|
*lpDS3DL = This->dsound->ds3dl;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfDistanceFactor)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: Distance Factor = %f\n", This->dsound->ds3dl.flDistanceFactor);
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*lpfDistanceFactor = This->dsound->ds3dl.flDistanceFactor;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfDopplerFactor)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: Doppler Factor = %f\n", This->dsound->ds3dl.flDopplerFactor);
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*lpfDopplerFactor = This->dsound->ds3dl.flDopplerFactor;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvOrientFront,
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LPD3DVECTOR lpvOrientTop)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->dsound->ds3dl.vOrientFront.x, \
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This->dsound->ds3dl.vOrientFront.y, This->dsound->ds3dl.vOrientFront.z, This->dsound->ds3dl.vOrientTop.x, This->dsound->ds3dl.vOrientTop.y, \
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This->dsound->ds3dl.vOrientTop.z);
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*lpvOrientFront = This->dsound->ds3dl.vOrientFront;
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*lpvOrientTop = This->dsound->ds3dl.vOrientTop;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvPosition)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: Position vector = (%f,%f,%f)\n", This->dsound->ds3dl.vPosition.x, This->dsound->ds3dl.vPosition.y, This->dsound->ds3dl.vPosition.z);
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*lpvPosition = This->dsound->ds3dl.vPosition;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfRolloffFactor)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: RolloffFactor = %f\n", This->dsound->ds3dl.flRolloffFactor);
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*lpfRolloffFactor = This->dsound->ds3dl.flRolloffFactor;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvVelocity)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->dsound->ds3dl.vVelocity.x, This->dsound->ds3dl.vVelocity.y, This->dsound->ds3dl.vVelocity.z);
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*lpvVelocity = This->dsound->ds3dl.vVelocity;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
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LPDIRECTSOUND3DLISTENER iface,
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LPCDS3DLISTENER lpcDS3DL,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
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This->dsound->ds3dl = *lpcDS3DL;
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if (dwApply == DS3D_IMMEDIATE)
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE fDistanceFactor,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
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This->dsound->ds3dl.flDistanceFactor = fDistanceFactor;
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if (dwApply == DS3D_IMMEDIATE)
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE fDopplerFactor,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
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This->dsound->ds3dl.flDopplerFactor = fDopplerFactor;
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if (dwApply == DS3D_IMMEDIATE)
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
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D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
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xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
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This->dsound->ds3dl.vOrientFront.x = xFront;
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This->dsound->ds3dl.vOrientFront.y = yFront;
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This->dsound->ds3dl.vOrientFront.z = zFront;
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This->dsound->ds3dl.vOrientTop.x = xTop;
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This->dsound->ds3dl.vOrientTop.y = yTop;
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This->dsound->ds3dl.vOrientTop.z = zTop;
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if (dwApply == DS3D_IMMEDIATE)
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
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This->dsound->ds3dl.vPosition.x = x;
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This->dsound->ds3dl.vPosition.y = y;
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This->dsound->ds3dl.vPosition.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
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LPDIRECTSOUND3DLISTENER iface,
|
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D3DVALUE fRolloffFactor,
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DWORD dwApply)
|
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{
|
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
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This->dsound->ds3dl.flRolloffFactor = fRolloffFactor;
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if (dwApply == DS3D_IMMEDIATE)
|
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{
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This->dsound->ds3dl_need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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This->dsound->ds3dl_need_recalc = TRUE;
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return DS_OK;
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}
|
|
|
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
|
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LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
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TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
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This->dsound->ds3dl.vVelocity.x = x;
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This->dsound->ds3dl.vVelocity.y = y;
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This->dsound->ds3dl.vVelocity.z = z;
|
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if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
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This->dsound->ds3dl_need_recalc = FALSE;
|
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DSOUND_ChangeListener(This);
|
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}
|
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This->dsound->ds3dl_need_recalc = TRUE;
|
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return DS_OK;
|
|
}
|
|
|
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static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
|
|
LPDIRECTSOUND3DLISTENER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
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TRACE("\n");
|
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DSOUND_ChangeListener(This);
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|
return DS_OK;
|
|
}
|
|
|
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static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/* IUnknown methods */
|
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IDirectSound3DListenerImpl_QueryInterface,
|
|
IDirectSound3DListenerImpl_AddRef,
|
|
IDirectSound3DListenerImpl_Release,
|
|
/* IDirectSound3DListener methods */
|
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IDirectSound3DListenerImpl_GetAllParameter,
|
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IDirectSound3DListenerImpl_GetDistanceFactor,
|
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IDirectSound3DListenerImpl_GetDopplerFactor,
|
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IDirectSound3DListenerImpl_GetOrientation,
|
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IDirectSound3DListenerImpl_GetPosition,
|
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IDirectSound3DListenerImpl_GetRolloffFactor,
|
|
IDirectSound3DListenerImpl_GetVelocity,
|
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IDirectSound3DListenerImpl_SetAllParameters,
|
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IDirectSound3DListenerImpl_SetDistanceFactor,
|
|
IDirectSound3DListenerImpl_SetDopplerFactor,
|
|
IDirectSound3DListenerImpl_SetOrientation,
|
|
IDirectSound3DListenerImpl_SetPosition,
|
|
IDirectSound3DListenerImpl_SetRolloffFactor,
|
|
IDirectSound3DListenerImpl_SetVelocity,
|
|
IDirectSound3DListenerImpl_CommitDeferredSettings,
|
|
};
|
|
|
|
HRESULT WINAPI IDirectSound3DListenerImpl_Create(
|
|
PrimaryBufferImpl *This,
|
|
IDirectSound3DListenerImpl **pdsl)
|
|
{
|
|
IDirectSound3DListenerImpl *dsl;
|
|
TRACE("(%p,%p)\n",This,pdsl);
|
|
|
|
dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsl));
|
|
|
|
if (dsl == NULL) {
|
|
WARN("out of memory\n");
|
|
*pdsl = 0;
|
|
return DSERR_OUTOFMEMORY;
|
|
}
|
|
|
|
dsl->ref = 0;
|
|
dsl->lpVtbl = &ds3dlvt;
|
|
|
|
dsl->dsound = This->dsound;
|
|
|
|
dsl->dsound->ds3dl.dwSize = sizeof(DS3DLISTENER);
|
|
dsl->dsound->ds3dl.vPosition.x = 0.0;
|
|
dsl->dsound->ds3dl.vPosition.y = 0.0;
|
|
dsl->dsound->ds3dl.vPosition.z = 0.0;
|
|
dsl->dsound->ds3dl.vVelocity.x = 0.0;
|
|
dsl->dsound->ds3dl.vVelocity.y = 0.0;
|
|
dsl->dsound->ds3dl.vVelocity.z = 0.0;
|
|
dsl->dsound->ds3dl.vOrientFront.x = 0.0;
|
|
dsl->dsound->ds3dl.vOrientFront.y = 0.0;
|
|
dsl->dsound->ds3dl.vOrientFront.z = 1.0;
|
|
dsl->dsound->ds3dl.vOrientTop.x = 0.0;
|
|
dsl->dsound->ds3dl.vOrientTop.y = 1.0;
|
|
dsl->dsound->ds3dl.vOrientTop.z = 0.0;
|
|
dsl->dsound->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
|
|
dsl->dsound->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
|
|
dsl->dsound->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
|
|
|
|
dsl->dsound->ds3dl_need_recalc = TRUE;
|
|
|
|
IDirectSound8_AddRef((LPDIRECTSOUND8)This->dsound);
|
|
|
|
*pdsl = dsl;
|
|
return S_OK;
|
|
}
|