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b49b411784
Also a fix to draw scrollbar-buttons more like in win9x.
1415 lines
46 KiB
C
1415 lines
46 KiB
C
/*
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* User Interface Functions
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*
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* Copyright 1997 Dimitrie O. Paun
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* Copyright 1997 Bertho A. Stultiens
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*/
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#include "wine/winuser16.h"
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#include "winuser.h"
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#include "debugtools.h"
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#include "tweak.h"
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DEFAULT_DEBUG_CHANNEL(graphics)
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static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
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0xaaaa, 0x5555, 0xaaaa, 0x5555 };
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/* These tables are used in:
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* UITOOLS_DrawDiagEdge()
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* UITOOLS_DrawRectEdge()
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*/
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static const char LTInnerNormal[] = {
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-1, -1, -1, -1,
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-1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
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-1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
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-1, -1, -1, -1
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};
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static const char LTOuterNormal[] = {
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-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
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COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
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COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
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-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
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};
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static const char RBInnerNormal[] = {
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-1, -1, -1, -1,
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-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
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-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
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-1, -1, -1, -1
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};
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static const char RBOuterNormal[] = {
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-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
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COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
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COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
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-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
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};
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static const char LTInnerSoft[] = {
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-1, -1, -1, -1,
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-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
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-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
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-1, -1, -1, -1
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};
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static const char LTOuterSoft[] = {
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-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
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COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
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COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
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-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
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};
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#define RBInnerSoft RBInnerNormal /* These are the same */
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#define RBOuterSoft RBOuterNormal
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static const char LTRBOuterMono[] = {
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-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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};
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static const char LTRBInnerMono[] = {
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-1, -1, -1, -1,
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-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
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-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
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-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
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};
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static const char LTRBOuterFlat[] = {
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-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
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COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
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COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
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COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
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};
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static const char LTRBInnerFlat[] = {
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-1, -1, -1, -1,
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-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
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};
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/***********************************************************************
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* UITOOLS_DrawDiagEdge
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*
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* Same as DrawEdge invoked with BF_DIAGONAL
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*
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* 03-Dec-1997: Changed by Bertho Stultiens
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*
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* See also comments with UITOOLS_DrawRectEdge()
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*/
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static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
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UINT uType, UINT uFlags)
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{
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POINT Points[4];
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char InnerI, OuterI;
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HPEN InnerPen, OuterPen;
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POINT SavePoint;
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HPEN SavePen;
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int spx, spy;
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int epx, epy;
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int Width = rc->right - rc->left;
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int Height= rc->bottom - rc->top;
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int SmallDiam = Width > Height ? Height : Width;
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BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
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|| (uType & BDR_OUTER) == BDR_OUTER)
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&& !(uFlags & (BF_FLAT|BF_MONO)) );
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int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
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+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
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/* Init some vars */
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OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
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SavePen = (HPEN)SelectObject(hdc, InnerPen);
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spx = spy = epx = epy = 0; /* Satisfy the compiler... */
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/* Determine the colors of the edges */
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if(uFlags & BF_MONO)
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{
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InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
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}
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else if(uFlags & BF_FLAT)
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{
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InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
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}
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else if(uFlags & BF_SOFT)
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{
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if(uFlags & BF_BOTTOM)
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{
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InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
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}
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else
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{
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InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
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}
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}
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else
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{
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if(uFlags & BF_BOTTOM)
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{
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InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
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}
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else
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{
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InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
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OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
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}
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}
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if(InnerI != -1) InnerPen = GetSysColorPen(InnerI);
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if(OuterI != -1) OuterPen = GetSysColorPen(OuterI);
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MoveToEx(hdc, 0, 0, &SavePoint);
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/* Don't ask me why, but this is what is visible... */
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/* This must be possible to do much simpler, but I fail to */
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/* see the logic in the MS implementation (sigh...). */
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/* So, this might look a bit brute force here (and it is), but */
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/* it gets the job done;) */
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switch(uFlags & BF_RECT)
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{
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case 0:
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case BF_LEFT:
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case BF_BOTTOM:
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case BF_BOTTOMLEFT:
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/* Left bottom endpoint */
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epx = rc->left-1;
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spx = epx + SmallDiam;
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epy = rc->bottom;
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spy = epy - SmallDiam;
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break;
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case BF_TOPLEFT:
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case BF_BOTTOMRIGHT:
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/* Left top endpoint */
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epx = rc->left-1;
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spx = epx + SmallDiam;
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epy = rc->top-1;
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spy = epy + SmallDiam;
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break;
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case BF_TOP:
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case BF_RIGHT:
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case BF_TOPRIGHT:
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case BF_RIGHT|BF_LEFT:
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case BF_RIGHT|BF_LEFT|BF_TOP:
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case BF_BOTTOM|BF_TOP:
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case BF_BOTTOM|BF_TOP|BF_LEFT:
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case BF_BOTTOMRIGHT|BF_LEFT:
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case BF_BOTTOMRIGHT|BF_TOP:
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case BF_RECT:
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/* Right top endpoint */
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spx = rc->left;
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epx = spx + SmallDiam;
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spy = rc->bottom-1;
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epy = spy - SmallDiam;
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break;
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}
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MoveToEx(hdc, spx, spy, NULL);
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SelectObject(hdc, OuterPen);
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LineTo(hdc, epx, epy);
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SelectObject(hdc, InnerPen);
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switch(uFlags & (BF_RECT|BF_DIAGONAL))
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{
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case BF_DIAGONAL_ENDBOTTOMLEFT:
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case (BF_DIAGONAL|BF_BOTTOM):
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case BF_DIAGONAL:
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case (BF_DIAGONAL|BF_LEFT):
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MoveToEx(hdc, spx-1, spy, NULL);
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LineTo(hdc, epx, epy-1);
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Points[0].x = spx-add;
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Points[0].y = spy;
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Points[1].x = rc->left;
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Points[1].y = rc->top;
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Points[2].x = epx+1;
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Points[2].y = epy-1-add;
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Points[3] = Points[2];
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break;
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case BF_DIAGONAL_ENDBOTTOMRIGHT:
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MoveToEx(hdc, spx-1, spy, NULL);
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LineTo(hdc, epx, epy+1);
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Points[0].x = spx-add;
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Points[0].y = spy;
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Points[1].x = rc->left;
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Points[1].y = rc->bottom-1;
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Points[2].x = epx+1;
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Points[2].y = epy+1+add;
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Points[3] = Points[2];
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break;
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case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
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case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
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case BF_DIAGONAL_ENDTOPRIGHT:
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case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
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MoveToEx(hdc, spx+1, spy, NULL);
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LineTo(hdc, epx, epy+1);
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Points[0].x = epx-1;
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Points[0].y = epy+1+add;
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Points[1].x = rc->right-1;
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Points[1].y = rc->top+add;
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Points[2].x = rc->right-1;
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Points[2].y = rc->bottom-1;
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Points[3].x = spx+add;
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Points[3].y = spy;
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break;
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case BF_DIAGONAL_ENDTOPLEFT:
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MoveToEx(hdc, spx, spy-1, NULL);
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LineTo(hdc, epx+1, epy);
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Points[0].x = epx+1+add;
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Points[0].y = epy+1;
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Points[1].x = rc->right-1;
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Points[1].y = rc->top;
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Points[2].x = rc->right-1;
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Points[2].y = rc->bottom-1-add;
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Points[3].x = spx;
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Points[3].y = spy-add;
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break;
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case (BF_DIAGONAL|BF_TOP):
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case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
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case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
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MoveToEx(hdc, spx+1, spy-1, NULL);
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LineTo(hdc, epx, epy);
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Points[0].x = epx-1;
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Points[0].y = epy+1;
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Points[1].x = rc->right-1;
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Points[1].y = rc->top;
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Points[2].x = rc->right-1;
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Points[2].y = rc->bottom-1-add;
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Points[3].x = spx+add;
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Points[3].y = spy-add;
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break;
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case (BF_DIAGONAL|BF_RIGHT):
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case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
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case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
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MoveToEx(hdc, spx, spy, NULL);
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LineTo(hdc, epx-1, epy+1);
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Points[0].x = spx;
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Points[0].y = spy;
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Points[1].x = rc->left;
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Points[1].y = rc->top+add;
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Points[2].x = epx-1-add;
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Points[2].y = epy+1+add;
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Points[3] = Points[2];
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break;
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}
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/* Fill the interior if asked */
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if((uFlags & BF_MIDDLE) && retval)
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{
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HBRUSH hbsave;
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HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
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:COLOR_BTNFACE);
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HPEN hpsave;
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HPEN hp = GetSysColorPen(uFlags & BF_MONO ? COLOR_WINDOW
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: COLOR_BTNFACE);
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hbsave = (HBRUSH)SelectObject(hdc, hb);
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hpsave = (HPEN)SelectObject(hdc, hp);
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Polygon(hdc, Points, 4);
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SelectObject(hdc, hbsave);
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SelectObject(hdc, hpsave);
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}
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/* Adjust rectangle if asked */
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if(uFlags & BF_ADJUST)
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{
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if(uFlags & BF_LEFT) rc->left += add;
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if(uFlags & BF_RIGHT) rc->right -= add;
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if(uFlags & BF_TOP) rc->top += add;
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if(uFlags & BF_BOTTOM) rc->bottom -= add;
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}
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/* Cleanup */
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SelectObject(hdc, SavePen);
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MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
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return retval;
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}
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/***********************************************************************
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* UITOOLS_DrawRectEdge
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*
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* Same as DrawEdge invoked without BF_DIAGONAL
|
||
*
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||
* 23-Nov-1997: Changed by Bertho Stultiens
|
||
*
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* Well, I started testing this and found out that there are a few things
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* that weren't quite as win95. The following rewrite should reproduce
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* win95 results completely.
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* The colorselection is table-driven to avoid awfull if-statements.
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* The table below show the color settings.
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*
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* Pen selection table for uFlags = 0
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*
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* uType | LTI | LTO | RBI | RBO
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* ------+-------+-------+-------+-------
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* 0000 | x | x | x | x
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* 0001 | x | 22 | x | 21
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* 0010 | x | 16 | x | 20
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* 0011 | x | x | x | x
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* ------+-------+-------+-------+-------
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* 0100 | x | 20 | x | 16
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* 0101 | 20 | 22 | 16 | 21
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* 0110 | 20 | 16 | 16 | 20
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* 0111 | x | x | x | x
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* ------+-------+-------+-------+-------
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* 1000 | x | 21 | x | 22
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* 1001 | 21 | 22 | 22 | 21
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* 1010 | 21 | 16 | 22 | 20
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* 1011 | x | x | x | x
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* ------+-------+-------+-------+-------
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* 1100 | x | x | x | x
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* 1101 | x | x (22)| x | x (21)
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* 1110 | x | x (16)| x | x (20)
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* 1111 | x | x | x | x
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*
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* Pen selection table for uFlags = BF_SOFT
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*
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* uType | LTI | LTO | RBI | RBO
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* ------+-------+-------+-------+-------
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* 0000 | x | x | x | x
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* 0001 | x | 20 | x | 21
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* 0010 | x | 21 | x | 20
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* 0011 | x | x | x | x
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* ------+-------+-------+-------+-------
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* 0100 | x | 22 | x | 16
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* 0101 | 22 | 20 | 16 | 21
|
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* 0110 | 22 | 21 | 16 | 20
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* 0111 | x | x | x | x
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* ------+-------+-------+-------+-------
|
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* 1000 | x | 16 | x | 22
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* 1001 | 16 | 20 | 22 | 21
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* 1010 | 16 | 21 | 22 | 20
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* 1011 | x | x | x | x
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* ------+-------+-------+-------+-------
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* 1100 | x | x | x | x
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* 1101 | x | x (20)| x | x (21)
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* 1110 | x | x (21)| x | x (20)
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* 1111 | x | x | x | x
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*
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* x = don't care; (n) = is what win95 actually uses
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||
* LTI = left Top Inner line
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||
* LTO = left Top Outer line
|
||
* RBI = Right Bottom Inner line
|
||
* RBO = Right Bottom Outer line
|
||
* 15 = COLOR_BTNFACE
|
||
* 16 = COLOR_BTNSHADOW
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||
* 20 = COLOR_BTNHIGHLIGHT
|
||
* 21 = COLOR_3DDKSHADOW
|
||
* 22 = COLOR_3DLIGHT
|
||
*/
|
||
|
||
|
||
static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
|
||
UINT uType, UINT uFlags)
|
||
{
|
||
char LTInnerI, LTOuterI;
|
||
char RBInnerI, RBOuterI;
|
||
HPEN LTInnerPen, LTOuterPen;
|
||
HPEN RBInnerPen, RBOuterPen;
|
||
RECT InnerRect = *rc;
|
||
POINT SavePoint;
|
||
HPEN SavePen;
|
||
int LBpenplus = 0;
|
||
int LTpenplus = 0;
|
||
int RTpenplus = 0;
|
||
int RBpenplus = 0;
|
||
BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
|
||
|| (uType & BDR_OUTER) == BDR_OUTER)
|
||
&& !(uFlags & (BF_FLAT|BF_MONO)) );
|
||
|
||
/* Init some vars */
|
||
LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
|
||
SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
|
||
|
||
/* Determine the colors of the edges */
|
||
if(uFlags & BF_MONO)
|
||
{
|
||
LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
|
||
LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
|
||
}
|
||
else if(uFlags & BF_FLAT)
|
||
{
|
||
LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
|
||
LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
|
||
|
||
/* Bertho Stultiens states above that this function exactly matches win95
|
||
* In win98 BF_FLAT rectangels have an inner border same color as the
|
||
* middle (COLOR_BTNFACE). I believe it's the same for win95 but since
|
||
* I don't know I go with Bertho and just sets it for win98 until proven
|
||
* otherwise.
|
||
* Dennis Bj<42>rklund, 10 June, 99
|
||
*/
|
||
if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
|
||
LTInnerI = RBInnerI = COLOR_BTNFACE;
|
||
}
|
||
else if(uFlags & BF_SOFT)
|
||
{
|
||
LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
|
||
LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
|
||
RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
|
||
RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
|
||
}
|
||
else
|
||
{
|
||
LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
|
||
LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
|
||
RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
|
||
RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
|
||
}
|
||
|
||
if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
|
||
if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
|
||
if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
|
||
if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
|
||
|
||
if(LTInnerI != -1) LTInnerPen = GetSysColorPen(LTInnerI);
|
||
if(LTOuterI != -1) LTOuterPen = GetSysColorPen(LTOuterI);
|
||
if(RBInnerI != -1) RBInnerPen = GetSysColorPen(RBInnerI);
|
||
if(RBOuterI != -1) RBOuterPen = GetSysColorPen(RBOuterI);
|
||
|
||
MoveToEx(hdc, 0, 0, &SavePoint);
|
||
|
||
/* Draw the outer edge */
|
||
SelectObject(hdc, LTOuterPen);
|
||
if(uFlags & BF_TOP)
|
||
{
|
||
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
|
||
LineTo(hdc, InnerRect.right, InnerRect.top);
|
||
}
|
||
if(uFlags & BF_LEFT)
|
||
{
|
||
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
|
||
LineTo(hdc, InnerRect.left, InnerRect.bottom);
|
||
}
|
||
SelectObject(hdc, RBOuterPen);
|
||
if(uFlags & BF_BOTTOM)
|
||
{
|
||
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
|
||
LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
|
||
}
|
||
if(uFlags & BF_RIGHT)
|
||
{
|
||
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
|
||
LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
|
||
}
|
||
|
||
/* Draw the inner edge */
|
||
SelectObject(hdc, LTInnerPen);
|
||
if(uFlags & BF_TOP)
|
||
{
|
||
MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
|
||
LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
|
||
}
|
||
if(uFlags & BF_LEFT)
|
||
{
|
||
MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
|
||
LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
|
||
}
|
||
SelectObject(hdc, RBInnerPen);
|
||
if(uFlags & BF_BOTTOM)
|
||
{
|
||
MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
|
||
LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
|
||
}
|
||
if(uFlags & BF_RIGHT)
|
||
{
|
||
MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
|
||
LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
|
||
}
|
||
|
||
if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
|
||
{
|
||
int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
|
||
+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
|
||
|
||
if(uFlags & BF_LEFT) InnerRect.left += add;
|
||
if(uFlags & BF_RIGHT) InnerRect.right -= add;
|
||
if(uFlags & BF_TOP) InnerRect.top += add;
|
||
if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
|
||
|
||
if((uFlags & BF_MIDDLE) && retval)
|
||
{
|
||
FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
|
||
COLOR_WINDOW : COLOR_BTNFACE));
|
||
}
|
||
|
||
if(uFlags & BF_ADJUST)
|
||
*rc = InnerRect;
|
||
}
|
||
|
||
/* Cleanup */
|
||
SelectObject(hdc, SavePen);
|
||
MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
|
||
return retval;
|
||
}
|
||
|
||
|
||
/**********************************************************************
|
||
* DrawEdge16 (USER.659)
|
||
*/
|
||
BOOL16 WINAPI DrawEdge16( HDC16 hdc, LPRECT16 rc, UINT16 edge, UINT16 flags )
|
||
{
|
||
RECT rect32;
|
||
BOOL ret;
|
||
|
||
CONV_RECT16TO32( rc, &rect32 );
|
||
ret = DrawEdge( hdc, &rect32, edge, flags );
|
||
CONV_RECT32TO16( &rect32, rc );
|
||
return ret;
|
||
}
|
||
|
||
/**********************************************************************
|
||
* DrawEdge32 (USER32.155)
|
||
*/
|
||
BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
|
||
{
|
||
TRACE("%04x %d,%d-%d,%d %04x %04x\n",
|
||
hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
|
||
|
||
if(flags & BF_DIAGONAL)
|
||
return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
|
||
else
|
||
return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
|
||
}
|
||
|
||
|
||
/************************************************************************
|
||
* UITOOLS_MakeSquareRect
|
||
*
|
||
* Utility to create a square rectangle and returning the width
|
||
*/
|
||
static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
|
||
{
|
||
int Width = src->right - src->left;
|
||
int Height = src->bottom - src->top;
|
||
int SmallDiam = Width > Height ? Height : Width;
|
||
|
||
*dst = *src;
|
||
|
||
/* Make it a square box */
|
||
if(Width < Height) /* SmallDiam == Width */
|
||
{
|
||
dst->top += (Height-Width)/2;
|
||
dst->bottom = dst->top + SmallDiam;
|
||
}
|
||
else if(Width > Height) /* SmallDiam == Height */
|
||
{
|
||
dst->left += (Width-Height)/2;
|
||
dst->right = dst->left + SmallDiam;
|
||
}
|
||
|
||
return SmallDiam;
|
||
}
|
||
|
||
|
||
/************************************************************************
|
||
* UITOOLS_DFC_ButtonPush
|
||
*
|
||
* Draw a push button coming from DrawFrameControl()
|
||
*
|
||
* Does a pretty good job in emulating MS behavior. Some quirks are
|
||
* however there because MS uses a TrueType font (Marlett) to draw
|
||
* the buttons.
|
||
*/
|
||
static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
UINT edge;
|
||
RECT myr = *r;
|
||
|
||
if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
|
||
edge = EDGE_SUNKEN;
|
||
else
|
||
edge = EDGE_RAISED;
|
||
|
||
if(uFlags & DFCS_CHECKED)
|
||
{
|
||
if(uFlags & DFCS_MONO)
|
||
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
|
||
else
|
||
UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
|
||
|
||
if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
|
||
{
|
||
HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
|
||
HBRUSH hbsave;
|
||
HBRUSH hb = CreatePatternBrush(hbm);
|
||
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
|
||
hbsave = (HBRUSH)SelectObject(dc, hb);
|
||
PatBlt(dc, myr.left, myr.top, myr.right-myr.left, myr.bottom-myr.top, 0x00FA0089);
|
||
SelectObject(dc, hbsave);
|
||
DeleteObject(hb);
|
||
DeleteObject(hbm);
|
||
}
|
||
else
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if(uFlags & DFCS_MONO)
|
||
{
|
||
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
|
||
}
|
||
else
|
||
{
|
||
UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags&DFCS_FLAT) | BF_MIDDLE |BF_SOFT| BF_RECT);
|
||
}
|
||
}
|
||
|
||
/* Adjust rectangle if asked */
|
||
if(uFlags & DFCS_ADJUSTRECT)
|
||
{
|
||
r->left += 2;
|
||
r->right -= 2;
|
||
r->top += 2;
|
||
r->bottom -= 2;
|
||
}
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
|
||
/************************************************************************
|
||
* UITOOLS_DFC_ButtonChcek
|
||
*
|
||
* Draw a check/3state button coming from DrawFrameControl()
|
||
*
|
||
* Does a pretty good job in emulating MS behavior. Some quirks are
|
||
* however there because MS uses a TrueType font (Marlett) to draw
|
||
* the buttons.
|
||
*/
|
||
#define DFC_CHECKPOINTSMAX 6
|
||
|
||
static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
RECT myr;
|
||
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
|
||
int BorderShrink = SmallDiam / 16;
|
||
|
||
if(BorderShrink < 1) BorderShrink = 1;
|
||
|
||
/* FIXME: The FillRect() sequence doesn't work for sizes less than */
|
||
/* 4 pixels in diameter. Not really a problem but it isn't M$'s */
|
||
/* 100% equivalent. */
|
||
if(uFlags & (DFCS_FLAT|DFCS_MONO))
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOWFRAME));
|
||
myr.left += 2 * BorderShrink;
|
||
myr.right -= 2 * BorderShrink;
|
||
myr.top += 2 * BorderShrink;
|
||
myr.bottom -= 2 * BorderShrink;
|
||
}
|
||
else
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
myr.right -= BorderShrink;
|
||
myr.bottom -= BorderShrink;
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNSHADOW));
|
||
myr.left += BorderShrink;
|
||
myr.top += BorderShrink;
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_3DLIGHT));
|
||
myr.right -= BorderShrink;
|
||
myr.bottom -= BorderShrink;
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_3DDKSHADOW));
|
||
myr.left += BorderShrink;
|
||
myr.top += BorderShrink;
|
||
}
|
||
|
||
if(uFlags & (DFCS_INACTIVE|DFCS_PUSHED))
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
|
||
}
|
||
else if(uFlags & DFCS_CHECKED)
|
||
{
|
||
if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
|
||
{
|
||
HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
|
||
HBRUSH hbsave;
|
||
HBRUSH hb = CreatePatternBrush(hbm);
|
||
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
|
||
hbsave = (HBRUSH)SelectObject(dc, hb);
|
||
PatBlt(dc, myr.left, myr.top, myr.right-myr.left, myr.bottom-myr.top, 0x00FA0089);
|
||
SelectObject(dc, hbsave);
|
||
DeleteObject(hb);
|
||
DeleteObject(hbm);
|
||
}
|
||
else
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
|
||
}
|
||
|
||
if(uFlags & DFCS_CHECKED)
|
||
{
|
||
POINT CheckPoints[DFC_CHECKPOINTSMAX];
|
||
int i;
|
||
HBRUSH hbsave;
|
||
HPEN hpsave;
|
||
|
||
/* FIXME: This comes very close to M$'s checkmark, but not */
|
||
/* exactly... When small or large there is a few pixels */
|
||
/* shift. Not bad, but could be better :) */
|
||
UITOOLS_MakeSquareRect(r, &myr);
|
||
CheckPoints[0].x = myr.left + 253*SmallDiam/1000;
|
||
CheckPoints[0].y = myr.top + 345*SmallDiam/1000;
|
||
CheckPoints[1].x = myr.left + 409*SmallDiam/1000;
|
||
CheckPoints[1].y = CheckPoints[0].y + (CheckPoints[1].x-CheckPoints[0].x);
|
||
CheckPoints[2].x = myr.left + 690*SmallDiam/1000;
|
||
CheckPoints[2].y = CheckPoints[1].y - (CheckPoints[2].x-CheckPoints[1].x);
|
||
CheckPoints[3].x = CheckPoints[2].x;
|
||
CheckPoints[3].y = CheckPoints[2].y + 3*SmallDiam/16;
|
||
CheckPoints[4].x = CheckPoints[1].x;
|
||
CheckPoints[4].y = CheckPoints[1].y + 3*SmallDiam/16;
|
||
CheckPoints[5].x = CheckPoints[0].x;
|
||
CheckPoints[5].y = CheckPoints[0].y + 3*SmallDiam/16;
|
||
|
||
i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
|
||
Polygon(dc, CheckPoints, DFC_CHECKPOINTSMAX);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
}
|
||
return TRUE;
|
||
}
|
||
|
||
|
||
/************************************************************************
|
||
* UITOOLS_DFC_ButtonRadio
|
||
*
|
||
* Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
|
||
*
|
||
* Does a pretty good job in emulating MS behavior. Some quirks are
|
||
* however there because MS uses a TrueType font (Marlett) to draw
|
||
* the buttons.
|
||
*/
|
||
static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
RECT myr;
|
||
int i;
|
||
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
|
||
int BorderShrink = SmallDiam / 16;
|
||
HPEN hpsave;
|
||
HBRUSH hbsave;
|
||
int xe, ye;
|
||
int xc, yc;
|
||
|
||
if(BorderShrink < 1) BorderShrink = 1;
|
||
|
||
if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
|
||
{
|
||
FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
||
}
|
||
|
||
xe = myr.left;
|
||
ye = myr.top + SmallDiam - SmallDiam/2;
|
||
|
||
xc = myr.left + SmallDiam - SmallDiam/2;
|
||
yc = myr.top + SmallDiam - SmallDiam/2;
|
||
|
||
/* Define bounding box */
|
||
i = 14*SmallDiam/16;
|
||
myr.left = xc - i+i/2;
|
||
myr.right = xc + i/2;
|
||
myr.top = yc - i+i/2;
|
||
myr.bottom = yc + i/2;
|
||
|
||
if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
|
||
{
|
||
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
|
||
SelectObject(dc, hbsave);
|
||
}
|
||
else
|
||
{
|
||
if(uFlags & (DFCS_FLAT|DFCS_MONO))
|
||
{
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_WINDOWFRAME));
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
|
||
SelectObject(dc, hbsave);
|
||
SelectObject(dc, hpsave);
|
||
}
|
||
else
|
||
{
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.left-1, myr.bottom, myr.right-1, myr.top);
|
||
|
||
SelectObject(dc, GetSysColorPen(COLOR_BTNSHADOW));
|
||
SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.right+1, myr.top, myr.left+1, myr.bottom);
|
||
|
||
myr.left += BorderShrink;
|
||
myr.right -= BorderShrink;
|
||
myr.top += BorderShrink;
|
||
myr.bottom -= BorderShrink;
|
||
|
||
SelectObject(dc, GetSysColorPen(COLOR_3DLIGHT));
|
||
SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.left-1, myr.bottom, myr.right-1, myr.top);
|
||
|
||
SelectObject(dc, GetSysColorPen(COLOR_3DDKSHADOW));
|
||
SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.right+1, myr.top, myr.left+1, myr.bottom);
|
||
SelectObject(dc, hbsave);
|
||
SelectObject(dc, hpsave);
|
||
}
|
||
|
||
i = 10*SmallDiam/16;
|
||
myr.left = xc - i+i/2;
|
||
myr.right = xc + i/2;
|
||
myr.top = yc - i+i/2;
|
||
myr.bottom = yc + i/2;
|
||
i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
|
||
SelectObject(dc, hbsave);
|
||
SelectObject(dc, hpsave);
|
||
}
|
||
|
||
if(uFlags & DFCS_CHECKED)
|
||
{
|
||
i = 6*SmallDiam/16;
|
||
i = i < 1 ? 1 : i;
|
||
myr.left = xc - i+i/2;
|
||
myr.right = xc + i/2;
|
||
myr.top = yc - i+i/2;
|
||
myr.bottom = yc + i/2;
|
||
|
||
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
}
|
||
|
||
/* FIXME: M$ has a polygon in the center at relative points: */
|
||
/* 0.476, 0.476 (times SmallDiam, SmallDiam) */
|
||
/* 0.476, 0.525 */
|
||
/* 0.500, 0.500 */
|
||
/* 0.500, 0.499 */
|
||
/* when the button is unchecked. The reason for it is unknown. The */
|
||
/* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
|
||
/* least 3 times (it looks like a clip-region when you see it happen). */
|
||
/* I do not really see a reason why this should be implemented. If you */
|
||
/* have a good reason, let me know. Maybe this is a quirk in the Marlett */
|
||
/* font. */
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
/***********************************************************************
|
||
* UITOOLS_DrawFrameButton
|
||
*/
|
||
static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
|
||
{
|
||
switch(uState & 0xff)
|
||
{
|
||
case DFCS_BUTTONPUSH:
|
||
return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
|
||
|
||
case DFCS_BUTTONCHECK:
|
||
case DFCS_BUTTON3STATE:
|
||
return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
|
||
|
||
case DFCS_BUTTONRADIOIMAGE:
|
||
case DFCS_BUTTONRADIOMASK:
|
||
case DFCS_BUTTONRADIO:
|
||
return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
|
||
|
||
default:
|
||
WARN("Invalid button state=0x%04x\n", uState);
|
||
}
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
/***********************************************************************
|
||
* UITOOLS_DrawFrameCaption
|
||
*
|
||
* Draw caption buttons (win95), coming from DrawFrameControl()
|
||
*/
|
||
|
||
static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
POINT Line1[10];
|
||
POINT Line2[10];
|
||
int Line1N;
|
||
int Line2N;
|
||
RECT myr;
|
||
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
|
||
int i;
|
||
HBRUSH hbsave;
|
||
HPEN hpsave;
|
||
HFONT hfsave, hf;
|
||
int xc = (myr.left+myr.right)/2;
|
||
int yc = (myr.top+myr.bottom)/2;
|
||
int edge, move;
|
||
char str[2] = "?";
|
||
UINT alignsave;
|
||
int bksave;
|
||
COLORREF clrsave;
|
||
SIZE size;
|
||
|
||
UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
|
||
|
||
switch(uFlags & 0xff)
|
||
{
|
||
case DFCS_CAPTIONCLOSE:
|
||
edge = 328*SmallDiam/1000;
|
||
move = 95*SmallDiam/1000;
|
||
Line1[0].x = Line2[0].x = Line1[1].x = Line2[1].x = xc - edge;
|
||
Line1[2].y = Line2[5].y = Line1[1].y = Line2[4].y = yc - edge;
|
||
Line1[3].x = Line2[3].x = Line1[4].x = Line2[4].x = xc + edge;
|
||
Line1[5].y = Line2[2].y = Line1[4].y = Line2[1].y = yc + edge;
|
||
Line1[2].x = Line2[2].x = Line1[1].x + move;
|
||
Line1[0].y = Line2[3].y = Line1[1].y + move;
|
||
Line1[5].x = Line2[5].x = Line1[4].x - move;
|
||
Line1[3].y = Line2[0].y = Line1[4].y - move;
|
||
Line1N = 6;
|
||
Line2N = 6;
|
||
break;
|
||
|
||
case DFCS_CAPTIONHELP:
|
||
/* This one breaks the flow */
|
||
/* FIXME: We need the Marlett font in order to get this right. */
|
||
|
||
hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
|
||
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
|
||
DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
|
||
alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
|
||
bksave = SetBkMode(dc, TRANSPARENT);
|
||
clrsave = GetTextColor(dc);
|
||
hfsave = (HFONT)SelectObject(dc, hf);
|
||
GetTextExtentPoint32A(dc, str, 1, &size);
|
||
|
||
if(uFlags & DFCS_INACTIVE)
|
||
{
|
||
SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
|
||
TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
|
||
}
|
||
SetTextColor(dc, GetSysColor(uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT));
|
||
TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
|
||
|
||
SelectObject(dc, hfsave);
|
||
SetTextColor(dc, clrsave);
|
||
SetBkMode(dc, bksave);
|
||
SetTextAlign(dc, alignsave);
|
||
DeleteObject(hf);
|
||
return TRUE;
|
||
|
||
case DFCS_CAPTIONMIN:
|
||
Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
|
||
Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
|
||
Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
|
||
Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
|
||
Line1N = 4;
|
||
Line2N = 0;
|
||
break;
|
||
|
||
case DFCS_CAPTIONMAX:
|
||
edge = 47*SmallDiam/750;
|
||
Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
|
||
Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
|
||
Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
|
||
Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
|
||
Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
|
||
Line1[3].x = Line1[4].x = Line1[1].x - edge;
|
||
|
||
Line2[0].x = Line2[5].x = Line1[0].x;
|
||
Line2[3].x = Line2[4].x = Line1[1].x;
|
||
Line2[1].x = Line2[2].x = Line1[0].x + edge;
|
||
Line2[0].y = Line2[1].y = Line1[0].y;
|
||
Line2[4].y = Line2[5].y = Line1[2].y;
|
||
Line2[2].y = Line2[3].y = Line1[2].y - edge;
|
||
Line1N = 6;
|
||
Line2N = 6;
|
||
break;
|
||
|
||
case DFCS_CAPTIONRESTORE:
|
||
/* FIXME: this one looks bad at small sizes < 15x15 :( */
|
||
edge = 47*SmallDiam/750;
|
||
move = 420*SmallDiam/750;
|
||
Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
|
||
Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
|
||
Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
|
||
Line1[7].x = Line1[8].x = Line1[0].x + edge;
|
||
Line1[1].x = Line1[2].x = Line1[0].x + move;
|
||
Line1[5].x = Line1[6].x = Line1[1].x - edge;
|
||
Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
|
||
Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
|
||
Line1[4].y = Line1[5].y = Line1[2].y - edge;
|
||
Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
|
||
|
||
Line2[1].x = Line2[2].x = Line1[3].x;
|
||
Line2[7].x = Line2[8].x = Line2[1].x - edge;
|
||
Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
|
||
Line2[5].x = Line2[6].x = Line2[0].x + edge;
|
||
Line2[0].y = Line2[1].y = Line1[9].y;
|
||
Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
|
||
Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
|
||
Line2[6].y = Line2[7].y = Line2[2].y - edge;
|
||
Line1N = 10;
|
||
Line2N = 10;
|
||
break;
|
||
|
||
default:
|
||
WARN("Invalid caption; flags=0x%04x\n", uFlags);
|
||
return FALSE;
|
||
}
|
||
|
||
/* Here the drawing takes place */
|
||
if(uFlags & DFCS_INACTIVE)
|
||
{
|
||
/* If we have an inactive button, then you see a shadow */
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
|
||
Polygon(dc, Line1, Line1N);
|
||
if(Line2N > 0)
|
||
Polygon(dc, Line2, Line2N);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
}
|
||
|
||
/* Correct for the shadow shift */
|
||
for(i = 0; i < Line1N; i++)
|
||
{
|
||
Line1[i].x--;
|
||
Line1[i].y--;
|
||
}
|
||
for(i = 0; i < Line2N; i++)
|
||
{
|
||
Line2[i].x--;
|
||
Line2[i].y--;
|
||
}
|
||
|
||
/* Make the final picture */
|
||
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
|
||
|
||
Polygon(dc, Line1, Line1N);
|
||
if(Line2N > 0)
|
||
Polygon(dc, Line2, Line2N);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
|
||
/************************************************************************
|
||
* UITOOLS_DrawFrameScroll
|
||
*
|
||
* Draw a scroll-bar control coming from DrawFrameControl()
|
||
*/
|
||
static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
POINT Line[4];
|
||
RECT myr;
|
||
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
|
||
int i;
|
||
HBRUSH hbsave, hb, hb2;
|
||
HPEN hpsave, hp, hp2;
|
||
int tri = 290*SmallDiam/1000 - 1;
|
||
int d46, d93;
|
||
|
||
switch(uFlags & 0xff)
|
||
{
|
||
case DFCS_SCROLLCOMBOBOX:
|
||
case DFCS_SCROLLDOWN:
|
||
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
|
||
Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
|
||
Line[0].x = Line[2].x - tri;
|
||
Line[1].x = Line[2].x + tri;
|
||
Line[0].y = Line[1].y = Line[2].y - tri;
|
||
break;
|
||
|
||
case DFCS_SCROLLUP:
|
||
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
|
||
Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
|
||
Line[0].x = Line[2].x - tri;
|
||
Line[1].x = Line[2].x + tri;
|
||
Line[0].y = Line[1].y = Line[2].y + tri;
|
||
break;
|
||
|
||
case DFCS_SCROLLLEFT:
|
||
Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
|
||
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
|
||
Line[0].y = Line[2].y - tri;
|
||
Line[1].y = Line[2].y + tri;
|
||
Line[0].x = Line[1].x = Line[2].x + tri;
|
||
break;
|
||
|
||
case DFCS_SCROLLRIGHT:
|
||
Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
|
||
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
|
||
Line[0].y = Line[2].y - tri;
|
||
Line[1].y = Line[2].y + tri;
|
||
Line[0].x = Line[1].x = Line[2].x - tri;
|
||
break;
|
||
|
||
case DFCS_SCROLLSIZEGRIP:
|
||
/* This one breaks the flow... */
|
||
UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
|
||
hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
|
||
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
|
||
if(uFlags & (DFCS_MONO|DFCS_FLAT))
|
||
{
|
||
hp = hp2 = GetSysColorPen(COLOR_WINDOWFRAME);
|
||
hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
|
||
}
|
||
else
|
||
{
|
||
hp = GetSysColorPen(COLOR_BTNHIGHLIGHT);
|
||
hp2 = GetSysColorPen(COLOR_BTNSHADOW);
|
||
hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
|
||
hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
|
||
}
|
||
Line[0].x = Line[1].x = r->right-1;
|
||
Line[2].y = Line[3].y = r->bottom-1;
|
||
d46 = 46*SmallDiam/750;
|
||
d93 = 93*SmallDiam/750;
|
||
|
||
i = 586*SmallDiam/750;
|
||
Line[0].y = r->bottom - i - 1;
|
||
Line[3].x = r->right - i - 1;
|
||
Line[1].y = Line[0].y + d46;
|
||
Line[2].x = Line[3].x + d46;
|
||
SelectObject(dc, hb);
|
||
SelectObject(dc, hp);
|
||
Polygon(dc, Line, 4);
|
||
|
||
Line[1].y++; Line[2].x++;
|
||
Line[0].y = Line[1].y + d93;
|
||
Line[3].x = Line[2].x + d93;
|
||
SelectObject(dc, hb2);
|
||
SelectObject(dc, hp2);
|
||
Polygon(dc, Line, 4);
|
||
|
||
i = 398*SmallDiam/750;
|
||
Line[0].y = r->bottom - i - 1;
|
||
Line[3].x = r->right - i - 1;
|
||
Line[1].y = Line[0].y + d46;
|
||
Line[2].x = Line[3].x + d46;
|
||
SelectObject(dc, hb);
|
||
SelectObject(dc, hp);
|
||
Polygon(dc, Line, 4);
|
||
|
||
Line[1].y++; Line[2].x++;
|
||
Line[0].y = Line[1].y + d93;
|
||
Line[3].x = Line[2].x + d93;
|
||
SelectObject(dc, hb2);
|
||
SelectObject(dc, hp2);
|
||
Polygon(dc, Line, 4);
|
||
|
||
i = 210*SmallDiam/750;
|
||
Line[0].y = r->bottom - i - 1;
|
||
Line[3].x = r->right - i - 1;
|
||
Line[1].y = Line[0].y + d46;
|
||
Line[2].x = Line[3].x + d46;
|
||
SelectObject(dc, hb);
|
||
SelectObject(dc, hp);
|
||
Polygon(dc, Line, 4);
|
||
|
||
Line[1].y++; Line[2].x++;
|
||
Line[0].y = Line[1].y + d93;
|
||
Line[3].x = Line[2].x + d93;
|
||
SelectObject(dc, hb2);
|
||
SelectObject(dc, hp2);
|
||
Polygon(dc, Line, 4);
|
||
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
return TRUE;
|
||
|
||
default:
|
||
WARN("Invalid scroll; flags=0x%04x\n", uFlags);
|
||
return FALSE;
|
||
}
|
||
|
||
/* Here do the real scroll-bar controls end up */
|
||
if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
|
||
/* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
|
||
/* want for the normal scroll-arrow button. */
|
||
UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
|
||
else
|
||
UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
|
||
|
||
if(uFlags & DFCS_INACTIVE)
|
||
{
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
|
||
Polygon(dc, Line, 3);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
}
|
||
|
||
if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
|
||
for(i = 0; i < 3; i++)
|
||
{
|
||
Line[i].x--;
|
||
Line[i].y--;
|
||
}
|
||
|
||
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
|
||
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
|
||
hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
|
||
Polygon(dc, Line, 3);
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
/************************************************************************
|
||
* UITOOLS_DrawFrameMenu
|
||
*
|
||
* Draw a menu control coming from DrawFrameControl()
|
||
*/
|
||
static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
|
||
{
|
||
POINT Points[6];
|
||
RECT myr;
|
||
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
|
||
int i;
|
||
HBRUSH hbsave;
|
||
HPEN hpsave;
|
||
int xe, ye;
|
||
int xc, yc;
|
||
BOOL retval = TRUE;
|
||
|
||
/* Using black and white seems to be utterly wrong, but win95 doesn't */
|
||
/* use anything else. I think I tried all sys-colors to change things */
|
||
/* without luck. It seems as if this behavior is inherited from the */
|
||
/* win31 DFC() implementation... (you remember, B/W menus). */
|
||
|
||
FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
|
||
|
||
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
|
||
hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
|
||
|
||
switch(uFlags & 0xff)
|
||
{
|
||
case DFCS_MENUARROW:
|
||
i = 187*SmallDiam/750;
|
||
Points[2].x = myr.left + 468*SmallDiam/750;
|
||
Points[2].y = myr.top + 352*SmallDiam/750+1;
|
||
Points[0].y = Points[2].y - i;
|
||
Points[1].y = Points[2].y + i;
|
||
Points[0].x = Points[1].x = Points[2].x - i;
|
||
Polygon(dc, Points, 3);
|
||
break;
|
||
|
||
case DFCS_MENUBULLET:
|
||
xe = myr.left;
|
||
ye = myr.top + SmallDiam - SmallDiam/2;
|
||
xc = myr.left + SmallDiam - SmallDiam/2;
|
||
yc = myr.top + SmallDiam - SmallDiam/2;
|
||
i = 234*SmallDiam/750;
|
||
i = i < 1 ? 1 : i;
|
||
myr.left = xc - i+i/2;
|
||
myr.right = xc + i/2;
|
||
myr.top = yc - i+i/2;
|
||
myr.bottom = yc + i/2;
|
||
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
|
||
break;
|
||
|
||
case DFCS_MENUCHECK:
|
||
Points[0].x = myr.left + 253*SmallDiam/1000;
|
||
Points[0].y = myr.top + 445*SmallDiam/1000;
|
||
Points[1].x = myr.left + 409*SmallDiam/1000;
|
||
Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
|
||
Points[2].x = myr.left + 690*SmallDiam/1000;
|
||
Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
|
||
Points[3].x = Points[2].x;
|
||
Points[3].y = Points[2].y + 3*SmallDiam/16;
|
||
Points[4].x = Points[1].x;
|
||
Points[4].y = Points[1].y + 3*SmallDiam/16;
|
||
Points[5].x = Points[0].x;
|
||
Points[5].y = Points[0].y + 3*SmallDiam/16;
|
||
Polygon(dc, Points, 6);
|
||
break;
|
||
|
||
default:
|
||
WARN("Invalid menu; flags=0x%04x\n", uFlags);
|
||
retval = FALSE;
|
||
break;
|
||
}
|
||
|
||
SelectObject(dc, hpsave);
|
||
SelectObject(dc, hbsave);
|
||
return retval;
|
||
}
|
||
|
||
|
||
/**********************************************************************
|
||
* DrawFrameControl16 (USER.656)
|
||
*/
|
||
BOOL16 WINAPI DrawFrameControl16( HDC16 hdc, LPRECT16 rc, UINT16 uType,
|
||
UINT16 uState )
|
||
{
|
||
RECT rect32;
|
||
BOOL ret;
|
||
|
||
CONV_RECT16TO32( rc, &rect32 );
|
||
ret = DrawFrameControl( hdc, &rect32, uType, uState );
|
||
CONV_RECT32TO16( &rect32, rc );
|
||
return ret;
|
||
}
|
||
|
||
|
||
/**********************************************************************
|
||
* DrawFrameControl32 (USER32.158)
|
||
*/
|
||
BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
|
||
UINT uState )
|
||
{
|
||
/* Win95 doesn't support drawing in other mapping modes */
|
||
if(GetMapMode(hdc) != MM_TEXT)
|
||
return FALSE;
|
||
|
||
switch(uType)
|
||
{
|
||
case DFC_BUTTON:
|
||
return UITOOLS95_DrawFrameButton(hdc, rc, uState);
|
||
case DFC_CAPTION:
|
||
return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
|
||
case DFC_MENU:
|
||
return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
|
||
case DFC_SCROLL:
|
||
return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
|
||
default:
|
||
WARN("(%x,%p,%d,%x), bad type!\n",
|
||
hdc,rc,uType,uState );
|
||
}
|
||
return FALSE;
|
||
}
|
||
|