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bfce151ae5
GetClassWord/Long (based on a patch by Mike McCormack). Various fixes to the class instance handling.
136 lines
6.2 KiB
C
136 lines
6.2 KiB
C
/*
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* Wine server processes
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*
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* Copyright (C) 1999 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_SERVER_PROCESS_H
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#define __WINE_SERVER_PROCESS_H
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#include "object.h"
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struct msg_queue;
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struct atom_table;
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struct handle_table;
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struct startup_info;
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/* process startup state */
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enum startup_state { STARTUP_IN_PROGRESS, STARTUP_DONE, STARTUP_ABORTED };
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/* process structures */
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struct process_dll
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{
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struct process_dll *next; /* per-process dll list */
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struct process_dll *prev;
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struct file *file; /* dll file */
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void *base; /* dll base address (in process addr space) */
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size_t size; /* dll size */
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void *name; /* ptr to ptr to name (in process addr space) */
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int dbg_offset; /* debug info offset */
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int dbg_size; /* debug info size */
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size_t namelen; /* length of dll file name */
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WCHAR *filename; /* dll file name */
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};
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struct process
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{
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struct object obj; /* object header */
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struct process *next; /* system-wide process list */
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struct process *prev;
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struct process *parent; /* parent process */
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struct thread *thread_list; /* head of the thread list */
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struct thread *debugger; /* thread debugging this process */
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struct handle_table *handles; /* handle entries */
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struct fd *msg_fd; /* fd for sendmsg/recvmsg */
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process_id_t id; /* id of the process */
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process_id_t group_id; /* group id of the process */
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int exit_code; /* process exit code */
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int running_threads; /* number of threads running in this process */
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struct timeval start_time; /* absolute time at process start */
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struct timeval end_time; /* absolute time at process end */
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int priority; /* priority class */
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int affinity; /* process affinity mask */
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int suspend; /* global process suspend count */
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int create_flags; /* process creation flags */
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struct list locks; /* list of file locks owned by the process */
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struct list classes; /* window classes owned by the process */
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struct console_input*console; /* console input */
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enum startup_state startup_state; /* startup state */
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struct startup_info *startup_info; /* startup info while init is in progress */
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struct event *idle_event; /* event for input idle */
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struct msg_queue *queue; /* main message queue */
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struct atom_table *atom_table; /* pointer to local atom table */
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struct token *token; /* security token associated with this process */
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struct process_dll exe; /* main exe file */
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void *peb; /* PEB address in client address space */
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void *ldt_copy; /* pointer to LDT copy in client addr space */
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};
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struct process_snapshot
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{
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struct process *process; /* process ptr */
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int count; /* process refcount */
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int threads; /* number of threads */
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int priority; /* priority class */
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int handles; /* number of handles */
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};
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struct module_snapshot
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{
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void *base; /* module base addr */
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size_t size; /* module size */
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size_t namelen; /* length of file name */
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WCHAR *filename; /* module file name */
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};
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/* process functions */
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extern unsigned int alloc_ptid( void *ptr );
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extern void free_ptid( unsigned int id );
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extern void *get_ptid_entry( unsigned int id );
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extern struct thread *create_process( int fd );
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extern struct process *get_process_from_id( process_id_t id );
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extern struct process *get_process_from_handle( obj_handle_t handle, unsigned int access );
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extern int process_set_debugger( struct process *process, struct thread *thread );
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extern int debugger_detach( struct process* process, struct thread* debugger );
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extern int set_process_debug_flag( struct process *process, int flag );
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extern void add_process_thread( struct process *process,
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struct thread *thread );
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extern void remove_process_thread( struct process *process,
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struct thread *thread );
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extern void suspend_process( struct process *process );
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extern void resume_process( struct process *process );
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extern void kill_all_processes( struct process *skip, int exit_code );
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extern void kill_process( struct process *process, struct thread *skip, int exit_code );
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extern void kill_console_processes( struct thread *renderer, int exit_code );
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extern void kill_debugged_processes( struct thread *debugger, int exit_code );
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extern void detach_debugged_processes( struct thread *debugger );
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extern struct process_snapshot *process_snap( int *count );
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extern struct module_snapshot *module_snap( struct process *process, int *count );
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extern void enum_processes( int (*cb)(struct process*, void*), void *user);
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inline static process_id_t get_process_id( struct process *process ) { return process->id; }
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inline static int is_process_init_done( struct process *process )
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{
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return process->startup_state == STARTUP_DONE;
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}
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#endif /* __WINE_SERVER_PROCESS_H */
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