wine/dlls/ddraw/material.c
2010-09-08 13:32:00 +02:00

506 lines
16 KiB
C

/* Direct3D Material
* Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DMaterial.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void dump_material(const D3DMATERIAL *mat)
{
TRACE(" dwSize : %d\n", mat->dwSize);
}
static inline IDirect3DMaterialImpl *material_from_material1(IDirect3DMaterial *iface)
{
return (IDirect3DMaterialImpl *)((char*)iface - FIELD_OFFSET(IDirect3DMaterialImpl, IDirect3DMaterial_vtbl));
}
static inline IDirect3DMaterialImpl *material_from_material2(IDirect3DMaterial2 *iface)
{
return (IDirect3DMaterialImpl *)((char*)iface - FIELD_OFFSET(IDirect3DMaterialImpl, IDirect3DMaterial2_vtbl));
}
/*****************************************************************************
* IUnknown Methods.
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial3::QueryInterface
*
* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
* versions.
*
* Params:
* riid: Interface id queried for
* obj: Address to pass the interface pointer back
*
* Returns:
* S_OK on success
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface,
REFIID riid,
LPVOID* obp)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IUnknown_AddRef(iface);
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
IDirect3DMaterial_AddRef((IDirect3DMaterial *)&This->IDirect3DMaterial_vtbl);
*obp = &This->IDirect3DMaterial_vtbl;
TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
IDirect3DMaterial_AddRef((IDirect3DMaterial2 *)&This->IDirect3DMaterial2_vtbl);
*obp = &This->IDirect3DMaterial2_vtbl;
TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
IDirect3DMaterial3_AddRef((IDirect3DMaterial3 *)This);
*obp = This;
TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return E_NOINTERFACE;
}
/*****************************************************************************
* IDirect3DMaterial3::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", This, ref);
return ref;
}
/*****************************************************************************
* IDirect3DMaterial3::Release
*
* Reduces the refcount by one. If the refcount falls to 0, the object
* is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI
IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref)
{
if(This->Handle)
{
EnterCriticalSection(&ddraw_cs);
ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
LeaveCriticalSection(&ddraw_cs);
}
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return ref;
}
/*****************************************************************************
* IDirect3DMaterial Methods
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial::Initialize
*
* A no-op initialization
*
* Params:
* Direct3D: Pointer to a Direct3D interface
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
IDirect3D *Direct3D)
{
TRACE("iface %p, d3d %p.\n", iface, Direct3D);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DMaterial::Reserve
*
* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
* Odd. They seem to have mixed their interfaces.
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial::Unreserve
*
* Not supported too
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial3::SetMaterial
*
* Sets the material description
*
* Params:
* Mat: Material to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
TRACE("iface %p, material %p.\n", iface, lpMat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
/* Stores the material */
EnterCriticalSection(&ddraw_cs);
memset(&This->mat, 0, sizeof(This->mat));
memcpy(&This->mat, lpMat, lpMat->dwSize);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetMaterial
*
* Returns the material assigned to this interface
*
* Params:
* Mat: Pointer to a D3DMATERIAL structure to store the material description
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
DWORD dwSize;
TRACE("iface %p, material %p.\n", iface, lpMat);
if (TRACE_ON(ddraw))
{
TRACE(" Returning material : ");
dump_material(&This->mat);
}
/* Copies the material structure */
EnterCriticalSection(&ddraw_cs);
dwSize = lpMat->dwSize;
memcpy(lpMat, &This->mat, dwSize);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetHandle
*
* Returns a handle for the material interface. The handle is simply a
* pointer to the material implementation
*
* Params:
* Direct3DDevice3: The device this handle is assigned to
* Handle: Address to write the handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Handle is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3 *lpDirect3DDevice3,
D3DMATERIALHANDLE *lpHandle)
{
IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface;
IDirect3DDeviceImpl *device = device_from_device3(lpDirect3DDevice3);
TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice3, lpHandle);
EnterCriticalSection(&ddraw_cs);
This->active_device = device;
if(!This->Handle)
{
DWORD h = ddraw_allocate_handle(&device->handle_table, This, DDRAW_HANDLE_MATERIAL);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a material handle.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS; /* Unchecked */
}
This->Handle = h + 1;
}
*lpHandle = This->Handle;
TRACE(" returning handle %08x.\n", *lpHandle);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2 *lpDirect3DDevice2, D3DMATERIALHANDLE *lpHandle)
{
TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice2, lpHandle);
return IDirect3DMaterial3_GetHandle((IDirect3DMaterial3 *)material_from_material2(iface), lpDirect3DDevice2 ?
(IDirect3DDevice3 *)&device_from_device2(lpDirect3DDevice2)->IDirect3DDevice3_vtbl : NULL, lpHandle);
}
static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
IDirect3DDevice *lpDirect3DDevice, D3DMATERIALHANDLE *lpHandle)
{
TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice, lpHandle);
return IDirect3DMaterial3_GetHandle((IDirect3DMaterial3 *)material_from_material1(iface), lpDirect3DDevice ?
(IDirect3DDevice3 *)&device_from_device1(lpDirect3DDevice)->IDirect3DDevice3_vtbl : NULL, lpHandle);
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface((IDirect3DMaterial3 *)material_from_material2(iface), riid, obp);
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
REFIID riid,
LPVOID* obp)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface((IDirect3DMaterial3 *)material_from_material1(iface), riid, obp);
}
static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface)
{
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef((IDirect3DMaterial3 *)material_from_material2(iface));
}
static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface)
{
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef((IDirect3DMaterial3 *)material_from_material1(iface));
}
static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface)
{
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release((IDirect3DMaterial3 *)material_from_material2(iface));
}
static ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface)
{
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release((IDirect3DMaterial3 *)material_from_material1(iface));
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial((IDirect3DMaterial3 *)material_from_material2(iface), lpMat);
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat)
{
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial((IDirect3DMaterial3 *)material_from_material1(iface), lpMat);
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial((IDirect3DMaterial3 *)material_from_material2(iface), lpMat);
}
static HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat)
{
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial((IDirect3DMaterial3 *)material_from_material1(iface), lpMat);
}
/*****************************************************************************
* material_activate
*
* Uses IDirect3DDevice7::SetMaterial to activate the material
*
* Params:
* This: Pointer to the material implementation to activate
*
*****************************************************************************/
void material_activate(IDirect3DMaterialImpl* This)
{
D3DMATERIAL7 d3d7mat;
TRACE("Activating material %p\n", This);
d3d7mat.u.diffuse = This->mat.u.diffuse;
d3d7mat.u1.ambient = This->mat.u1.ambient;
d3d7mat.u2.specular = This->mat.u2.specular;
d3d7mat.u3.emissive = This->mat.u3.emissive;
d3d7mat.u4.power = This->mat.u4.power;
IDirect3DDevice7_SetMaterial((IDirect3DDevice7 *)This->active_device, &d3d7mat);
}
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_QueryInterface,
IDirect3DMaterialImpl_AddRef,
IDirect3DMaterialImpl_Release,
/*** IDirect3DMaterial3 Methods ***/
IDirect3DMaterialImpl_SetMaterial,
IDirect3DMaterialImpl_GetMaterial,
IDirect3DMaterialImpl_GetHandle,
};
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DMaterialImpl_2_QueryInterface,
Thunk_IDirect3DMaterialImpl_2_AddRef,
Thunk_IDirect3DMaterialImpl_2_Release,
/*** IDirect3DMaterial2 Methods ***/
Thunk_IDirect3DMaterialImpl_2_SetMaterial,
Thunk_IDirect3DMaterialImpl_2_GetMaterial,
Thunk_IDirect3DMaterialImpl_2_GetHandle,
};
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DMaterialImpl_1_QueryInterface,
Thunk_IDirect3DMaterialImpl_1_AddRef,
Thunk_IDirect3DMaterialImpl_1_Release,
/*** IDirect3DMaterial1 Methods ***/
IDirect3DMaterialImpl_Initialize,
Thunk_IDirect3DMaterialImpl_1_SetMaterial,
Thunk_IDirect3DMaterialImpl_1_GetMaterial,
Thunk_IDirect3DMaterialImpl_1_GetHandle,
IDirect3DMaterialImpl_Reserve,
IDirect3DMaterialImpl_Unreserve
};
void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw)
{
material->lpVtbl = &d3d_material3_vtbl;
material->IDirect3DMaterial2_vtbl = &d3d_material2_vtbl;
material->IDirect3DMaterial_vtbl = &d3d_material1_vtbl;
material->ref = 1;
material->ddraw = ddraw;
}