wine/dlls/d3d11
Józef Kucia 7fbf33f1a4 d3d11/tests: Add test for resource mapping.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:01:58 +09:00
..
tests d3d11/tests: Add test for resource mapping. 2015-11-05 22:01:58 +09:00
async.c d3d11: Implement d3d11_device_CreateQuery(). 2015-10-27 21:42:35 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11_main.c d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice. 2015-10-22 17:32:30 +09:00
d3d11_private.h d3d11: Add support for mapping 3D textures. 2015-11-05 22:01:49 +09:00
d3d11.spec
device.c d3d11: Implement d3d11_immediate_context_Unmap(). 2015-11-04 14:41:37 +09:00
inputlayout.c
Makefile.in
shader.c d3d11: Implement d3d11_immediate_context_GSSetShader(). 2015-10-23 19:19:40 +09:00
state.c d3d11: Implement ID3D10BlendState1 interface. 2015-10-21 01:04:33 +09:00
texture.c d3d11: Add support for mapping 3D textures. 2015-11-05 22:01:49 +09:00
utils.c d3d11: Add support for mapping 3D textures. 2015-11-05 22:01:49 +09:00
version.rc
view.c d3d11: Make impl_from_ID3D11ShaderResourceView() static. 2015-10-27 21:42:20 +09:00