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9c676e6c19
counted separately to external ones.
182 lines
7.3 KiB
C
182 lines
7.3 KiB
C
/*
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* IDirect3DResource8 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DResource IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj)
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{
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
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IDirect3DVertexBuffer8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0 && 0 == This->refInt) {
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HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
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HeapFree(GetProcessHeap(), 0, This);
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} else if (0 == ref) {
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WARN("(%p) : The application failed to set Stream source to NULL before releasing the vertex shader, leak\n", This);
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}
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return ref;
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}
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ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG refInt = InterlockedIncrement(&This->refInt);
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TRACE("(%p) : AddRefInt from %ld\n", This, refInt - 1);
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return refInt;
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}
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ULONG WINAPI IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG refInt = InterlockedDecrement(&This->refInt);
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TRACE("(%p) : ReleaseRefInt to %ld\n", This, refInt);
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if (0 == This->ref && 0 == refInt) {
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WARN("(%p) : Cleaning up after the calling application failed to release the stream source properly\n", This);
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HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refInt;
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}
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/* IDirect3DResource Interface follow: */
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
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IDirect3DDevice8Impl_AddRef(*ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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FIXME("(%p) : stub\n", This);
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}
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D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) : returning %d\n", This, This->ResourceType);
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return This->ResourceType;
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}
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/* IDirect3DVertexBuffer8 */
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
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/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
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*ppbData = This->allocatedMemory + OffsetToLock;
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p)\n", This);
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pDesc->Format = This->currentDesc.Format;
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pDesc->Type = This->currentDesc.Type;
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pDesc->Usage = This->currentDesc.Usage;
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pDesc->Pool = This->currentDesc.Pool;
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pDesc->Size = This->currentDesc.Size;
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pDesc->FVF = This->currentDesc.FVF;
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return D3D_OK;
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}
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const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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{
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IDirect3DVertexBuffer8Impl_QueryInterface,
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IDirect3DVertexBuffer8Impl_AddRef,
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IDirect3DVertexBuffer8Impl_Release,
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IDirect3DVertexBuffer8Impl_GetDevice,
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IDirect3DVertexBuffer8Impl_SetPrivateData,
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IDirect3DVertexBuffer8Impl_GetPrivateData,
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IDirect3DVertexBuffer8Impl_FreePrivateData,
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IDirect3DVertexBuffer8Impl_SetPriority,
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IDirect3DVertexBuffer8Impl_GetPriority,
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IDirect3DVertexBuffer8Impl_PreLoad,
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IDirect3DVertexBuffer8Impl_GetType,
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IDirect3DVertexBuffer8Impl_Lock,
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IDirect3DVertexBuffer8Impl_Unlock,
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IDirect3DVertexBuffer8Impl_GetDesc
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};
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