mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
0799c1a780
Global replacement of debugtools.h by wine/debug.h.
433 lines
17 KiB
C
433 lines
17 KiB
C
/*
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* Copyright (C) 2000 Peter Hunnisett
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3DCAPS_H
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#define __WINE_D3DCAPS_H
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#include "ddraw.h"
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typedef struct _D3DTRANSFORMCAPS {
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DWORD dwSize;
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DWORD dwCaps;
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} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
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#define D3DTRANSFORMCAPS_CLIP 0x00000001L
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typedef struct _D3DLIGHTINGCAPS {
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DWORD dwSize;
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DWORD dwCaps;
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DWORD dwLightingModel;
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DWORD dwNumLights;
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} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
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#define D3DLIGHTINGMODEL_RGB 0x00000001
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#define D3DLIGHTINGMODEL_MONO 0x00000002
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#define D3DLIGHTCAPS_POINT 0x00000001
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#define D3DLIGHTCAPS_SPOT 0x00000002
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#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
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#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
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#define D3DLIGHTCAPS_GLSPOT 0x00000010
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typedef struct _D3dPrimCaps {
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DWORD dwSize;
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DWORD dwMiscCaps;
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DWORD dwRasterCaps;
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DWORD dwZCmpCaps;
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DWORD dwSrcBlendCaps;
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DWORD dwDestBlendCaps;
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DWORD dwAlphaCmpCaps;
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DWORD dwShadeCaps;
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DWORD dwTextureCaps;
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DWORD dwTextureFilterCaps;
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DWORD dwTextureBlendCaps;
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DWORD dwTextureAddressCaps;
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DWORD dwStippleWidth;
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DWORD dwStippleHeight;
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} D3DPRIMCAPS, *LPD3DPRIMCAPS;
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#define D3DPMISCCAPS_MASKPLANES 0x00000001
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#define D3DPMISCCAPS_MASKZ 0x00000002
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
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#define D3DPMISCCAPS_CONFORMANT 0x00000008
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#define D3DPMISCCAPS_CULLNONE 0x00000010
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#define D3DPMISCCAPS_CULLCW 0x00000020
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#define D3DPMISCCAPS_CULLCCW 0x00000040
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#define D3DPRASTERCAPS_DITHER 0x00000001
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#define D3DPRASTERCAPS_ROP2 0x00000002
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#define D3DPRASTERCAPS_XOR 0x00000004
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#define D3DPRASTERCAPS_PAT 0x00000008
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#define D3DPRASTERCAPS_ZTEST 0x00000010
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#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
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#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100
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#define D3DPRASTERCAPS_STIPPLE 0x00000200
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#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
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#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
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#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
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#define D3DPRASTERCAPS_ZBIAS 0x00004000
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
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#define D3DPRASTERCAPS_WBUFFER 0x00040000
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#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
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#define D3DPRASTERCAPS_WFOG 0x00100000
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#define D3DPRASTERCAPS_ZFOG 0x00200000
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#define D3DPCMPCAPS_NEVER 0x00000001
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#define D3DPCMPCAPS_LESS 0x00000002
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#define D3DPCMPCAPS_EQUAL 0x00000004
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008
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#define D3DPCMPCAPS_GREATER 0x00000010
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
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#define D3DPCMPCAPS_ALWAYS 0x00000080
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
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#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
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#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
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#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
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#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
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#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
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#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
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#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
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#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
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#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
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#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
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#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
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#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
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#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
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#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
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#define D3DPSHADECAPS_FOGFLAT 0x00040000
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
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#define D3DPSHADECAPS_FOGPHONG 0x00100000
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
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#define D3DPTEXTURECAPS_POW2 0x00000002
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#define D3DPTEXTURECAPS_ALPHA 0x00000004
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#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
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#define D3DPTEXTURECAPS_BORDER 0x00000010
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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/* yes actually 0x00000200 is unused - or at least unreleased */
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
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#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
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#define D3DPTFILTERCAPS_NEAREST 0x00000001
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#define D3DPTFILTERCAPS_LINEAR 0x00000002
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#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
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#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
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#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
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#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
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/* yes - missing numbers */
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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/* yes - missing numbers */
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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/* yes - missing numbers */
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
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#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
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#define D3DPTBLENDCAPS_DECAL 0x00000001
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#define D3DPTBLENDCAPS_MODULATE 0x00000002
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#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
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#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
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#define D3DPTBLENDCAPS_DECALMASK 0x00000010
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#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
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#define D3DPTBLENDCAPS_COPY 0x00000040
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#define D3DPTBLENDCAPS_ADD 0x00000080
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#define D3DPTADDRESSCAPS_WRAP 0x00000001
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004
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#define D3DPTADDRESSCAPS_BORDER 0x00000008
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
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typedef struct _D3DDeviceDesc {
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DWORD dwSize;
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DWORD dwFlags;
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D3DCOLORMODEL dcmColorModel;
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DWORD dwDevCaps;
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D3DTRANSFORMCAPS dtcTransformCaps;
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BOOL bClipping;
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D3DLIGHTINGCAPS dlcLightingCaps;
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D3DPRIMCAPS dpcLineCaps;
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D3DPRIMCAPS dpcTriCaps;
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DWORD dwDeviceRenderBitDepth;
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DWORD dwDeviceZBufferBitDepth;
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DWORD dwMaxBufferSize;
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DWORD dwMaxVertexCount;
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DWORD dwMinTextureWidth,dwMinTextureHeight;
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DWORD dwMaxTextureWidth,dwMaxTextureHeight;
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DWORD dwMinStippleWidth,dwMaxStippleWidth;
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DWORD dwMinStippleHeight,dwMaxStippleHeight;
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DWORD dwMaxTextureRepeat;
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DWORD dwMaxTextureAspectRatio;
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DWORD dwMaxAnisotropy;
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D3DVALUE dvGuardBandLeft;
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D3DVALUE dvGuardBandTop;
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D3DVALUE dvGuardBandRight;
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D3DVALUE dvGuardBandBottom;
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D3DVALUE dvExtentsAdjust;
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DWORD dwStencilCaps;
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DWORD dwFVFCaps;
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DWORD dwTextureOpCaps;
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WORD wMaxTextureBlendStages;
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WORD wMaxSimultaneousTextures;
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} D3DDEVICEDESC,*LPD3DDEVICEDESC;
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#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
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typedef struct _D3DDeviceDesc7 {
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DWORD dwDevCaps;
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D3DPRIMCAPS dpcLineCaps;
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D3DPRIMCAPS dpcTriCaps;
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DWORD dwDeviceRenderBitDepth;
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DWORD dwDeviceZBufferBitDepth;
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DWORD dwMinTextureWidth, dwMinTextureHeight;
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DWORD dwMaxTextureWidth, dwMaxTextureHeight;
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DWORD dwMaxTextureRepeat;
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DWORD dwMaxTextureAspectRatio;
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DWORD dwMaxAnisotropy;
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D3DVALUE dvGuardBandLeft;
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D3DVALUE dvGuardBandTop;
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D3DVALUE dvGuardBandRight;
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D3DVALUE dvGuardBandBottom;
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D3DVALUE dvExtentsAdjust;
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DWORD dwStencilCaps;
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DWORD dwFVFCaps;
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DWORD dwTextureOpCaps;
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WORD wMaxTextureBlendStages;
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WORD wMaxSimultaneousTextures;
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DWORD dwMaxActiveLights;
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D3DVALUE dvMaxVertexW;
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GUID deviceGUID;
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WORD wMaxUserClipPlanes;
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WORD wMaxVertexBlendMatrices;
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DWORD dwVertexProcessingCaps;
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DWORD dwReserved1;
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DWORD dwReserved2;
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DWORD dwReserved3;
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DWORD dwReserved4;
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} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
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#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
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#define D3DDD_COLORMODEL 0x00000001
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#define D3DDD_DEVCAPS 0x00000002
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#define D3DDD_TRANSFORMCAPS 0x00000004
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#define D3DDD_LIGHTINGCAPS 0x00000008
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#define D3DDD_BCLIPPING 0x00000010
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#define D3DDD_LINECAPS 0x00000020
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#define D3DDD_TRICAPS 0x00000040
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#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
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#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
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#define D3DDD_MAXBUFFERSIZE 0x00000200
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#define D3DDD_MAXVERTEXCOUNT 0x00000400
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#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
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#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
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#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
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#define D3DDEVCAPS_SORTEXACT 0x00000008
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
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#define D3DSTENCILCAPS_KEEP 0x00000001
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#define D3DSTENCILCAPS_ZERO 0x00000002
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#define D3DSTENCILCAPS_REPLACE 0x00000004
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#define D3DSTENCILCAPS_INCRSAT 0x00000008
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#define D3DSTENCILCAPS_DECRSAT 0x00000010
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#define D3DSTENCILCAPS_INVERT 0x00000020
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#define D3DSTENCILCAPS_INCR 0x00000040
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#define D3DSTENCILCAPS_DECR 0x00000080
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#define D3DTEXOPCAPS_DISABLE 0x00000001
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004
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#define D3DTEXOPCAPS_MODULATE 0x00000008
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020
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#define D3DTEXOPCAPS_ADD 0x00000040
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
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#define D3DVTXPCAPS_TEXGEN 0x00000001
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
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#define D3DVTXPCAPS_VERTEXFOG 0x00000004
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
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#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
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typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
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typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
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#define D3DFDS_COLORMODEL 0x00000001
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#define D3DFDS_GUID 0x00000002
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#define D3DFDS_HARDWARE 0x00000004
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#define D3DFDS_TRIANGLES 0x00000008
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#define D3DFDS_LINES 0x00000010
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#define D3DFDS_MISCCAPS 0x00000020
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#define D3DFDS_RASTERCAPS 0x00000040
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#define D3DFDS_ZCMPCAPS 0x00000080
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#define D3DFDS_ALPHACMPCAPS 0x00000100
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#define D3DFDS_SRCBLENDCAPS 0x00000200
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#define D3DFDS_DSTBLENDCAPS 0x00000400
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#define D3DFDS_SHADECAPS 0x00000800
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#define D3DFDS_TEXTURECAPS 0x00001000
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#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
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#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
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#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
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typedef struct _D3DFINDDEVICESEARCH {
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DWORD dwSize;
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DWORD dwFlags;
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BOOL bHardware;
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D3DCOLORMODEL dcmColorModel;
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GUID guid;
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DWORD dwCaps;
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D3DPRIMCAPS dpcPrimCaps;
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} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
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typedef struct _D3DFINDDEVICERESULT {
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DWORD dwSize;
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GUID guid;
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D3DDEVICEDESC ddHwDesc;
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D3DDEVICEDESC ddSwDesc;
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} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
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typedef struct _D3DExecuteBufferDesc {
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DWORD dwSize;
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DWORD dwFlags;
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DWORD dwCaps;
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DWORD dwBufferSize;
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LPVOID lpData;
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} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
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#define D3DDEB_BUFSIZE 0x00000001
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#define D3DDEB_CAPS 0x00000002
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#define D3DDEB_LPDATA 0x00000004
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#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
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#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
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#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
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typedef struct _D3DDEVINFO_TEXTUREMANAGER {
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BOOL bThrashing;
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DWORD dwApproxBytesDownloaded;
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DWORD dwNumEvicts;
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DWORD dwNumVidCreates;
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DWORD dwNumTexturesUsed;
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DWORD dwNumUsedTexInVid;
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DWORD dwWorkingSet;
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DWORD dwWorkingSetBytes;
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DWORD dwTotalManaged;
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DWORD dwTotalBytes;
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|
DWORD dwLastPri;
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} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
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typedef struct _D3DDEVINFO_TEXTURING {
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DWORD dwNumLoads;
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DWORD dwApproxBytesLoaded;
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DWORD dwNumPreLoads;
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DWORD dwNumSet;
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DWORD dwNumCreates;
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DWORD dwNumDestroys;
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|
DWORD dwNumSetPriorities;
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|
DWORD dwNumSetLODs;
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DWORD dwNumLocks;
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|
DWORD dwNumGetDCs;
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} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
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#endif
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