wine/server/object.h
Alexandre Julliard 3ea7f7d2f4 server: Set the security descriptor at object creation.time.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:30 +09:00

258 lines
10 KiB
C

/*
* Wine server objects
*
* Copyright (C) 1998 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_SERVER_OBJECT_H
#define __WINE_SERVER_OBJECT_H
#ifdef HAVE_SYS_POLL_H
#include <sys/poll.h>
#endif
#include <sys/time.h>
#include "wine/server_protocol.h"
#include "wine/list.h"
#define DEBUG_OBJECTS
/* kernel objects */
struct namespace;
struct object;
struct object_name;
struct thread;
struct process;
struct token;
struct file;
struct wait_queue_entry;
struct async;
struct async_queue;
struct winstation;
struct object_type;
struct unicode_str
{
const WCHAR *str;
data_size_t len;
};
/* operations valid on all objects */
struct object_ops
{
/* size of this object type */
size_t size;
/* dump the object (for debugging) */
void (*dump)(struct object *,int);
/* return the object type */
struct object_type *(*get_type)(struct object *);
/* add a thread to the object wait queue */
int (*add_queue)(struct object *,struct wait_queue_entry *);
/* remove a thread from the object wait queue */
void (*remove_queue)(struct object *,struct wait_queue_entry *);
/* is object signaled? */
int (*signaled)(struct object *,struct wait_queue_entry *);
/* wait satisfied */
void (*satisfied)(struct object *,struct wait_queue_entry *);
/* signal an object */
int (*signal)(struct object *, unsigned int);
/* return an fd object that can be used to read/write from the object */
struct fd *(*get_fd)(struct object *);
/* map access rights to the specific rights for this object */
unsigned int (*map_access)(struct object *, unsigned int);
/* returns the security descriptor of the object */
struct security_descriptor *(*get_sd)( struct object * );
/* sets the security descriptor of the object */
int (*set_sd)( struct object *, const struct security_descriptor *, unsigned int );
/* lookup a name if an object has a namespace */
struct object *(*lookup_name)(struct object *, struct unicode_str *,unsigned int);
/* link an object's name into a parent object */
int (*link_name)(struct object *, struct object_name *, struct object *);
/* unlink an object's name from its parent */
void (*unlink_name)(struct object *, struct object_name *);
/* open a file object to access this object */
struct object *(*open_file)(struct object *, unsigned int access, unsigned int sharing,
unsigned int options);
/* close a handle to this object */
int (*close_handle)(struct object *,struct process *,obj_handle_t);
/* destroy on refcount == 0 */
void (*destroy)(struct object *);
};
struct object
{
unsigned int refcount; /* reference count */
unsigned int handle_count;/* handle count */
const struct object_ops *ops;
struct list wait_queue;
struct object_name *name;
struct security_descriptor *sd;
#ifdef DEBUG_OBJECTS
struct list obj_list;
#endif
};
struct object_name
{
struct list entry; /* entry in the hash list */
struct object *obj; /* object owning this name */
struct object *parent; /* parent object */
data_size_t len; /* name length in bytes */
WCHAR name[1];
};
struct wait_queue_entry
{
struct list entry;
struct object *obj;
struct thread_wait *wait;
};
extern void *mem_alloc( size_t size ); /* malloc wrapper */
extern void *memdup( const void *data, size_t len );
extern void *alloc_object( const struct object_ops *ops );
extern void namespace_add( struct namespace *namespace, struct object_name *ptr );
extern const WCHAR *get_object_name( struct object *obj, data_size_t *len );
extern WCHAR *get_object_full_name( struct object *obj, data_size_t *ret_len );
extern void dump_object_name( struct object *obj );
extern struct object *lookup_named_object( struct object *root, const struct unicode_str *name,
unsigned int attr, struct unicode_str *name_left );
extern void *create_named_object( struct object *parent, const struct object_ops *ops,
const struct unicode_str *name, unsigned int attributes,
const struct security_descriptor *sd );
extern void *open_named_object( struct object *parent, const struct object_ops *ops,
const struct unicode_str *name, unsigned int attributes );
extern void unlink_named_object( struct object *obj );
extern void make_object_static( struct object *obj );
extern struct namespace *create_namespace( unsigned int hash_size );
/* grab/release_object can take any pointer, but you better make sure */
/* that the thing pointed to starts with a struct object... */
extern struct object *grab_object( void *obj );
extern void release_object( void *obj );
extern struct object *find_object( const struct namespace *namespace, const struct unicode_str *name,
unsigned int attributes );
extern struct object *find_object_index( const struct namespace *namespace, unsigned int index );
extern struct object_type *no_get_type( struct object *obj );
extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
extern void no_satisfied( struct object *obj, struct wait_queue_entry *entry );
extern int no_signal( struct object *obj, unsigned int access );
extern struct fd *no_get_fd( struct object *obj );
extern unsigned int no_map_access( struct object *obj, unsigned int access );
extern struct security_descriptor *default_get_sd( struct object *obj );
extern int default_set_sd( struct object *obj, const struct security_descriptor *sd, unsigned int set_info );
extern int set_sd_defaults_from_token( struct object *obj, const struct security_descriptor *sd,
unsigned int set_info, struct token *token );
extern struct object *no_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attributes );
extern int no_link_name( struct object *obj, struct object_name *name, struct object *parent );
extern void default_unlink_name( struct object *obj, struct object_name *name );
extern struct object *no_open_file( struct object *obj, unsigned int access, unsigned int sharing,
unsigned int options );
extern int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle );
extern void no_destroy( struct object *obj );
#ifdef DEBUG_OBJECTS
extern void dump_objects(void);
extern void close_objects(void);
#endif
/* event functions */
struct event;
struct keyed_event;
extern struct event *create_event( struct object *root, const struct unicode_str *name,
unsigned int attr, int manual_reset, int initial_state,
const struct security_descriptor *sd );
extern struct keyed_event *create_keyed_event( struct object *root, const struct unicode_str *name,
unsigned int attr, const struct security_descriptor *sd );
extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
extern struct keyed_event *get_keyed_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
extern void pulse_event( struct event *event );
extern void set_event( struct event *event );
extern void reset_event( struct event *event );
/* mutex functions */
extern void abandon_mutexes( struct thread *thread );
/* serial functions */
int get_serial_async_timeout(struct object *obj, int type, int count);
/* socket functions */
extern void sock_init(void);
/* debugger functions */
extern int set_process_debugger( struct process *process, struct thread *debugger );
extern void generate_debug_event( struct thread *thread, int code, const void *arg );
extern void generate_startup_debug_events( struct process *process, client_ptr_t entry );
extern void debug_exit_thread( struct thread *thread );
/* registry functions */
extern unsigned int get_prefix_cpu_mask(void);
extern void init_registry(void);
extern void flush_registry(void);
/* signal functions */
extern void start_watchdog(void);
extern void stop_watchdog(void);
extern int watchdog_triggered(void);
extern void init_signals(void);
/* atom functions */
extern atom_t add_global_atom( struct winstation *winstation, const struct unicode_str *str );
extern atom_t find_global_atom( struct winstation *winstation, const struct unicode_str *str );
extern int grab_global_atom( struct winstation *winstation, atom_t atom );
extern void release_global_atom( struct winstation *winstation, atom_t atom );
/* directory functions */
extern struct object *get_root_directory(void);
extern struct object *get_directory_obj( struct process *process, obj_handle_t handle );
extern struct object_type *get_object_type( const struct unicode_str *name );
extern int directory_link_name( struct object *obj, struct object_name *name, struct object *parent );
extern void init_directories(void);
/* symbolic link functions */
extern struct symlink *create_symlink( struct object *root, const struct unicode_str *name,
unsigned int attr, const struct unicode_str *target,
const struct security_descriptor *sd );
/* global variables */
/* command-line options */
extern int debug_level;
extern int foreground;
extern timeout_t master_socket_timeout;
extern const char *server_argv0;
/* server start time used for GetTickCount() */
extern timeout_t server_start_time;
#define KEYEDEVENT_WAIT 0x0001
#define KEYEDEVENT_WAKE 0x0002
#define KEYEDEVENT_ALL_ACCESS (STANDARD_RIGHTS_REQUIRED | 0x0003)
#endif /* __WINE_SERVER_OBJECT_H */