mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
346 lines
8.7 KiB
C
346 lines
8.7 KiB
C
/* Direct3D Common functions
|
|
(c) 1998 Lionel ULMER
|
|
|
|
This file contains all common miscellaneous code that spans
|
|
different 'objects' */
|
|
|
|
#include "windef.h"
|
|
#include "wine/obj_base.h"
|
|
#include "ddraw.h"
|
|
#include "d3d.h"
|
|
#include "debug.h"
|
|
|
|
#include "d3d_private.h"
|
|
|
|
DEFAULT_DEBUG_CHANNEL(ddraw)
|
|
|
|
#ifdef HAVE_MESAGL
|
|
|
|
static void _dump_renderstate(D3DRENDERSTATETYPE type,
|
|
DWORD value) {
|
|
char *states[] = {
|
|
NULL,
|
|
"D3DRENDERSTATE_TEXTUREHANDLE",
|
|
"D3DRENDERSTATE_ANTIALIAS",
|
|
"D3DRENDERSTATE_TEXTUREADDRESS",
|
|
"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
|
|
"D3DRENDERSTATE_WRAPU",
|
|
"D3DRENDERSTATE_WRAPV",
|
|
"D3DRENDERSTATE_ZENABLE",
|
|
"D3DRENDERSTATE_FILLMODE",
|
|
"D3DRENDERSTATE_SHADEMODE",
|
|
"D3DRENDERSTATE_LINEPATTERN",
|
|
"D3DRENDERSTATE_MONOENABLE",
|
|
"D3DRENDERSTATE_ROP2",
|
|
"D3DRENDERSTATE_PLANEMASK",
|
|
"D3DRENDERSTATE_ZWRITEENABLE",
|
|
"D3DRENDERSTATE_ALPHATESTENABLE",
|
|
"D3DRENDERSTATE_LASTPIXEL",
|
|
"D3DRENDERSTATE_TEXTUREMAG",
|
|
"D3DRENDERSTATE_TEXTUREMIN",
|
|
"D3DRENDERSTATE_SRCBLEND",
|
|
"D3DRENDERSTATE_DESTBLEND",
|
|
"D3DRENDERSTATE_TEXTUREMAPBLEND",
|
|
"D3DRENDERSTATE_CULLMODE",
|
|
"D3DRENDERSTATE_ZFUNC",
|
|
"D3DRENDERSTATE_ALPHAREF",
|
|
"D3DRENDERSTATE_ALPHAFUNC",
|
|
"D3DRENDERSTATE_DITHERENABLE",
|
|
"D3DRENDERSTATE_ALPHABLENDENABLE",
|
|
"D3DRENDERSTATE_FOGENABLE",
|
|
"D3DRENDERSTATE_SPECULARENABLE",
|
|
"D3DRENDERSTATE_ZVISIBLE",
|
|
"D3DRENDERSTATE_SUBPIXEL",
|
|
"D3DRENDERSTATE_SUBPIXELX",
|
|
"D3DRENDERSTATE_STIPPLEDALPHA",
|
|
"D3DRENDERSTATE_FOGCOLOR",
|
|
"D3DRENDERSTATE_FOGTABLEMODE",
|
|
"D3DRENDERSTATE_FOGTABLESTART",
|
|
"D3DRENDERSTATE_FOGTABLEEND",
|
|
"D3DRENDERSTATE_FOGTABLEDENSITY",
|
|
"D3DRENDERSTATE_STIPPLEENABLE",
|
|
"D3DRENDERSTATE_EDGEANTIALIAS",
|
|
"D3DRENDERSTATE_COLORKEYENABLE",
|
|
"ERR",
|
|
"D3DRENDERSTATE_BORDERCOLOR",
|
|
"D3DRENDERSTATE_TEXTUREADDRESSU",
|
|
"D3DRENDERSTATE_TEXTUREADDRESSV",
|
|
"D3DRENDERSTATE_MIPMAPLODBIAS",
|
|
"D3DRENDERSTATE_ZBIAS",
|
|
"D3DRENDERSTATE_RANGEFOGENABLE",
|
|
"D3DRENDERSTATE_ANISOTROPY",
|
|
"D3DRENDERSTATE_FLUSHBATCH",
|
|
"ERR", "ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
|
|
"ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN00",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN01",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN02",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN03",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN04",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN05",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN06",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN07",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN08",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN09",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN10",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN11",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN12",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN13",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN14",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN15",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN16",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN17",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN18",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN19",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN20",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN21",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN22",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN23",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN24",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN25",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN26",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN27",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN28",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN29",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN30",
|
|
"D3DRENDERSTATE_STIPPLEPATTERN31"
|
|
};
|
|
|
|
DUMP(" %s = 0x%08lx\n", states[type], value);
|
|
}
|
|
|
|
|
|
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
|
|
DWORD dwRenderState, RenderState *rs)
|
|
{
|
|
|
|
if (TRACE_ON(ddraw))
|
|
_dump_renderstate(dwRenderStateType, dwRenderState);
|
|
|
|
/* First, all the stipple patterns */
|
|
if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
|
|
(dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
|
|
ERR(ddraw, "Unhandled stipple !\n");
|
|
} else {
|
|
/* All others state variables */
|
|
switch (dwRenderStateType) {
|
|
|
|
case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
|
|
IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
|
|
|
|
if (tex == NULL) {
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
} else {
|
|
TRACE(ddraw, "setting OpenGL texture handle : %d\n", tex->tex_name);
|
|
glEnable(GL_TEXTURE_2D);
|
|
/* Default parameters */
|
|
glBindTexture(GL_TEXTURE_2D, tex->tex_name);
|
|
/* To prevent state change, we could test here what are the parameters
|
|
stored in the texture */
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min);
|
|
}
|
|
} break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
|
|
if (dwRenderState)
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
else
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ZENABLE: /* 7 */
|
|
if (dwRenderState)
|
|
glEnable(GL_DEPTH_TEST);
|
|
else
|
|
glDisable(GL_DEPTH_TEST);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_FILLMODE: /* 8 */
|
|
switch ((D3DFILLMODE) dwRenderState) {
|
|
case D3DFILL_SOLID:
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled fill mode !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_SHADEMODE: /* 9 */
|
|
switch ((D3DSHADEMODE) dwRenderState) {
|
|
case D3DSHADE_FLAT:
|
|
glShadeModel(GL_FLAT);
|
|
break;
|
|
|
|
case D3DSHADE_GOURAUD:
|
|
glShadeModel(GL_SMOOTH);
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled shade mode !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
|
|
if (dwRenderState)
|
|
glDepthMask(GL_TRUE);
|
|
else
|
|
glDepthMask(GL_FALSE);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREMAG: /* 17 */
|
|
switch ((D3DTEXTUREFILTER) dwRenderState) {
|
|
case D3DFILTER_NEAREST:
|
|
rs->mag = GL_NEAREST;
|
|
break;
|
|
|
|
case D3DFILTER_LINEAR:
|
|
rs->mag = GL_LINEAR;
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled texture mag !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREMIN: /* 18 */
|
|
switch ((D3DTEXTUREFILTER) dwRenderState) {
|
|
case D3DFILTER_NEAREST:
|
|
rs->min = GL_NEAREST;
|
|
break;
|
|
|
|
case D3DFILTER_LINEAR:
|
|
rs->mag = GL_LINEAR;
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled texture min !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_SRCBLEND: /* 19 */
|
|
switch ((D3DBLEND) dwRenderState) {
|
|
case D3DBLEND_SRCALPHA:
|
|
rs->src = GL_SRC_ALPHA;
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled blend mode !\n");
|
|
}
|
|
|
|
glBlendFunc(rs->src, rs->dst);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_DESTBLEND: /* 20 */
|
|
switch ((D3DBLEND) dwRenderState) {
|
|
case D3DBLEND_INVSRCALPHA:
|
|
rs->dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled blend mode !\n");
|
|
}
|
|
|
|
glBlendFunc(rs->src, rs->dst);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
|
|
switch ((D3DTEXTUREBLEND) dwRenderState) {
|
|
case D3DTBLEND_MODULATE:
|
|
case D3DTBLEND_MODULATEALPHA:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled texture environment !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_CULLMODE: /* 22 */
|
|
switch ((D3DCULL) dwRenderState) {
|
|
case D3DCULL_NONE:
|
|
glDisable(GL_CULL_FACE);
|
|
break;
|
|
|
|
case D3DCULL_CW:
|
|
glEnable(GL_CULL_FACE);
|
|
glFrontFace(GL_CW);
|
|
break;
|
|
|
|
case D3DCULL_CCW:
|
|
glEnable(GL_CULL_FACE);
|
|
glFrontFace(GL_CCW);
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled cull mode !\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ZFUNC: /* 23 */
|
|
switch ((D3DCMPFUNC) dwRenderState) {
|
|
case D3DCMP_NEVER:
|
|
glDepthFunc(GL_NEVER);
|
|
break;
|
|
case D3DCMP_LESS:
|
|
glDepthFunc(GL_LESS);
|
|
break;
|
|
case D3DCMP_EQUAL:
|
|
glDepthFunc(GL_EQUAL);
|
|
break;
|
|
case D3DCMP_LESSEQUAL:
|
|
glDepthFunc(GL_LEQUAL);
|
|
break;
|
|
case D3DCMP_GREATER:
|
|
glDepthFunc(GL_GREATER);
|
|
break;
|
|
case D3DCMP_NOTEQUAL:
|
|
glDepthFunc(GL_NOTEQUAL);
|
|
break;
|
|
case D3DCMP_GREATEREQUAL:
|
|
glDepthFunc(GL_GEQUAL);
|
|
break;
|
|
case D3DCMP_ALWAYS:
|
|
glDepthFunc(GL_ALWAYS);
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unexpected value\n");
|
|
}
|
|
break;
|
|
|
|
case D3DRENDERSTATE_DITHERENABLE: /* 26 */
|
|
if (dwRenderState)
|
|
glEnable(GL_DITHER);
|
|
else
|
|
glDisable(GL_DITHER);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
|
|
if (dwRenderState)
|
|
glEnable(GL_BLEND);
|
|
else
|
|
glDisable(GL_BLEND);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
|
|
if (dwRenderState)
|
|
glEnable(GL_BLEND);
|
|
else
|
|
glDisable(GL_BLEND);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
|
|
break;
|
|
|
|
default:
|
|
ERR(ddraw, "Unhandled Render State\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#endif /* HAVE_MESAGL */
|