.. |
tests
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d3d9/tests: Skip tests if we can't create the D3D9 object.
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2008-12-04 12:51:20 +01:00 |
basetexture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
cubetexture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
d3d9_main.c
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d3d9_private.h
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d3d9: Make some functions static.
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2008-12-04 12:47:04 +01:00 |
d3d9.spec
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device.c
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d3d9: Make some functions static.
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2008-12-04 12:47:04 +01:00 |
directx.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
indexbuffer.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
Makefile.in
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pixelshader.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
query.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
resource.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
stateblock.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
surface.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
swapchain.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
texture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
version.rc
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vertexbuffer.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
vertexdeclaration.c
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wined3d: Fix the num blend values -> type match.
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2008-11-04 11:40:37 +01:00 |
vertexshader.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
volume.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
volumetexture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |