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arb_program_shader.c
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wined3d: Pixel shader 1.x constants are clamped to [-1;1].
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2007-09-14 14:23:45 +02:00 |
baseshader.c
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wined3d: Pixel shader 1.x constants are clamped to [-1;1].
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2007-09-14 14:23:45 +02:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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context.c
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wined3d: Ask for enough RGB bits for pbuffers.
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2007-08-29 11:58:28 +02:00 |
cubetexture.c
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device.c
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
directx.c
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wined3d: Disable some volume texture formats.
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2007-09-13 11:38:38 +02:00 |
drawprim.c
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wined3d: Supply texture coords even if no texture is bound and pshaders are used.
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2007-08-31 19:32:46 +02:00 |
glsl_shader.c
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wined3d: Fix texdp3tex in glsl.
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2007-09-14 14:26:17 +02:00 |
indexbuffer.c
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Makefile.in
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wined3d: Dynamically load OpenGL.
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2007-08-14 13:32:08 +02:00 |
palette.c
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pixelshader.c
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
query.c
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
resource.c
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state.c
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
stateblock.c
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
surface_gdi.c
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surface.c
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wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-13 11:00:47 +02:00 |
swapchain.c
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
texture.c
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utils.c
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wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-12 12:09:56 +02:00 |
vertexbuffer.c
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
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wined3d/vertexdeclaration: Return when out of memory (Coverity).
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2007-08-21 21:38:52 +02:00 |
vertexshader.c
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wined3d: Fix the z range.
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2007-09-11 13:47:36 +02:00 |
volume.c
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volumetexture.c
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wined3d_main.c
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |
wined3d_private.h
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wined3d: Fix texdp3tex in glsl.
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2007-09-14 14:26:17 +02:00 |
wined3d.spec
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