..
arb_program_shader.c
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
baseshader.c
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
basetexture.c
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Ask for enough RGB bits for pbuffers.
2007-08-29 11:58:28 +02:00
cubetexture.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
device.c
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
directx.c
wined3d: Update list of pci ids.
2007-09-17 12:10:33 +02:00
drawprim.c
wined3d: Supply texture coords even if no texture is bound and pshaders are used.
2007-08-31 19:32:46 +02:00
glsl_shader.c
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
indexbuffer.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
Makefile.in
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
palette.c
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
pixelshader.c
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
query.c
wined3d: Fake occlusion queries if the wrong context is active.
2007-08-23 13:34:52 +02:00
resource.c
wined3d: Destroying the resource frees all private data.
2007-05-11 11:22:31 +02:00
state.c
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
stateblock.c
wined3d: Hold an internal reference on pixel and vertex shaders.
2007-08-28 11:55:53 +02:00
surface_base.c
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
surface_gdi.c
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
surface.c
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
swapchain.c
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
texture.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
utils.c
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
vertexbuffer.c
wined3d: Catch transformed position data that appears at offset 0.
2007-08-17 12:01:38 +02:00
vertexdeclaration.c
wined3d/vertexdeclaration: Return when out of memory (Coverity).
2007-08-21 21:38:52 +02:00
vertexshader.c
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
volume.c
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
volumetexture.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
wined3d_main.c
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00
wined3d_private.h
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00