..
arb_program_shader.c
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
2006-12-28 12:18:09 +01:00
baseshader.c
wined3d: Remove dead code in shader_get_registers_used().
2006-12-29 20:55:16 +01:00
basetexture.c
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
2006-12-29 11:35:57 +01:00
cubetexture.c
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
2006-12-06 12:38:51 +01:00
device.c
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
2006-12-29 11:35:57 +01:00
directx.c
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
drawprim.c
wined3d: Restore texture bindings in the FBO code.
2006-12-26 12:37:38 +01:00
glsl_shader.c
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
2006-12-28 12:18:09 +01:00
indexbuffer.c
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Makefile.in
wined3d: Create the state table.
2006-12-07 21:10:07 +01:00
palette.c
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
pixelshader.c
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:10 +01:00
query.c
wined3d: Corrected names in checkGLcall text.
2006-10-10 19:58:29 +02:00
resource.c
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
state.c
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
stateblock.c
wined3d: Catch nop sampler changes.
2006-12-20 17:09:08 +01:00
surface_gdi.c
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
surface.c
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
swapchain.c
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
texture.c
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
utils.c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
vertexbuffer.c
wined3d: Fix a comment.
2006-11-13 12:58:40 +01:00
vertexdeclaration.c
wined3d: Make some data const.
2006-12-14 20:11:41 +01:00
vertexshader.c
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:10 +01:00
volume.c
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
volumetexture.c
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
wined3d_main.c
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
wined3d_private_types.h
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
2006-11-17 18:14:25 +01:00
wined3d_private.h
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
wined3d.spec
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00