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https://github.com/reactos/wine.git
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440 lines
16 KiB
C
440 lines
16 KiB
C
/*
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* IDirect3DVertexDeclaration9 implementation
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*
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* Copyright 2002-2003 Raphael Junqueira
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* Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static const struct
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{
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enum wined3d_format_id format;
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unsigned int component_count;
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unsigned int component_size;
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}
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d3d_dtype_lookup[] =
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{
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/* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
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/* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
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/* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
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/* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
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/* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
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/* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
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/* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
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/* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
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/* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
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/* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
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/* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
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/* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
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/* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
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/* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
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/* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
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/* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
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/* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
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};
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static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
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}
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HRESULT vdecl_convert_fvf(
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DWORD fvf,
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D3DVERTEXELEMENT9** ppVertexElements) {
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unsigned int idx, idx2;
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unsigned int offset;
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BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
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BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
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BOOL has_blend_idx = has_blend &&
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(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
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(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
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(fvf & D3DFVF_LASTBETA_UBYTE4));
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BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
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BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
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BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
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BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
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DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
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D3DVERTEXELEMENT9 end_element = D3DDECL_END();
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D3DVERTEXELEMENT9 *elements = NULL;
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unsigned int size;
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DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
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if (has_blend_idx) num_blends--;
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/* Compute declaration size */
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size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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has_psize + has_diffuse + has_specular + num_textures + 1;
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/* convert the declaration */
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elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
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if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
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elements[size-1] = end_element;
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idx = 0;
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if (has_pos) {
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if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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elements[idx].Type = D3DDECLTYPE_FLOAT4;
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elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
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}
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else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
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elements[idx].Type = D3DDECLTYPE_FLOAT4;
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elements[idx].Usage = D3DDECLUSAGE_POSITION;
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}
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else {
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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elements[idx].Usage = D3DDECLUSAGE_POSITION;
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}
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend && (num_blends > 0)) {
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if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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else {
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switch(num_blends) {
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case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
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case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
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case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
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case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
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default:
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ERR("Unexpected amount of blend values: %u\n", num_blends);
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}
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}
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elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend_idx) {
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if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
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(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
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elements[idx].Type = D3DDECLTYPE_UBYTE4;
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else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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else
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_normal) {
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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elements[idx].Usage = D3DDECLUSAGE_NORMAL;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_psize) {
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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elements[idx].Usage = D3DDECLUSAGE_PSIZE;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_diffuse) {
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = D3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_specular) {
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = D3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 1;
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idx++;
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}
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for (idx2 = 0; idx2 < num_textures; idx2++) {
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unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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switch (numcoords) {
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case D3DFVF_TEXTUREFORMAT1:
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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break;
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case D3DFVF_TEXTUREFORMAT2:
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elements[idx].Type = D3DDECLTYPE_FLOAT2;
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break;
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case D3DFVF_TEXTUREFORMAT3:
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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break;
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case D3DFVF_TEXTUREFORMAT4:
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elements[idx].Type = D3DDECLTYPE_FLOAT4;
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break;
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}
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elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
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elements[idx].UsageIndex = idx2;
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idx++;
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}
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/* Now compute offsets, and initialize the rest of the fields */
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for (idx = 0, offset = 0; idx < size-1; idx++) {
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elements[idx].Stream = 0;
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elements[idx].Method = D3DDECLMETHOD_DEFAULT;
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elements[idx].Offset = offset;
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offset += d3d_dtype_lookup[elements[idx].Type].component_count
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* d3d_dtype_lookup[elements[idx].Type].component_size;
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}
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*ppVertexElements = elements;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface,
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REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVertexDeclaration9_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface)
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{
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struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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ULONG refcount = InterlockedIncrement(&declaration->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice9Ex_AddRef(declaration->parent_device);
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(declaration->wined3d_declaration);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface)
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{
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struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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ULONG refcount = InterlockedDecrement(&declaration->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *parent_device = declaration->parent_device;
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(declaration->wined3d_declaration);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device)
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{
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struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)declaration->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
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D3DVERTEXELEMENT9 *elements, UINT *element_count)
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{
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struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
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TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
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*element_count = declaration->element_count;
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/* Passing a NULL elements is used to just retrieve the number of elements */
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if (!elements)
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return D3D_OK;
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TRACE("Copying %p to %p.\n", declaration->elements, elements);
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memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
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return D3D_OK;
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}
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static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl =
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{
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/* IUnknown */
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d3d9_vertex_declaration_QueryInterface,
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d3d9_vertex_declaration_AddRef,
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d3d9_vertex_declaration_Release,
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/* IDirect3DVertexDeclaration9 */
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d3d9_vertex_declaration_GetDevice,
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d3d9_vertex_declaration_GetDeclaration,
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};
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struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl);
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return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
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}
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static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
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{
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struct d3d9_vertex_declaration *declaration = parent;
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
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{
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d3d9_vertexdeclaration_wined3d_object_destroyed,
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};
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static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
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struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
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{
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const D3DVERTEXELEMENT9* element;
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UINT count = 1;
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UINT i;
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TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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element = d3d9_elements;
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while (element++->Stream != 0xff && count++ < 128);
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if (count == 128) return E_FAIL;
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/* Skip the END element */
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--count;
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
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if (!*wined3d_elements) {
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FIXME("Memory allocation failed\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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for (i = 0; i < count; ++i)
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{
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if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
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{
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WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
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HeapFree(GetProcessHeap(), 0, *wined3d_elements);
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return E_FAIL;
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}
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(*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
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(*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
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(*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
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(*wined3d_elements)[i].output_slot = ~0U;
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(*wined3d_elements)[i].method = d3d9_elements[i].Method;
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(*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
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(*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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}
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*element_count = count;
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return D3D_OK;
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}
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static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration,
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struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements)
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{
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struct wined3d_vertex_element *wined3d_elements;
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UINT wined3d_element_count;
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UINT element_count;
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HRESULT hr;
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hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
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return hr;
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}
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declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl;
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declaration->refcount = 1;
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element_count = wined3d_element_count + 1;
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declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
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if (!declaration->elements)
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{
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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ERR("Failed to allocate vertex declaration elements memory.\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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memcpy(declaration->elements, elements, element_count * sizeof(*elements));
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declaration->element_count = element_count;
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wined3d_mutex_lock();
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hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
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declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
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return hr;
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}
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declaration->parent_device = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(declaration->parent_device);
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return D3D_OK;
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}
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HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
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const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration)
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{
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struct d3d9_vertex_declaration *object;
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HRESULT hr;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate vertex declaration memory.\n");
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return E_OUTOFMEMORY;
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}
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hr = vertexdeclaration_init(object, device, elements);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created vertex declaration %p.\n", object);
|
|
*declaration = object;
|
|
|
|
return D3D_OK;
|
|
}
|