mirror of
https://github.com/reactos/wine.git
synced 2024-12-03 09:20:56 +00:00
5586 lines
207 KiB
C
5586 lines
207 KiB
C
/*
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* Copyright (c) 1998-2004 Lionel Ulmer
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* Copyright (c) 2002-2005 Christian Costa
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
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* to WineD3D, some minimal DirectDraw specific management is handled here.
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* The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
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* is initialized when DirectDraw creates the primary surface.
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* Some type management is necessary, because some D3D types changed between
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* D3D7 and D3D9.
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
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WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
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/* The device ID */
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const GUID IID_D3DDEVICE_WineD3D = {
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0xaef72d43,
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0xb09a,
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0x4b7b,
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{ 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
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};
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/*****************************************************************************
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* IUnknown Methods. Common for Version 1, 2, 3 and 7
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DDevice7::QueryInterface
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*
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* Used to query other interfaces from a Direct3DDevice interface.
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* It can return interface pointers to all Direct3DDevice versions as well
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* as IDirectDraw and IDirect3D. For a link to QueryInterface
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* rules see ddraw.c, IDirectDraw7::QueryInterface
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*
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* Exists in Version 1, 2, 3 and 7
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*
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* Params:
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* refiid: Interface ID queried for
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* obj: Used to return the interface pointer
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*
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* Returns:
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* D3D_OK or E_NOINTERFACE
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
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REFIID refiid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
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/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
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*obj = NULL;
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if(!refiid)
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return DDERR_INVALIDPARAMS;
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if ( IsEqualGUID( &IID_IUnknown, refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirect3DDevice7);
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}
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/* Check DirectDraw Interfacs */
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else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
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TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
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TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
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TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
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}
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else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
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TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
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}
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/* Direct3D */
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else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
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TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
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TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
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TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
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{
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*obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
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TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
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}
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/* Direct3DDevice */
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else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
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{
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*obj = ICOM_INTERFACE(This, IDirect3DDevice);
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TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
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*obj = ICOM_INTERFACE(This, IDirect3DDevice2);
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TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
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*obj = ICOM_INTERFACE(This, IDirect3DDevice3);
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TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
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*obj = ICOM_INTERFACE(This, IDirect3DDevice7);
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TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
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}
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/* Unknown interface */
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else
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{
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ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
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return E_NOINTERFACE;
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}
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/* AddRef the returned interface */
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IUnknown_AddRef( (IUnknown *) *obj);
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
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REFIID riid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
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TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
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return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
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riid,
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obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
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REFIID riid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
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TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
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return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
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riid,
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obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
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REFIID riid,
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void **obp)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
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TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
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return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
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riid,
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obp);
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}
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/*****************************************************************************
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* IDirect3DDevice7::AddRef
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*
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* Increases the refcount....
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* The most exciting Method, definitely
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*
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* Exists in Version 1, 2, 3 and 7
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI
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IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : incrementing from %u.\n", This, ref -1);
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return ref;
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
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TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
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return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
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TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
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return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
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{
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TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
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return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
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}
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/*****************************************************************************
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* IDirect3DDevice7::Release
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*
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* Decreases the refcount of the interface
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* When the refcount is reduced to 0, the object is destroyed.
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*
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* Exists in Version 1, 2, 3 and 7
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*
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* Returns:d
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI
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IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
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/* This method doesn't destroy the WineD3DDevice, because it's still in use for
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* 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
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* when the render target is released
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*/
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if (ref == 0)
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{
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IParent *IndexBufferParent;
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DWORD i;
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EnterCriticalSection(&ddraw_cs);
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/* Free the index buffer. */
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IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL);
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IWineD3DIndexBuffer_GetParent(This->indexbuffer,
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(IUnknown **) &IndexBufferParent);
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IParent_Release(IndexBufferParent); /* Once for the getParent */
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if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
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{
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ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
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}
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/* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
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* destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
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* IDirect3DVertexBuffer::Release will unset it.
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*/
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/* Restore the render targets */
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if(This->OffScreenTarget)
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{
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WINED3DVIEWPORT vp;
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vp.X = 0;
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vp.Y = 0;
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vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
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vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
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vp.MinZ = 0.0;
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vp.MaxZ = 1.0;
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IWineD3DDevice_SetViewport(This->wineD3DDevice,
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&vp);
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/* Set the device up to render to the front buffer since the back buffer will
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* vanish soon.
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*/
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IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
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This->ddraw->d3d_target->WineD3DSurface);
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/* This->target is the offscreen target.
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* This->ddraw->d3d_target is the target used by DDraw
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*/
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TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
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IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
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This->ddraw->d3d_target->WineD3DSurface,
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NULL);
|
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}
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/* Release the WineD3DDevice. This won't destroy it */
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if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
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{
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ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
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}
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|
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/* The texture handles should be unset by now, but there might be some bits
|
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* missing in our reference counting(needs test). Do a sanity check
|
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*/
|
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for(i = 0; i < This->numHandles; i++)
|
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{
|
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if(This->Handles[i].ptr)
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{
|
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switch(This->Handles[i].type)
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{
|
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case DDrawHandle_Texture:
|
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{
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IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
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FIXME("Texture Handle %d not unset properly\n", i + 1);
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surf->Handle = 0;
|
||
}
|
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break;
|
||
|
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case DDrawHandle_Material:
|
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{
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IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
|
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FIXME("Material handle %d not unset properly\n", i + 1);
|
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mat->Handle = 0;
|
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}
|
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break;
|
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|
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case DDrawHandle_Matrix:
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{
|
||
/* No fixme here because this might happen because of sloppy apps */
|
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WARN("Leftover matrix handle %d, deleting\n", i + 1);
|
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IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
|
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i + 1);
|
||
}
|
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break;
|
||
|
||
case DDrawHandle_StateBlock:
|
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{
|
||
/* No fixme here because this might happen because of sloppy apps */
|
||
WARN("Leftover stateblock handle %d, deleting\n", i + 1);
|
||
IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
i + 1);
|
||
}
|
||
break;
|
||
|
||
default:
|
||
FIXME("Unknown handle %d not unset properly\n", i + 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
HeapFree(GetProcessHeap(), 0, This->Handles);
|
||
|
||
TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
|
||
/* Release the render target and the WineD3D render target
|
||
* (See IDirect3D7::CreateDevice for more comments on this)
|
||
*/
|
||
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
|
||
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
|
||
TRACE("Target release done\n");
|
||
|
||
This->ddraw->d3ddevice = NULL;
|
||
|
||
/* Now free the structure */
|
||
HeapFree(GetProcessHeap(), 0, This);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
}
|
||
|
||
TRACE("Done\n");
|
||
return ref;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice Methods
|
||
*****************************************************************************/
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::Initialize
|
||
*
|
||
* Initializes a Direct3DDevice. This implementation is a no-op, as all
|
||
* initialization is done at create time.
|
||
*
|
||
* Exists in Version 1
|
||
*
|
||
* Parameters:
|
||
* No idea what they mean, as the MSDN page is gone
|
||
*
|
||
* Returns: DD_OK
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
|
||
IDirect3D *Direct3D, GUID *guid,
|
||
D3DDEVICEDESC *Desc)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
|
||
/* It shouldn't be crucial, but print a FIXME, I'm interested if
|
||
* any game calls it and when
|
||
*/
|
||
FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetCaps
|
||
*
|
||
* Retrieves the device's capabilities
|
||
*
|
||
* This implementation is used for Version 7 only, the older versions have
|
||
* their own implementation.
|
||
*
|
||
* Parameters:
|
||
* Desc: Pointer to a D3DDEVICEDESC7 structure to fill
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* D3DERR_* if a problem occurs. See WineD3D
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
|
||
D3DDEVICEDESC7 *Desc)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
D3DDEVICEDESC OldDesc;
|
||
TRACE("(%p)->(%p)\n", This, Desc);
|
||
|
||
/* Call the same function used by IDirect3D, this saves code */
|
||
return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::GetCaps
|
||
*
|
||
* Retrieves the capabilities of the hardware device and the emulation
|
||
* device. For Wine, hardware and emulation are the same (it's all HW).
|
||
*
|
||
* This implementation is used for Version 1, 2, and 3. Version 7 has its own
|
||
*
|
||
* Parameters:
|
||
* HWDesc: Structure to fill with the HW caps
|
||
* HelDesc: Structure to fill with the hardare emulation caps
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* D3DERR_* if a problem occurs. See WineD3D
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
|
||
D3DDEVICEDESC *HWDesc,
|
||
D3DDEVICEDESC *HelDesc)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
D3DDEVICEDESC7 newDesc;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
|
||
|
||
hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
|
||
if(hr != D3D_OK) return hr;
|
||
|
||
*HelDesc = *HWDesc;
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
|
||
D3DDEVICEDESC *D3DHWDevDesc,
|
||
D3DDEVICEDESC *D3DHELDevDesc)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
|
||
return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
D3DHWDevDesc,
|
||
D3DHELDevDesc);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
|
||
D3DDEVICEDESC *D3DHWDevDesc,
|
||
D3DDEVICEDESC *D3DHELDevDesc)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
|
||
return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
D3DHWDevDesc,
|
||
D3DHELDevDesc);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice2::SwapTextureHandles
|
||
*
|
||
* Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
|
||
*
|
||
* Parameters:
|
||
* Tex1, Tex2: The 2 Textures to swap
|
||
*
|
||
* Returns:
|
||
* D3D_OK
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
|
||
IDirect3DTexture2 *Tex1,
|
||
IDirect3DTexture2 *Tex2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
DWORD swap;
|
||
IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
|
||
IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
|
||
TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
This->Handles[surf1->Handle - 1].ptr = surf2;
|
||
This->Handles[surf2->Handle - 1].ptr = surf1;
|
||
|
||
swap = surf2->Handle;
|
||
surf2->Handle = surf1->Handle;
|
||
surf1->Handle = swap;
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
|
||
IDirect3DTexture *D3DTex1,
|
||
IDirect3DTexture *D3DTex2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
|
||
IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
|
||
return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
|
||
ICOM_INTERFACE(surf1, IDirect3DTexture2),
|
||
ICOM_INTERFACE(surf2, IDirect3DTexture2));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::GetStats
|
||
*
|
||
* This method seems to retrieve some stats from the device.
|
||
* The MSDN documentation doesn't exist any more, but the D3DSTATS
|
||
* structure suggests that the amout of drawn primitives and processed
|
||
* vertices is returned.
|
||
*
|
||
* Exists in Version 1, 2 and 3
|
||
*
|
||
* Parameters:
|
||
* Stats: Pointer to a D3DSTATS structure to be filled
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Stats == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
|
||
D3DSTATS *Stats)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
FIXME("(%p)->(%p): Stub!\n", This, Stats);
|
||
|
||
if(!Stats)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Fill the Stats with 0 */
|
||
Stats->dwTrianglesDrawn = 0;
|
||
Stats->dwLinesDrawn = 0;
|
||
Stats->dwPointsDrawn = 0;
|
||
Stats->dwSpansDrawn = 0;
|
||
Stats->dwVerticesProcessed = 0;
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
|
||
D3DSTATS *Stats)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
|
||
return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
Stats);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
|
||
D3DSTATS *Stats)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
|
||
return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
Stats);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::CreateExecuteBuffer
|
||
*
|
||
* Creates an IDirect3DExecuteBuffer, used for rendering with a
|
||
* Direct3DDevice.
|
||
*
|
||
* Version 1 only.
|
||
*
|
||
* Params:
|
||
* Desc: Buffer description
|
||
* ExecuteBuffer: Address to return the Interface pointer at
|
||
* UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
|
||
* support
|
||
*
|
||
* Returns:
|
||
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
||
* DDERR_OUTOFMEMORY if we ran out of memory
|
||
* D3D_OK on success
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
|
||
D3DEXECUTEBUFFERDESC *Desc,
|
||
IDirect3DExecuteBuffer **ExecuteBuffer,
|
||
IUnknown *UnkOuter)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DExecuteBufferImpl* object;
|
||
TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
|
||
|
||
if(UnkOuter)
|
||
return CLASS_E_NOAGGREGATION;
|
||
|
||
/* Allocate the new Execute Buffer */
|
||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
|
||
if(!object)
|
||
{
|
||
ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
|
||
ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
|
||
|
||
object->ref = 1;
|
||
object->d3ddev = This;
|
||
|
||
/* Initializes memory */
|
||
memcpy(&object->desc, Desc, Desc->dwSize);
|
||
|
||
/* No buffer given */
|
||
if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
|
||
object->desc.lpData = NULL;
|
||
|
||
/* No buffer size given */
|
||
if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
|
||
object->desc.dwBufferSize = 0;
|
||
|
||
/* Create buffer if asked */
|
||
if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
|
||
{
|
||
object->need_free = TRUE;
|
||
object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
|
||
if(!object->desc.lpData)
|
||
{
|
||
ERR("Out of memory when allocating the execute buffer data\n");
|
||
HeapFree(GetProcessHeap(), 0, object);
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
object->need_free = FALSE;
|
||
}
|
||
|
||
/* No vertices for the moment */
|
||
object->vertex_data = NULL;
|
||
|
||
object->desc.dwFlags |= D3DDEB_LPDATA;
|
||
|
||
object->indices = NULL;
|
||
object->nb_indices = 0;
|
||
|
||
*ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
|
||
|
||
TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::Execute
|
||
*
|
||
* Executes all the stuff in an execute buffer.
|
||
*
|
||
* Params:
|
||
* ExecuteBuffer: The buffer to execute
|
||
* Viewport: The viewport used for rendering
|
||
* Flags: Some flags
|
||
*
|
||
* Returns:
|
||
* DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
|
||
* D3D_OK on success
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
|
||
IDirect3DExecuteBuffer *ExecuteBuffer,
|
||
IDirect3DViewport *Viewport,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
|
||
IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
|
||
|
||
TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
|
||
|
||
if(!Direct3DExecuteBufferImpl)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Execute... */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::AddViewport
|
||
*
|
||
* Add a Direct3DViewport to the device's viewport list. These viewports
|
||
* are wrapped to IDirect3DDevice7 viewports in viewport.c
|
||
*
|
||
* Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
|
||
* are the same interfaces.
|
||
*
|
||
* Params:
|
||
* Viewport: The viewport to add
|
||
*
|
||
* Returns:
|
||
* DDERR_INVALIDPARAMS if Viewport == NULL
|
||
* D3D_OK on success
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
|
||
IDirect3DViewport3 *Viewport)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
|
||
|
||
TRACE("(%p)->(%p)\n", This, vp);
|
||
|
||
/* Sanity check */
|
||
if(!vp)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
vp->next = This->viewport_list;
|
||
This->viewport_list = vp;
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
|
||
IDirect3DViewport2 *Direct3DViewport2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
|
||
return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
|
||
IDirect3DViewport *Direct3DViewport)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
|
||
return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::DeleteViewport
|
||
*
|
||
* Deletes a Direct3DViewport from the device's viewport list.
|
||
*
|
||
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
|
||
* are equal.
|
||
*
|
||
* Params:
|
||
* Viewport: The viewport to delete
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
|
||
IDirect3DViewport3 *Viewport)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
|
||
IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
|
||
|
||
TRACE("(%p)->(%p)\n", This, vp);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
cur_viewport = This->viewport_list;
|
||
while (cur_viewport != NULL)
|
||
{
|
||
if (cur_viewport == vp)
|
||
{
|
||
if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
|
||
else prev_viewport->next = cur_viewport->next;
|
||
/* TODO : add desactivate of the viewport and all associated lights... */
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
prev_viewport = cur_viewport;
|
||
cur_viewport = cur_viewport->next;
|
||
}
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
|
||
IDirect3DViewport2 *Direct3DViewport2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
|
||
return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
|
||
IDirect3DViewport *Direct3DViewport)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
|
||
return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::NextViewport
|
||
*
|
||
* Returns a viewport from the viewport list, depending on the
|
||
* passed viewport and the flags.
|
||
*
|
||
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
|
||
* are equal.
|
||
*
|
||
* Params:
|
||
* Viewport: Viewport to use for beginning the search
|
||
* Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
|
||
IDirect3DViewport3 *Viewport3,
|
||
IDirect3DViewport3 **lplpDirect3DViewport3,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
|
||
IDirect3DViewportImpl *res = NULL;
|
||
|
||
TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
|
||
|
||
if(!vp)
|
||
{
|
||
*lplpDirect3DViewport3 = NULL;
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
switch (Flags)
|
||
{
|
||
case D3DNEXT_NEXT:
|
||
{
|
||
res = vp->next;
|
||
}
|
||
break;
|
||
case D3DNEXT_HEAD:
|
||
{
|
||
res = This->viewport_list;
|
||
}
|
||
break;
|
||
case D3DNEXT_TAIL:
|
||
{
|
||
IDirect3DViewportImpl *cur_viewport = This->viewport_list;
|
||
if (cur_viewport != NULL)
|
||
{
|
||
while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
|
||
}
|
||
res = cur_viewport;
|
||
}
|
||
break;
|
||
default:
|
||
*lplpDirect3DViewport3 = NULL;
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
*lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
|
||
IDirect3DViewport2 *Viewport2,
|
||
IDirect3DViewport2 **lplpDirect3DViewport2,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
|
||
IDirect3DViewport3 *res;
|
||
HRESULT hr;
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
|
||
hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3),
|
||
&res,
|
||
Flags);
|
||
*lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
|
||
IDirect3DViewport *Viewport,
|
||
IDirect3DViewport **lplpDirect3DViewport,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
|
||
IDirect3DViewport3 *res;
|
||
HRESULT hr;
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
|
||
hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3),
|
||
&res,
|
||
Flags);
|
||
*lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
|
||
return hr;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::Pick
|
||
*
|
||
* Executes an execute buffer without performing rendering. Instead, a
|
||
* list of primitives that intersect with (x1,y1) of the passed rectangle
|
||
* is created. IDirect3DDevice::GetPickRecords can be used to retrieve
|
||
* this list.
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params:
|
||
* ExecuteBuffer: Buffer to execute
|
||
* Viewport: Viewport to use for execution
|
||
* Flags: None are defined, according to the SDK
|
||
* Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
|
||
* x2 and y2 are ignored.
|
||
*
|
||
* Returns:
|
||
* D3D_OK because it's a stub
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
|
||
IDirect3DExecuteBuffer *ExecuteBuffer,
|
||
IDirect3DViewport *Viewport,
|
||
DWORD Flags,
|
||
D3DRECT *Rect)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
|
||
FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::GetPickRecords
|
||
*
|
||
* Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params:
|
||
* Count: Pointer to a DWORD containing the numbers of pick records to
|
||
* retrieve
|
||
* D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
|
||
*
|
||
* Returns:
|
||
* D3D_OK, because it's a stub
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
|
||
DWORD *Count,
|
||
D3DPICKRECORD *D3DPickRec)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::EnumTextureformats
|
||
*
|
||
* Enumerates the supported texture formats. It has a list of all possible
|
||
* formats and calls IWineD3D::CheckDeviceFormat for each format to see if
|
||
* WineD3D supports it. If so, then it is passed to the app.
|
||
*
|
||
* This is for Version 7 and 3, older versions have a different
|
||
* callback function and their own implementation
|
||
*
|
||
* Params:
|
||
* Callback: Callback to call for each enumerated format
|
||
* Arg: Argument to pass to the callback
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Callback == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
|
||
LPD3DENUMPIXELFORMATSCALLBACK Callback,
|
||
void *Arg)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
int i;
|
||
|
||
WINED3DFORMAT FormatList[] = {
|
||
/* 32 bit */
|
||
WINED3DFMT_A8R8G8B8,
|
||
WINED3DFMT_X8R8G8B8,
|
||
/* 24 bit */
|
||
WINED3DFMT_R8G8B8,
|
||
/* 16 Bit */
|
||
WINED3DFMT_A1R5G5B5,
|
||
WINED3DFMT_A4R4G4B4,
|
||
WINED3DFMT_R5G6B5,
|
||
WINED3DFMT_X1R5G5B5,
|
||
/* 8 Bit */
|
||
WINED3DFMT_R3G3B2,
|
||
WINED3DFMT_P8,
|
||
/* FOURCC codes */
|
||
WINED3DFMT_DXT1,
|
||
WINED3DFMT_DXT3,
|
||
WINED3DFMT_DXT5,
|
||
};
|
||
|
||
WINED3DFORMAT BumpFormatList[] = {
|
||
WINED3DFMT_V8U8,
|
||
WINED3DFMT_L6V5U5,
|
||
WINED3DFMT_X8L8V8U8,
|
||
WINED3DFMT_Q8W8V8U8,
|
||
WINED3DFMT_V16U16,
|
||
WINED3DFMT_W11V11U10,
|
||
WINED3DFMT_A2W10V10U10
|
||
};
|
||
|
||
TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
|
||
|
||
if(!Callback)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
|
||
{
|
||
hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
|
||
0 /* Adapter */,
|
||
0 /* DeviceType */,
|
||
0 /* AdapterFormat */,
|
||
0 /* Usage */,
|
||
0 /* ResourceType */,
|
||
FormatList[i]);
|
||
if(hr == D3D_OK)
|
||
{
|
||
DDPIXELFORMAT pformat;
|
||
|
||
memset(&pformat, 0, sizeof(pformat));
|
||
pformat.dwSize = sizeof(pformat);
|
||
PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
|
||
|
||
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
|
||
hr = Callback(&pformat, Arg);
|
||
if(hr != DDENUMRET_OK)
|
||
{
|
||
TRACE("Format enumeration cancelled by application\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
}
|
||
}
|
||
|
||
for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
|
||
{
|
||
hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
|
||
0 /* Adapter */,
|
||
0 /* DeviceType */,
|
||
0 /* AdapterFormat */,
|
||
WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
|
||
0 /* ResourceType */,
|
||
BumpFormatList[i]);
|
||
if(hr == D3D_OK)
|
||
{
|
||
DDPIXELFORMAT pformat;
|
||
|
||
memset(&pformat, 0, sizeof(pformat));
|
||
pformat.dwSize = sizeof(pformat);
|
||
PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
|
||
|
||
TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
|
||
hr = Callback(&pformat, Arg);
|
||
if(hr != DDENUMRET_OK)
|
||
{
|
||
TRACE("Format enumeration cancelled by application\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
}
|
||
}
|
||
TRACE("End of enumeration\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
|
||
LPD3DENUMPIXELFORMATSCALLBACK Callback,
|
||
void *Arg)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
|
||
return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Callback,
|
||
Arg);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice2::EnumTextureformats
|
||
*
|
||
* EnumTextureFormats for Version 1 and 2, see
|
||
* IDirect3DDevice7::EnumTexureFormats for a more detailed description.
|
||
*
|
||
* This version has a different callback and does not enumerate FourCC
|
||
* formats
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
|
||
LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
|
||
void *Arg)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
HRESULT hr;
|
||
int i;
|
||
|
||
WINED3DFORMAT FormatList[] = {
|
||
/* 32 bit */
|
||
WINED3DFMT_A8R8G8B8,
|
||
WINED3DFMT_X8R8G8B8,
|
||
/* 24 bit */
|
||
WINED3DFMT_R8G8B8,
|
||
/* 16 Bit */
|
||
WINED3DFMT_A1R5G5B5,
|
||
WINED3DFMT_A4R4G4B4,
|
||
WINED3DFMT_R5G6B5,
|
||
WINED3DFMT_X1R5G5B5,
|
||
/* 8 Bit */
|
||
WINED3DFMT_R3G3B2,
|
||
WINED3DFMT_P8,
|
||
/* FOURCC codes - Not in this version*/
|
||
};
|
||
|
||
TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
|
||
|
||
if(!Callback)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
|
||
{
|
||
hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
|
||
0 /* Adapter */,
|
||
0 /* DeviceType */,
|
||
0 /* AdapterFormat */,
|
||
0 /* Usage */,
|
||
0 /* ResourceType */,
|
||
FormatList[i]);
|
||
if(hr == D3D_OK)
|
||
{
|
||
DDSURFACEDESC sdesc;
|
||
|
||
memset(&sdesc, 0, sizeof(sdesc));
|
||
sdesc.dwSize = sizeof(sdesc);
|
||
sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
|
||
sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||
sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
|
||
PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
|
||
|
||
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
|
||
hr = Callback(&sdesc, Arg);
|
||
if(hr != DDENUMRET_OK)
|
||
{
|
||
TRACE("Format enumeration cancelled by application\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
}
|
||
}
|
||
TRACE("End of enumeration\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
|
||
LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
|
||
void *Arg)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
|
||
return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
|
||
Callback,
|
||
Arg);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::CreateMatrix
|
||
*
|
||
* Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
|
||
* allocated for the handle.
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params
|
||
* D3DMatHandle: Address to return the handle at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if D3DMatHandle = NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
D3DMATRIX *Matrix;
|
||
TRACE("(%p)->(%p)\n", This, D3DMatHandle);
|
||
|
||
if(!D3DMatHandle)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
|
||
if(!Matrix)
|
||
{
|
||
ERR("Out of memory when allocating a D3DMATRIX\n");
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
*D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
|
||
if(!(*D3DMatHandle))
|
||
{
|
||
ERR("Failed to create a matrix handle\n");
|
||
HeapFree(GetProcessHeap(), 0, Matrix);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
This->Handles[*D3DMatHandle - 1].ptr = Matrix;
|
||
This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
|
||
TRACE(" returning matrix handle %d\n", *D3DMatHandle);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::SetMatrix
|
||
*
|
||
* Sets a matrix for a matrix handle. The matrix is copied into the memory
|
||
* allocated for the handle
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params:
|
||
* D3DMatHandle: Handle to set the matrix to
|
||
* D3DMatrix: Matrix to set
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
|
||
* to set is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
|
||
D3DMATRIXHANDLE D3DMatHandle,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
|
||
|
||
if( (!D3DMatHandle) || (!D3DMatrix) )
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(D3DMatHandle > This->numHandles)
|
||
{
|
||
ERR("Handle %d out of range\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
|
||
{
|
||
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
if (TRACE_ON(d3d7))
|
||
dump_D3DMATRIX(D3DMatrix);
|
||
|
||
*((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
|
||
|
||
if(This->world == D3DMatHandle)
|
||
{
|
||
IWineD3DDevice_SetTransform(This->wineD3DDevice,
|
||
WINED3DTS_WORLDMATRIX(0),
|
||
(WINED3DMATRIX *) D3DMatrix);
|
||
}
|
||
if(This->view == D3DMatHandle)
|
||
{
|
||
IWineD3DDevice_SetTransform(This->wineD3DDevice,
|
||
WINED3DTS_VIEW,
|
||
(WINED3DMATRIX *) D3DMatrix);
|
||
}
|
||
if(This->proj == D3DMatHandle)
|
||
{
|
||
IWineD3DDevice_SetTransform(This->wineD3DDevice,
|
||
WINED3DTS_PROJECTION,
|
||
(WINED3DMATRIX *) D3DMatrix);
|
||
}
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::SetMatrix
|
||
*
|
||
* Returns the content of a D3DMATRIX handle
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params:
|
||
* D3DMatHandle: Matrix handle to read the content from
|
||
* D3DMatrix: Address to store the content at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
|
||
D3DMATRIXHANDLE D3DMatHandle,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
|
||
|
||
if(!D3DMatrix)
|
||
return DDERR_INVALIDPARAMS;
|
||
if(!D3DMatHandle)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(D3DMatHandle > This->numHandles)
|
||
{
|
||
ERR("Handle %d out of range\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
|
||
{
|
||
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* The handle is simply a pointer to a D3DMATRIX structure */
|
||
*D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::DeleteMatrix
|
||
*
|
||
* Destroys a Matrix handle. Frees the memory and unsets the handle data
|
||
*
|
||
* Version 1 only
|
||
*
|
||
* Params:
|
||
* D3DMatHandle: Handle to destroy
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
|
||
D3DMATRIXHANDLE D3DMatHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
|
||
|
||
if(!D3DMatHandle)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(D3DMatHandle > This->numHandles)
|
||
{
|
||
ERR("Handle %d out of range\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
|
||
{
|
||
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
|
||
This->Handles[D3DMatHandle - 1].ptr = NULL;
|
||
This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::BeginScene
|
||
*
|
||
* This method must be called before any rendering is performed.
|
||
* IDirect3DDevice::EndScene has to be called after the scene is complete
|
||
*
|
||
* Version 1, 2, 3 and 7
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success, for details see IWineD3DDevice::BeginScene
|
||
* D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
|
||
* started scene).
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p): Relay\n", This);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
if(hr == WINED3D_OK) return D3D_OK;
|
||
else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::EndScene
|
||
*
|
||
* Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
|
||
* This method must be called after rendering is finished.
|
||
*
|
||
* Version 1, 2, 3 and 7
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success, for details see IWineD3DDevice::EndScene
|
||
* D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
|
||
* that only if the scene was already ended.
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p): Relay\n", This);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
if(hr == WINED3D_OK) return D3D_OK;
|
||
else return D3DERR_SCENE_NOT_IN_SCENE;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
|
||
return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetDirect3D
|
||
*
|
||
* Returns the IDirect3D(= interface to the DirectDraw object) used to create
|
||
* this device.
|
||
*
|
||
* Params:
|
||
* Direct3D7: Address to store the interface pointer at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Direct3D7 == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
|
||
IDirect3D7 **Direct3D7)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
TRACE("(%p)->(%p)\n", This, Direct3D7);
|
||
|
||
if(!Direct3D7)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
*Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
|
||
IDirect3D7_AddRef(*Direct3D7);
|
||
|
||
TRACE(" returning interface %p\n", *Direct3D7);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
|
||
IDirect3D3 **Direct3D3)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT ret;
|
||
IDirect3D7 *ret_ptr;
|
||
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
|
||
ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
&ret_ptr);
|
||
if(ret != D3D_OK)
|
||
return ret;
|
||
*Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
|
||
TRACE(" returning interface %p\n", *Direct3D3);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
|
||
IDirect3D2 **Direct3D2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
HRESULT ret;
|
||
IDirect3D7 *ret_ptr;
|
||
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
|
||
ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
&ret_ptr);
|
||
if(ret != D3D_OK)
|
||
return ret;
|
||
*Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
|
||
TRACE(" returning interface %p\n", *Direct3D2);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
|
||
IDirect3D **Direct3D)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||
HRESULT ret;
|
||
IDirect3D7 *ret_ptr;
|
||
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
|
||
ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
&ret_ptr);
|
||
if(ret != D3D_OK)
|
||
return ret;
|
||
*Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
|
||
TRACE(" returning interface %p\n", *Direct3D);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::SetCurrentViewport
|
||
*
|
||
* Sets a Direct3DViewport as the current viewport.
|
||
* For the thunks note that all viewport interface versions are equal
|
||
*
|
||
* Params:
|
||
* Direct3DViewport3: The viewport to set
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* (Is a NULL viewport valid?)
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
|
||
IDirect3DViewport3 *Direct3DViewport3)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
|
||
TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Do nothing if the specified viewport is the same as the current one */
|
||
if (This->current_viewport == vp )
|
||
{
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/* Should check if the viewport was added or not */
|
||
|
||
/* Release previous viewport and AddRef the new one */
|
||
if (This->current_viewport)
|
||
{
|
||
TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
|
||
IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
|
||
}
|
||
IDirect3DViewport3_AddRef(Direct3DViewport3);
|
||
|
||
/* Set this viewport as the current viewport */
|
||
This->current_viewport = vp;
|
||
|
||
/* Activate this viewport */
|
||
This->current_viewport->active_device = This;
|
||
This->current_viewport->activate(This->current_viewport);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
|
||
IDirect3DViewport2 *Direct3DViewport2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
|
||
return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
ICOM_INTERFACE(vp, IDirect3DViewport3));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::GetCurrentViewport
|
||
*
|
||
* Returns the currently active viewport.
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* Direct3DViewport3: Address to return the interface pointer at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Direct3DViewport == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
|
||
IDirect3DViewport3 **Direct3DViewport3)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
|
||
|
||
if(!Direct3DViewport3)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
*Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
|
||
|
||
/* AddRef the returned viewport */
|
||
if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
|
||
|
||
TRACE(" returning interface %p\n", *Direct3DViewport3);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
|
||
IDirect3DViewport2 **Direct3DViewport2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT hr;
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
|
||
hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
(IDirect3DViewport3 **) Direct3DViewport2);
|
||
if(hr != D3D_OK) return hr;
|
||
*Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetRenderTarget
|
||
*
|
||
* Sets the render target for the Direct3DDevice.
|
||
* For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
|
||
* IDirectDrawSurface3 == IDirectDrawSurface
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
|
||
* render target
|
||
* Flags: Some flags
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
|
||
IDirectDrawSurface7 *NewTarget,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Flags: Not used */
|
||
|
||
hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
|
||
0,
|
||
Target ? Target->WineD3DSurface : NULL);
|
||
if(hr != D3D_OK)
|
||
{
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
IDirectDrawSurface7_AddRef(NewTarget);
|
||
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
|
||
This->target = Target;
|
||
IDirect3DDeviceImpl_UpdateDepthStencil(This);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
|
||
IDirectDrawSurface4 *NewRenderTarget,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
|
||
return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ICOM_INTERFACE(Target, IDirectDrawSurface7),
|
||
Flags);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
|
||
IDirectDrawSurface *NewRenderTarget,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
|
||
return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ICOM_INTERFACE(Target, IDirectDrawSurface7),
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetRenderTarget
|
||
*
|
||
* Returns the current render target.
|
||
* This is handled locally, because the WineD3D render target's parent
|
||
* is an IParent
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* RenderTarget: Address to store the surface interface pointer
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if RenderTarget == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
|
||
IDirectDrawSurface7 **RenderTarget)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
|
||
|
||
if(!RenderTarget)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
*RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
|
||
IDirectDrawSurface7_AddRef(*RenderTarget);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
|
||
IDirectDrawSurface4 **RenderTarget)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT hr;
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
|
||
hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
(IDirectDrawSurface7 **) RenderTarget);
|
||
if(hr != D3D_OK) return hr;
|
||
*RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
|
||
IDirectDrawSurface **RenderTarget)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
HRESULT hr;
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
|
||
hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
(IDirectDrawSurface7 **) RenderTarget);
|
||
if(hr != D3D_OK) return hr;
|
||
*RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::Begin
|
||
*
|
||
* Begins a description block of vertices. This is similar to glBegin()
|
||
* and glEnd(). After a call to IDirect3DDevice3::End, the vertices
|
||
* described with IDirect3DDevice::Vertex are drawn.
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* PrimitiveType: The type of primitives to draw
|
||
* VertexTypeDesc: A flexible vertex format description of the vertices
|
||
* Flags: Some flags..
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexTypeDesc,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
This->primitive_type = PrimitiveType;
|
||
This->vertex_type = VertexTypeDesc;
|
||
This->render_flags = Flags;
|
||
This->vertex_size = get_flexible_vertex_size(This->vertex_type);
|
||
This->nb_vertices = 0;
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
|
||
D3DPRIMITIVETYPE d3dpt,
|
||
D3DVERTEXTYPE dwVertexTypeDesc,
|
||
DWORD dwFlags)
|
||
{
|
||
DWORD FVF;
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
|
||
|
||
switch(dwVertexTypeDesc)
|
||
{
|
||
case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
|
||
case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
|
||
case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
|
||
default:
|
||
ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
|
||
return DDERR_INVALIDPARAMS; /* Should never happen */
|
||
};
|
||
|
||
return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
d3dpt,
|
||
FVF,
|
||
dwFlags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::BeginIndexed
|
||
*
|
||
* Draws primitives based on vertices in a vertex array which are specified
|
||
* by indices.
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* PrimitiveType: Primitive type to draw
|
||
* VertexType: A FVF description of the vertex format
|
||
* Vertices: pointer to an array containing the vertices
|
||
* NumVertices: The number of vertices in the vertex array
|
||
* Flags: Some flags ...
|
||
*
|
||
* Returns:
|
||
* D3D_OK, because it's a stub
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
void *Vertices,
|
||
DWORD NumVertices,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
|
||
return D3D_OK;
|
||
}
|
||
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
|
||
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
||
D3DVERTEXTYPE d3dvtVertexType,
|
||
void *lpvVertices,
|
||
DWORD dwNumVertices,
|
||
DWORD dwFlags)
|
||
{
|
||
DWORD FVF;
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
|
||
|
||
switch(d3dvtVertexType)
|
||
{
|
||
case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
|
||
case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
|
||
case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
|
||
default:
|
||
ERR("Unexpected vertex type %d\n", d3dvtVertexType);
|
||
return DDERR_INVALIDPARAMS; /* Should never happen */
|
||
};
|
||
|
||
return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
|
||
d3dptPrimitiveType,
|
||
FVF,
|
||
lpvVertices,
|
||
dwNumVertices,
|
||
dwFlags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::Vertex
|
||
*
|
||
* Draws a vertex as described by IDirect3DDevice3::Begin. It places all
|
||
* drawn vertices in a vertex buffer. If the buffer is too small, its
|
||
* size is increased.
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* Vertex: Pointer to the vertex
|
||
*
|
||
* Returns:
|
||
* D3D_OK, on success
|
||
* DDERR_INVALIDPARAMS if Vertex is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
|
||
void *Vertex)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE("(%p)->(%p)\n", This, Vertex);
|
||
|
||
if(!Vertex)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
|
||
{
|
||
BYTE *old_buffer;
|
||
This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
|
||
old_buffer = This->vertex_buffer;
|
||
This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
|
||
if (old_buffer)
|
||
{
|
||
CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
|
||
HeapFree(GetProcessHeap(), 0, old_buffer);
|
||
}
|
||
}
|
||
|
||
CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
|
||
void *lpVertexType)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
|
||
return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
lpVertexType);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::Index
|
||
*
|
||
* Specifies an index to a vertex to be drawn. The vertex array has to
|
||
* be specified with BeginIndexed first.
|
||
*
|
||
* Parameters:
|
||
* VertexIndex: The index of the vertex to draw
|
||
*
|
||
* Returns:
|
||
* D3D_OK because it's a stub
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
|
||
WORD VertexIndex)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
|
||
WORD wVertexIndex)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
|
||
return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
wVertexIndex);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::End
|
||
*
|
||
* Ends a draw begun with IDirect3DDevice3::Begin or
|
||
* IDirect3DDevice::BeginIndexed. The vertices specified with
|
||
* IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
|
||
* the IDirect3DDevice7::DrawPrimitive method. So far only
|
||
* non-indexed mode is supported
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* Flags: Some flags, as usual. Don't know which are defined
|
||
*
|
||
* Returns:
|
||
* The return value of IDirect3DDevice7::DrawPrimitive
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE("(%p)->(%08x)\n", This, Flags);
|
||
|
||
return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
This->primitive_type, This->vertex_type,
|
||
This->vertex_buffer, This->nb_vertices,
|
||
This->render_flags);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
|
||
DWORD dwFlags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
|
||
return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
dwFlags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetRenderState
|
||
*
|
||
* Returns the value of a render state. The possible render states are
|
||
* defined in include/d3dtypes.h
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* RenderStateType: Render state to return the current setting of
|
||
* Value: Address to store the value at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success, for details see IWineD3DDevice::GetRenderState
|
||
* DDERR_INVALIDPARAMS if Value == NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
|
||
D3DRENDERSTATETYPE RenderStateType,
|
||
DWORD *Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
|
||
|
||
if(!Value)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
switch(RenderStateType)
|
||
{
|
||
case D3DRENDERSTATE_TEXTUREHANDLE:
|
||
{
|
||
/* This state is wrapped to SetTexture in SetRenderState, so
|
||
* it has to be wrapped to GetTexture here
|
||
*/
|
||
IWineD3DBaseTexture *tex = NULL;
|
||
*Value = 0;
|
||
|
||
hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
|
||
0,
|
||
&tex);
|
||
|
||
if(hr == WINED3D_OK && tex)
|
||
{
|
||
IDirectDrawSurface7 *parent = NULL;
|
||
hr = IWineD3DBaseTexture_GetParent(tex,
|
||
(IUnknown **) &parent);
|
||
if(parent)
|
||
{
|
||
/* The parent of the texture is the IDirectDrawSurface7 interface
|
||
* of the ddraw surface
|
||
*/
|
||
IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
|
||
IDirectDrawSurface7,
|
||
parent);
|
||
*Value = texImpl->Handle;
|
||
IDirectDrawSurface7_Release(parent);
|
||
}
|
||
IWineD3DBaseTexture_Release(tex);
|
||
}
|
||
break;
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREMAG:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE tex_mag;
|
||
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_MAGFILTER,
|
||
&tex_mag);
|
||
|
||
switch (tex_mag)
|
||
{
|
||
case WINED3DTEXF_POINT:
|
||
*Value = D3DFILTER_NEAREST;
|
||
break;
|
||
case WINED3DTEXF_LINEAR:
|
||
*Value = D3DFILTER_LINEAR;
|
||
break;
|
||
default:
|
||
ERR("Unhandled texture mag %d !\n",tex_mag);
|
||
*Value = 0;
|
||
}
|
||
break;
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREMIN:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE tex_min;
|
||
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_MINFILTER,
|
||
&tex_min);
|
||
|
||
switch (tex_min)
|
||
{
|
||
case WINED3DTEXF_POINT:
|
||
*Value = D3DFILTER_NEAREST;
|
||
break;
|
||
case WINED3DTEXF_LINEAR:
|
||
*Value = D3DFILTER_LINEAR;
|
||
break;
|
||
default:
|
||
ERR("Unhandled texture mag %d !\n",tex_min);
|
||
*Value = 0;
|
||
}
|
||
break;
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREADDRESS:
|
||
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_ADDRESSU,
|
||
Value);
|
||
break;
|
||
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_ADDRESSV,
|
||
Value);
|
||
break;
|
||
|
||
default:
|
||
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
|
||
hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
|
||
RenderStateType,
|
||
Value);
|
||
}
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
|
||
D3DRENDERSTATETYPE dwRenderStateType,
|
||
DWORD *lpdwRenderState)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
|
||
return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
dwRenderStateType,
|
||
lpdwRenderState);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
|
||
D3DRENDERSTATETYPE dwRenderStateType,
|
||
DWORD *lpdwRenderState)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
|
||
return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
dwRenderStateType,
|
||
lpdwRenderState);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetRenderState
|
||
*
|
||
* Sets a render state. The possible render states are defined in
|
||
* include/d3dtypes.h
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* RenderStateType: State to set
|
||
* Value: Value to assign to that state
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success,
|
||
* for details see IWineD3DDevice::SetRenderState
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
|
||
D3DRENDERSTATETYPE RenderStateType,
|
||
DWORD Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Some render states need special care */
|
||
switch(RenderStateType)
|
||
{
|
||
case D3DRENDERSTATE_TEXTUREHANDLE:
|
||
{
|
||
if(Value == 0)
|
||
{
|
||
hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
|
||
0,
|
||
NULL);
|
||
break;
|
||
}
|
||
|
||
if(Value > This->numHandles)
|
||
{
|
||
FIXME("Specified handle %d out of range\n", Value);
|
||
hr = DDERR_INVALIDPARAMS;
|
||
break;
|
||
}
|
||
if(This->Handles[Value - 1].type != DDrawHandle_Texture)
|
||
{
|
||
FIXME("Handle %d isn't a texture handle\n", Value);
|
||
hr = DDERR_INVALIDPARAMS;
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
|
||
hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
|
||
0,
|
||
surf->wineD3DTexture);
|
||
break;
|
||
}
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREMAG:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
|
||
|
||
switch ((D3DTEXTUREFILTER) Value)
|
||
{
|
||
case D3DFILTER_NEAREST:
|
||
case D3DFILTER_LINEARMIPNEAREST:
|
||
tex_mag = WINED3DTEXF_POINT;
|
||
break;
|
||
case D3DFILTER_LINEAR:
|
||
case D3DFILTER_LINEARMIPLINEAR:
|
||
tex_mag = WINED3DTEXF_LINEAR;
|
||
break;
|
||
default:
|
||
ERR("Unhandled texture mag %d !\n",Value);
|
||
}
|
||
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_MAGFILTER,
|
||
tex_mag);
|
||
break;
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREMIN:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
|
||
WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
|
||
|
||
switch ((D3DTEXTUREFILTER) Value)
|
||
{
|
||
case D3DFILTER_NEAREST:
|
||
tex_min = WINED3DTEXF_POINT;
|
||
break;
|
||
case D3DFILTER_LINEAR:
|
||
tex_min = WINED3DTEXF_LINEAR;
|
||
break;
|
||
case D3DFILTER_MIPNEAREST:
|
||
tex_min = WINED3DTEXF_NONE;
|
||
tex_mip = WINED3DTEXF_POINT;
|
||
break;
|
||
case D3DFILTER_MIPLINEAR:
|
||
tex_min = WINED3DTEXF_NONE;
|
||
tex_mip = WINED3DTEXF_LINEAR;
|
||
break;
|
||
case D3DFILTER_LINEARMIPNEAREST:
|
||
tex_min = WINED3DTEXF_POINT;
|
||
tex_mip = WINED3DTEXF_LINEAR;
|
||
break;
|
||
case D3DFILTER_LINEARMIPLINEAR:
|
||
tex_min = WINED3DTEXF_LINEAR;
|
||
tex_mip = WINED3DTEXF_LINEAR;
|
||
break;
|
||
|
||
default:
|
||
ERR("Unhandled texture min %d !\n",Value);
|
||
}
|
||
|
||
IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_MIPFILTER,
|
||
tex_mip);
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_MINFILTER,
|
||
tex_min);
|
||
break;
|
||
}
|
||
|
||
case D3DRENDERSTATE_TEXTUREADDRESS:
|
||
IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_ADDRESSV,
|
||
Value);
|
||
/* Drop through */
|
||
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_ADDRESSU,
|
||
Value);
|
||
break;
|
||
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
0, WINED3DSAMP_ADDRESSV,
|
||
Value);
|
||
break;
|
||
|
||
case D3DRENDERSTATE_TEXTUREMAPBLEND:
|
||
{
|
||
/* Old texture combine setup style, superseded by texture stage states
|
||
* in D3D7. It is safe for us to wrap it to texture stage states.
|
||
*/
|
||
switch ( (D3DTEXTUREBLEND) Value)
|
||
{
|
||
case D3DTBLEND_MODULATE:
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
|
||
break;
|
||
|
||
case D3DTBLEND_MODULATEALPHA:
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
|
||
break;
|
||
|
||
case D3DTBLEND_DECAL:
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
|
||
break;
|
||
|
||
case D3DTBLEND_DECALALPHA:
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
|
||
IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
|
||
break;
|
||
|
||
default:
|
||
ERR("Unhandled texture environment %d !\n",Value);
|
||
}
|
||
hr = D3D_OK;
|
||
break;
|
||
}
|
||
|
||
default:
|
||
|
||
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
|
||
|
||
hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
|
||
RenderStateType,
|
||
Value);
|
||
break;
|
||
}
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
|
||
D3DRENDERSTATETYPE RenderStateType,
|
||
DWORD Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
|
||
return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
RenderStateType,
|
||
Value);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
|
||
D3DRENDERSTATETYPE RenderStateType,
|
||
DWORD Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
|
||
return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
RenderStateType,
|
||
Value);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* Direct3DDevice3::SetLightState
|
||
*
|
||
* Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
|
||
* light states are forwarded to Direct3DDevice7 render states
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* LightStateType: The light state to change
|
||
* Value: The value to assign to that light state
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if the parameters were incorrect
|
||
* Also check IDirect3DDevice7::SetRenderState
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
|
||
D3DLIGHTSTATETYPE LightStateType,
|
||
DWORD Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT hr;
|
||
|
||
TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
|
||
|
||
if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
|
||
{
|
||
TRACE("Unexpected Light State Type\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
|
||
{
|
||
IDirect3DMaterialImpl *mat;
|
||
|
||
if(Value == 0) mat = NULL;
|
||
else if(Value > This->numHandles)
|
||
{
|
||
ERR("Material handle out of range(%d)\n", Value);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
else if(This->Handles[Value - 1].type != DDrawHandle_Material)
|
||
{
|
||
ERR("Invalid handle %d\n", Value);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
else
|
||
{
|
||
mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
|
||
}
|
||
|
||
if (mat != NULL)
|
||
{
|
||
TRACE(" activating material %p.\n", mat);
|
||
mat->activate(mat);
|
||
}
|
||
else
|
||
{
|
||
FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
|
||
}
|
||
This->material = Value;
|
||
}
|
||
else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
|
||
{
|
||
switch (Value)
|
||
{
|
||
case D3DCOLOR_MONO:
|
||
ERR("DDCOLOR_MONO should not happen!\n");
|
||
break;
|
||
case D3DCOLOR_RGB:
|
||
/* We are already in this mode */
|
||
TRACE("Setting color model to RGB (no-op).\n");
|
||
break;
|
||
default:
|
||
ERR("Unknown color model!\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
D3DRENDERSTATETYPE rs;
|
||
switch (LightStateType)
|
||
{
|
||
case D3DLIGHTSTATE_AMBIENT: /* 2 */
|
||
rs = D3DRENDERSTATE_AMBIENT;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGMODE: /* 4 */
|
||
rs = D3DRENDERSTATE_FOGVERTEXMODE;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGSTART: /* 5 */
|
||
rs = D3DRENDERSTATE_FOGSTART;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGEND: /* 6 */
|
||
rs = D3DRENDERSTATE_FOGEND;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
|
||
rs = D3DRENDERSTATE_FOGDENSITY;
|
||
break;
|
||
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
|
||
rs = D3DRENDERSTATE_COLORVERTEX;
|
||
break;
|
||
default:
|
||
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
hr = IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
rs,
|
||
Value);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
|
||
D3DLIGHTSTATETYPE LightStateType,
|
||
DWORD Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
|
||
return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
LightStateType,
|
||
Value);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice3::GetLightState
|
||
*
|
||
* Returns the current setting of a light state. The state is read from
|
||
* the Direct3DDevice7 render state.
|
||
*
|
||
* Version 2 and 3
|
||
*
|
||
* Params:
|
||
* LightStateType: The light state to return
|
||
* Value: The address to store the light state setting at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDDERR_INVALIDPARAMS if the parameters were incorrect
|
||
* Also see IDirect3DDevice7::GetRenderState
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
|
||
D3DLIGHTSTATETYPE LightStateType,
|
||
DWORD *Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT hr;
|
||
|
||
TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
|
||
|
||
if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
|
||
{
|
||
TRACE("Unexpected Light State Type\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
if(!Value)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
|
||
{
|
||
*Value = This->material;
|
||
}
|
||
else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
|
||
{
|
||
*Value = D3DCOLOR_RGB;
|
||
}
|
||
else
|
||
{
|
||
D3DRENDERSTATETYPE rs;
|
||
switch (LightStateType)
|
||
{
|
||
case D3DLIGHTSTATE_AMBIENT: /* 2 */
|
||
rs = D3DRENDERSTATE_AMBIENT;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGMODE: /* 4 */
|
||
rs = D3DRENDERSTATE_FOGVERTEXMODE;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGSTART: /* 5 */
|
||
rs = D3DRENDERSTATE_FOGSTART;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGEND: /* 6 */
|
||
rs = D3DRENDERSTATE_FOGEND;
|
||
break;
|
||
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
|
||
rs = D3DRENDERSTATE_FOGDENSITY;
|
||
break;
|
||
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
|
||
rs = D3DRENDERSTATE_COLORVERTEX;
|
||
break;
|
||
default:
|
||
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
hr = IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
rs,
|
||
Value);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
|
||
D3DLIGHTSTATETYPE LightStateType,
|
||
DWORD *Value)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
|
||
return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
|
||
LightStateType,
|
||
Value);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetTransform
|
||
*
|
||
* Assigns a D3DMATRIX to a transform type. The transform types are defined
|
||
* in include/d3dtypes.h.
|
||
* The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
|
||
* (=255) for wined3d, because the 1 transform state was removed in d3d8
|
||
* and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* TransformStateType: transform state to set
|
||
* Matrix: Matrix to assign to the state
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Matrix == NULL
|
||
* For details see IWineD3DDevice::SetTransform
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *Matrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
D3DTRANSFORMSTATETYPE type = TransformStateType;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
|
||
|
||
switch(TransformStateType)
|
||
{
|
||
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
|
||
case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
|
||
case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
|
||
case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
|
||
default: type = TransformStateType;
|
||
}
|
||
|
||
if(!Matrix)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
|
||
type,
|
||
(WINED3DMATRIX*) Matrix);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetTransform
|
||
*
|
||
* Returns the matrix assigned to a transform state
|
||
* D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
|
||
* SetTransform
|
||
*
|
||
* Params:
|
||
* TransformStateType: State to read the matrix from
|
||
* Matrix: Address to store the matrix at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Matrix == NULL
|
||
* For details, see IWineD3DDevice::GetTransform
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *Matrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
D3DTRANSFORMSTATETYPE type = TransformStateType;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
|
||
|
||
switch(TransformStateType)
|
||
{
|
||
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
|
||
case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
|
||
case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
|
||
case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
|
||
default: type = TransformStateType;
|
||
}
|
||
|
||
if(!Matrix)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::MultiplyTransform
|
||
*
|
||
* Multiplies the already-set transform matrix of a transform state
|
||
* with another matrix. For the world matrix, see SetTransform
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* TransformStateType: Transform state to multiply
|
||
* D3DMatrix Matrix to multiply with.
|
||
*
|
||
* Returns
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if D3DMatrix is NULL
|
||
* For details, see IWineD3DDevice::MultiplyTransform
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
D3DTRANSFORMSTATETYPE type;
|
||
TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
|
||
|
||
switch(TransformStateType)
|
||
{
|
||
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
|
||
case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
|
||
case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
|
||
case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
|
||
default: type = TransformStateType;
|
||
}
|
||
|
||
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
|
||
type,
|
||
(WINED3DMATRIX*) D3DMatrix);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
|
||
D3DTRANSFORMSTATETYPE TransformStateType,
|
||
D3DMATRIX *D3DMatrix)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
|
||
return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
TransformStateType,
|
||
D3DMatrix);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DrawPrimitive
|
||
*
|
||
* Draws primitives based on vertices in an application-provided pointer
|
||
*
|
||
* Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
|
||
* an FVF format for D3D7
|
||
*
|
||
* Params:
|
||
* PrimitiveType: The type of the primitives to draw
|
||
* Vertex type: Flexible vertex format vertex description
|
||
* Vertices: Pointer to the vertex array
|
||
* VertexCount: The number of vertices to draw
|
||
* Flags: As usual a few flags
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Vertices is NULL
|
||
* For details, see IWineD3DDevice::DrawPrimitiveUP
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
UINT PrimitiveCount, stride;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
|
||
|
||
if(!Vertices)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Get the vertex count */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = VertexCount;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = VertexCount / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = VertexCount - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = VertexCount / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = VertexCount - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = VertexCount - 2;
|
||
break;
|
||
|
||
default:
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* Get the stride */
|
||
stride = get_flexible_vertex_size(VertexType);
|
||
|
||
/* Set the FVF */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
|
||
IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
|
||
if(hr != D3D_OK)
|
||
{
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* This method translates to the user pointer draw of WineD3D */
|
||
hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
PrimitiveCount,
|
||
Vertices,
|
||
stride);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
|
||
return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
VertexType,
|
||
Vertices,
|
||
VertexCount,
|
||
Flags);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
D3DVERTEXTYPE VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
DWORD FVF;
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
|
||
|
||
switch(VertexType)
|
||
{
|
||
case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
|
||
case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
|
||
case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
|
||
default:
|
||
ERR("Unexpected vertex type %d\n", VertexType);
|
||
return DDERR_INVALIDPARAMS; /* Should never happen */
|
||
}
|
||
|
||
return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
FVF,
|
||
Vertices,
|
||
VertexCount,
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DrawIndexedPrimitive
|
||
*
|
||
* Draws vertices from an application-provided pointer, based on the index
|
||
* numbers in a WORD array.
|
||
*
|
||
* Version 2, 3 and 7. The version 7 thunk translates the vertex type into
|
||
* an FVF format for D3D7
|
||
*
|
||
* Params:
|
||
* PrimitiveType: The primitive type to draw
|
||
* VertexType: The FVF vertex description
|
||
* Vertices: Pointer to the vertex array
|
||
* VertexCount: ?
|
||
* Indices: Pointer to the index array
|
||
* IndexCount: Number of indices = Number of vertices to draw
|
||
* Flags: As usual, some flags
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Vertices or Indices is NULL
|
||
* For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
UINT PrimitiveCount = 0;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
|
||
|
||
/* Get the primitive number */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = IndexCount;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = IndexCount / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = IndexCount - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = IndexCount / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
default:
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* Set the D3DDevice's FVF */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
|
||
IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
|
||
if(FAILED(hr))
|
||
{
|
||
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
0 /* MinVertexIndex */,
|
||
VertexCount /* UINT NumVertexIndex */,
|
||
PrimitiveCount,
|
||
Indices,
|
||
WINED3DFMT_INDEX16,
|
||
Vertices,
|
||
get_flexible_vertex_size(VertexType));
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
|
||
return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
VertexType,
|
||
Vertices,
|
||
VertexCount,
|
||
Indices,
|
||
IndexCount,
|
||
Flags);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
D3DVERTEXTYPE VertexType,
|
||
void *Vertices,
|
||
DWORD VertexCount,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
DWORD FVF;
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
|
||
|
||
switch(VertexType)
|
||
{
|
||
case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
|
||
case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
|
||
case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
|
||
default:
|
||
ERR("Unexpected vertex type %d\n", VertexType);
|
||
return DDERR_INVALIDPARAMS; /* Should never happen */
|
||
}
|
||
|
||
return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
FVF,
|
||
Vertices,
|
||
VertexCount,
|
||
Indices,
|
||
IndexCount,
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetClipStatus
|
||
*
|
||
* Sets the clip status. This defines things as clipping conditions and
|
||
* the extents of the clipping region.
|
||
*
|
||
* Version 2, 3 and 7
|
||
*
|
||
* Params:
|
||
* ClipStatus:
|
||
*
|
||
* Returns:
|
||
* D3D_OK because it's a stub
|
||
* (DDERR_INVALIDPARAMS if ClipStatus == NULL)
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
|
||
|
||
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
|
||
* Perhaps this needs a new data type and an additional IWineD3DDevice method
|
||
*/
|
||
/* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
|
||
return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ClipStatus);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
|
||
return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ClipStatus);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetClipStatus
|
||
*
|
||
* Returns the clip status
|
||
*
|
||
* Params:
|
||
* ClipStatus: Address to write the clip status to
|
||
*
|
||
* Returns:
|
||
* D3D_OK because it's a stub
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
|
||
|
||
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
|
||
/* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
|
||
return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ClipStatus);
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
|
||
D3DCLIPSTATUS *ClipStatus)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
|
||
return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
ClipStatus);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::DrawPrimitiveStrided
|
||
*
|
||
* Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* PrimitiveType: The primitive type to draw
|
||
* VertexType: The FVF description of the vertices to draw (for the stride??)
|
||
* D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
|
||
* the vertex data locations
|
||
* VertexCount: The number of vertices to draw
|
||
* Flags: Some flags
|
||
*
|
||
* Returns:
|
||
* D3D_OK, because it's a stub
|
||
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
|
||
* (For details, see IWineD3DDevice::DrawPrimitiveStrided)
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
|
||
DWORD VertexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
WineDirect3DVertexStridedData WineD3DStrided;
|
||
int i;
|
||
UINT PrimitiveCount;
|
||
HRESULT hr;
|
||
|
||
TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
||
|
||
memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
|
||
/* Get the strided data right. the wined3d structure is a bit bigger
|
||
* Watch out: The contents of the strided data are determined by the fvf,
|
||
* not by the members set in D3DDrawPrimStrideData. So it's valid
|
||
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
|
||
* not set in the fvf.
|
||
*/
|
||
if(VertexType & D3DFVF_POSITION_MASK)
|
||
{
|
||
WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
|
||
WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
|
||
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
|
||
if (VertexType & D3DFVF_XYZRHW)
|
||
{
|
||
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
|
||
WineD3DStrided.u.s.position_transformed = TRUE;
|
||
} else
|
||
WineD3DStrided.u.s.position_transformed = FALSE;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_NORMAL)
|
||
{
|
||
WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
|
||
WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
|
||
WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_DIFFUSE)
|
||
{
|
||
WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
|
||
WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
|
||
WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_SPECULAR)
|
||
{
|
||
WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
|
||
WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
|
||
WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
|
||
}
|
||
|
||
for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
|
||
{
|
||
WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
|
||
WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
|
||
switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
|
||
{
|
||
case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
|
||
case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
|
||
case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
|
||
case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
|
||
default: ERR("Unexpected texture coordinate size %d\n",
|
||
GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
|
||
}
|
||
}
|
||
|
||
/* Get the primitive count */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = VertexCount;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = VertexCount / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = VertexCount - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = VertexCount / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = VertexCount - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = VertexCount - 2;
|
||
break;
|
||
|
||
default: return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* WineD3D doesn't need the FVF here */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
PrimitiveCount,
|
||
&WineD3DStrided);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
|
||
DWORD VertexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
||
return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
VertexType,
|
||
D3DDrawPrimStrideData,
|
||
VertexCount,
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DrawIndexedPrimitiveStrided
|
||
*
|
||
* Draws primitives specified by strided data locations based on indices
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* PrimitiveType:
|
||
*
|
||
* Returns:
|
||
* D3D_OK, because it's a stub
|
||
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
|
||
* (DDERR_INVALIDPARAMS if Indices is NULL)
|
||
* (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
|
||
DWORD VertexCount,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
WineDirect3DVertexStridedData WineD3DStrided;
|
||
int i;
|
||
UINT PrimitiveCount;
|
||
HRESULT hr;
|
||
|
||
TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
||
|
||
memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
|
||
/* Get the strided data right. the wined3d structure is a bit bigger
|
||
* Watch out: The contents of the strided data are determined by the fvf,
|
||
* not by the members set in D3DDrawPrimStrideData. So it's valid
|
||
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
|
||
* not set in the fvf.
|
||
*/
|
||
if(VertexType & D3DFVF_POSITION_MASK)
|
||
{
|
||
WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
|
||
WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
|
||
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
|
||
if (VertexType & D3DFVF_XYZRHW)
|
||
{
|
||
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
|
||
WineD3DStrided.u.s.position_transformed = TRUE;
|
||
} else
|
||
WineD3DStrided.u.s.position_transformed = FALSE;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_NORMAL)
|
||
{
|
||
WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
|
||
WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
|
||
WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_DIFFUSE)
|
||
{
|
||
WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
|
||
WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
|
||
WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
|
||
}
|
||
|
||
if(VertexType & D3DFVF_SPECULAR)
|
||
{
|
||
WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
|
||
WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
|
||
WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
|
||
}
|
||
|
||
for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
|
||
{
|
||
WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
|
||
WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
|
||
switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
|
||
{
|
||
case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
|
||
case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
|
||
case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
|
||
case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
|
||
default: ERR("Unexpected texture coordinate size %d\n",
|
||
GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
|
||
}
|
||
}
|
||
|
||
/* Get the primitive count */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = IndexCount;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = IndexCount / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = IndexCount - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = IndexCount / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
default: return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* WineD3D doesn't need the FVF here */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
PrimitiveCount,
|
||
&WineD3DStrided,
|
||
VertexCount,
|
||
Indices,
|
||
WINED3DFMT_INDEX16);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
DWORD VertexType,
|
||
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
|
||
DWORD VertexCount,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
||
return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
VertexType,
|
||
D3DDrawPrimStrideData,
|
||
VertexCount,
|
||
Indices,
|
||
IndexCount,
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DrawPrimitiveVB
|
||
*
|
||
* Draws primitives from a vertex buffer to the screen.
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* PrimitiveType: Type of primitive to be rendered.
|
||
* D3DVertexBuf: Source Vertex Buffer
|
||
* StartVertex: Index of the first vertex from the buffer to be rendered
|
||
* NumVertices: Number of vertices to be rendered
|
||
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
|
||
*
|
||
* Return values
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
IDirect3DVertexBuffer7 *D3DVertexBuf,
|
||
DWORD StartVertex,
|
||
DWORD NumVertices,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
|
||
UINT PrimitiveCount;
|
||
HRESULT hr;
|
||
DWORD stride;
|
||
WINED3DVERTEXBUFFER_DESC Desc;
|
||
|
||
TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
|
||
|
||
/* Sanity checks */
|
||
if(!vb)
|
||
{
|
||
ERR("(%p) No Vertex buffer specified\n", This);
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* Get the primitive count */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = NumVertices;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = NumVertices / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = NumVertices - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = NumVertices / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = NumVertices - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = NumVertices - 2;
|
||
break;
|
||
|
||
default:
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
/* Get the FVF of the vertex buffer, and its stride */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
|
||
&Desc);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
stride = get_flexible_vertex_size(Desc.FVF);
|
||
|
||
hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
|
||
vb->wineD3DVertexDeclaration);
|
||
if(FAILED(hr))
|
||
{
|
||
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* Set the vertex stream source */
|
||
hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
|
||
0 /* StreamNumber */,
|
||
vb->wineD3DVertexBuffer,
|
||
0 /* StartVertex - we pass this to DrawPrimitive */,
|
||
stride);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* Now draw the primitives */
|
||
hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
StartVertex,
|
||
PrimitiveCount);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
IDirect3DVertexBuffer *D3DVertexBuf,
|
||
DWORD StartVertex,
|
||
DWORD NumVertices,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
|
||
return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
|
||
StartVertex,
|
||
NumVertices,
|
||
Flags);
|
||
}
|
||
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DrawIndexedPrimitiveVB
|
||
*
|
||
* Draws primitives from a vertex buffer to the screen
|
||
*
|
||
* Params:
|
||
* PrimitiveType: Type of primitive to be rendered.
|
||
* D3DVertexBuf: Source Vertex Buffer
|
||
* StartVertex: Index of the first vertex from the buffer to be rendered
|
||
* NumVertices: Number of vertices to be rendered
|
||
* Indices: Array of DWORDs used to index into the Vertices
|
||
* IndexCount: Number of indices in Indices
|
||
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
|
||
*
|
||
* Return values
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
IDirect3DVertexBuffer7 *D3DVertexBuf,
|
||
DWORD StartVertex,
|
||
DWORD NumVertices,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
|
||
DWORD stride;
|
||
UINT PrimitiveCount;
|
||
WORD *LockedIndices;
|
||
HRESULT hr;
|
||
WINED3DVERTEXBUFFER_DESC Desc;
|
||
|
||
TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
|
||
|
||
/* Steps:
|
||
* 1) Calculate some things: Vertex count -> Primitive count, stride, ...
|
||
* 2) Upload the Indices to the index buffer
|
||
* 3) Set the index source
|
||
* 4) Set the Vertex Buffer as the Stream source
|
||
* 5) Call IWineD3DDevice::DrawIndexedPrimitive
|
||
*/
|
||
|
||
/* Get the primitive count */
|
||
switch(PrimitiveType)
|
||
{
|
||
case D3DPT_POINTLIST:
|
||
PrimitiveCount = IndexCount;
|
||
break;
|
||
|
||
case D3DPT_LINELIST:
|
||
PrimitiveCount = IndexCount / 2;
|
||
break;
|
||
|
||
case D3DPT_LINESTRIP:
|
||
PrimitiveCount = IndexCount - 1;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLELIST:
|
||
PrimitiveCount = IndexCount / 3;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLESTRIP:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
case D3DPT_TRIANGLEFAN:
|
||
PrimitiveCount = IndexCount - 2;
|
||
break;
|
||
|
||
default: return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Get the FVF of the vertex buffer, and its stride */
|
||
hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
|
||
&Desc);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
stride = get_flexible_vertex_size(Desc.FVF);
|
||
TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
|
||
|
||
hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
|
||
vb->wineD3DVertexDeclaration);
|
||
if(FAILED(hr))
|
||
{
|
||
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* copy the index stream into the index buffer.
|
||
* A new IWineD3DDevice method could be created
|
||
* which takes an user pointer containing the indices
|
||
* or a SetData-Method for the index buffer, which
|
||
* overrides the index buffer data with our pointer.
|
||
*/
|
||
hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
|
||
0 /* OffSetToLock */,
|
||
IndexCount * sizeof(WORD),
|
||
(BYTE **) &LockedIndices,
|
||
0 /* Flags */);
|
||
assert(IndexCount < 0x100000);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
|
||
hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* Set the index stream */
|
||
IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
|
||
hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer);
|
||
|
||
/* Set the vertex stream source */
|
||
hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
|
||
0 /* StreamNumber */,
|
||
vb->wineD3DVertexBuffer,
|
||
0 /* offset, we pass this to DrawIndexedPrimitive */,
|
||
stride);
|
||
if(hr != D3D_OK)
|
||
{
|
||
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
|
||
hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
|
||
PrimitiveType,
|
||
0 /* minIndex */,
|
||
NumVertices,
|
||
0 /* StartIndex */,
|
||
PrimitiveCount);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
|
||
D3DPRIMITIVETYPE PrimitiveType,
|
||
IDirect3DVertexBuffer *D3DVertexBuf,
|
||
WORD *Indices,
|
||
DWORD IndexCount,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
|
||
|
||
return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
PrimitiveType,
|
||
ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
|
||
0,
|
||
IndexCount,
|
||
Indices,
|
||
IndexCount,
|
||
Flags);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::ComputeSphereVisibility
|
||
*
|
||
* Calculates the visibility of spheres in the current viewport. The spheres
|
||
* are passed in the Centers and Radii arrays, the results are passed back
|
||
* in the ReturnValues array. Return values are either completely visible,
|
||
* partially visible or completely invisible.
|
||
* The return value consist of a combination of D3DCLIP_* flags, or it's
|
||
* 0 if the sphere is completely visible(according to the SDK, not checked)
|
||
*
|
||
* Sounds like an overdose of math ;)
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* Centers: Array containing the sphere centers
|
||
* Radii: Array containing the sphere radii
|
||
* NumSpheres: The number of centers and radii in the arrays
|
||
* Flags: Some flags
|
||
* ReturnValues: Array to write the results to
|
||
*
|
||
* Returns:
|
||
* D3D_OK because it's a stub
|
||
* (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
|
||
* (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
|
||
* is singular)
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
|
||
D3DVECTOR *Centers,
|
||
D3DVALUE *Radii,
|
||
DWORD NumSpheres,
|
||
DWORD Flags,
|
||
DWORD *ReturnValues)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
|
||
|
||
/* the DirectX 7 sdk says that the visibility is computed by
|
||
* back-transforming the viewing frustum to model space
|
||
* using the inverse of the combined world, view and projection
|
||
* matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
|
||
* is returned.
|
||
*
|
||
* Basic implementation idea:
|
||
* 1) Check if the center is in the viewing frustum
|
||
* 2) Cut the sphere with the planes of the viewing
|
||
* frustum
|
||
*
|
||
* ->Center inside the frustum, no intersections:
|
||
* Fully visible
|
||
* ->Center outside the frustum, no intersections:
|
||
* Not visible
|
||
* ->Some intersections: Partially visible
|
||
*
|
||
* Implement this call in WineD3D. Either implement the
|
||
* matrix and vector stuff in WineD3D, or use some external
|
||
* math library.
|
||
*/
|
||
|
||
return D3D_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
|
||
D3DVECTOR *Centers,
|
||
D3DVALUE *Radii,
|
||
DWORD NumSpheres,
|
||
DWORD Flags,
|
||
DWORD *ReturnValues)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
|
||
return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Centers,
|
||
Radii,
|
||
NumSpheres,
|
||
Flags,
|
||
ReturnValues);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetTexture
|
||
*
|
||
* Returns the texture interface handle assigned to a texture stage.
|
||
* The returned texture is AddRefed. This is taken from old ddraw,
|
||
* not checked in Windows.
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* Stage: Texture stage to read the texture from
|
||
* Texture: Address to store the interface pointer at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Texture is NULL
|
||
* For details, see IWineD3DDevice::GetTexture
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
|
||
DWORD Stage,
|
||
IDirectDrawSurface7 **Texture)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IWineD3DBaseTexture *Surf;
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
|
||
|
||
if(!Texture)
|
||
{
|
||
TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
|
||
if( (hr != D3D_OK) || (!Surf) )
|
||
{
|
||
*Texture = NULL;
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/* GetParent AddRef()s, which is perfectly OK.
|
||
* We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
|
||
*/
|
||
hr = IWineD3DBaseTexture_GetParent(Surf,
|
||
(IUnknown **) Texture);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
|
||
DWORD Stage,
|
||
IDirect3DTexture2 **Texture2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
HRESULT ret;
|
||
IDirectDrawSurface7 *ret_val;
|
||
|
||
TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
|
||
ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Stage,
|
||
&ret_val);
|
||
|
||
*Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
|
||
|
||
TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
|
||
|
||
return ret;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetTexture
|
||
*
|
||
* Assigns a texture to a texture stage. Is the texture AddRef-ed?
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* Stage: The stage to assign the texture to
|
||
* Texture: Interface pointer to the texture surface
|
||
*
|
||
* Returns
|
||
* D3D_OK on success
|
||
* For details, see IWineD3DDevice::SetTexture
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
|
||
DWORD Stage,
|
||
IDirectDrawSurface7 *Texture)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
|
||
|
||
/* Texture may be NULL here */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
|
||
Stage,
|
||
surf ? surf->wineD3DTexture : NULL);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
|
||
DWORD Stage,
|
||
IDirect3DTexture2 *Texture2)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
|
||
TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
|
||
return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Stage,
|
||
ICOM_INTERFACE(tex, IDirectDrawSurface7));
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetTextureStageState
|
||
*
|
||
* Retrieves a state from a texture stage.
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* Stage: The stage to retrieve the state from
|
||
* TexStageStateType: The state type to retrieve
|
||
* State: Address to store the state's value at
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if State is NULL
|
||
* For details, see IWineD3DDevice::GetTextureStageState
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
|
||
DWORD Stage,
|
||
D3DTEXTURESTAGESTATETYPE TexStageStateType,
|
||
DWORD *State)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
|
||
|
||
if(!State)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
switch(TexStageStateType)
|
||
{
|
||
/* Mipfilter is a sampler state with different values */
|
||
case D3DTSS_MIPFILTER:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE value;
|
||
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MIPFILTER,
|
||
&value);
|
||
switch(value)
|
||
{
|
||
case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
|
||
case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
|
||
case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
|
||
default:
|
||
ERR("Unexpected mipfilter value %d\n", value);
|
||
*State = D3DTFP_NONE;
|
||
}
|
||
break;
|
||
}
|
||
|
||
/* Minfilter is a sampler state too, equal values */
|
||
case D3DTSS_MINFILTER:
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MINFILTER,
|
||
State);
|
||
break;
|
||
|
||
/* Magfilter has slightly different values */
|
||
case D3DTSS_MAGFILTER:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE wined3dfilter;
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MAGFILTER,
|
||
&wined3dfilter);
|
||
switch(wined3dfilter)
|
||
{
|
||
case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
|
||
case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
|
||
case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
|
||
case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
|
||
case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
|
||
default:
|
||
ERR("Unexpected wined3d mag filter value %d\n", wined3dfilter);
|
||
*State = D3DTFG_POINT;
|
||
}
|
||
break;
|
||
}
|
||
|
||
case D3DTSS_ADDRESS:
|
||
case D3DTSS_ADDRESSU:
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_ADDRESSU,
|
||
State);
|
||
break;
|
||
case D3DTSS_ADDRESSV:
|
||
hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_ADDRESSV,
|
||
State);
|
||
break;
|
||
default:
|
||
hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
|
||
Stage,
|
||
TexStageStateType,
|
||
State);
|
||
break;
|
||
}
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
|
||
DWORD Stage,
|
||
D3DTEXTURESTAGESTATETYPE TexStageStateType,
|
||
DWORD *State)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
|
||
return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Stage,
|
||
TexStageStateType,
|
||
State);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetTextureStageState
|
||
*
|
||
* Sets a texture stage state. Some stage types need to be handled specially,
|
||
* because they do not exist in WineD3D and were moved to another place
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* Stage: The stage to modify
|
||
* TexStageStateType: The state to change
|
||
* State: The new value for the state
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* For details, see IWineD3DDevice::SetTextureStageState
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
|
||
DWORD Stage,
|
||
D3DTEXTURESTAGESTATETYPE TexStageStateType,
|
||
DWORD State)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
switch(TexStageStateType)
|
||
{
|
||
/* Mipfilter is a sampler state with different values */
|
||
case D3DTSS_MIPFILTER:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE value;
|
||
switch(State)
|
||
{
|
||
case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
|
||
case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
|
||
case 0: /* Unchecked */
|
||
case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
|
||
default:
|
||
ERR("Unexpected mipfilter value %d\n", State);
|
||
value = WINED3DTEXF_NONE;
|
||
}
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MIPFILTER,
|
||
value);
|
||
break;
|
||
}
|
||
|
||
/* Minfilter is a sampler state too, equal values */
|
||
case D3DTSS_MINFILTER:
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MINFILTER,
|
||
State);
|
||
break;
|
||
|
||
/* Magfilter has slightly different values */
|
||
case D3DTSS_MAGFILTER:
|
||
{
|
||
WINED3DTEXTUREFILTERTYPE wined3dfilter;
|
||
switch((D3DTEXTUREMAGFILTER) State)
|
||
{
|
||
case D3DTFG_POINT: wined3dfilter = WINED3DTEXF_POINT; break;
|
||
case D3DTFG_LINEAR: wined3dfilter = WINED3DTEXF_LINEAR; break;
|
||
case D3DTFG_FLATCUBIC: wined3dfilter = WINED3DTEXF_FLATCUBIC; break;
|
||
case D3DTFG_GAUSSIANCUBIC: wined3dfilter = WINED3DTEXF_GAUSSIANCUBIC; break;
|
||
case D3DTFG_ANISOTROPIC: wined3dfilter = WINED3DTEXF_ANISOTROPIC; break;
|
||
default:
|
||
ERR("Unexpected d3d7 mag filter type %d\n", State);
|
||
wined3dfilter = WINED3DTEXF_POINT;
|
||
}
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_MAGFILTER,
|
||
wined3dfilter);
|
||
break;
|
||
}
|
||
|
||
case D3DTSS_ADDRESS:
|
||
IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_ADDRESSV,
|
||
State);
|
||
/* Drop through */
|
||
case D3DTSS_ADDRESSU:
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_ADDRESSU,
|
||
State);
|
||
break;
|
||
|
||
case D3DTSS_ADDRESSV:
|
||
hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
|
||
Stage,
|
||
WINED3DSAMP_ADDRESSV,
|
||
State);
|
||
break;
|
||
|
||
default:
|
||
hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
|
||
Stage,
|
||
TexStageStateType,
|
||
State);
|
||
break;
|
||
}
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
|
||
DWORD Stage,
|
||
D3DTEXTURESTAGESTATETYPE TexStageStateType,
|
||
DWORD State)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
|
||
return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Stage,
|
||
TexStageStateType,
|
||
State);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::ValidateDevice
|
||
*
|
||
* SDK: "Reports the device's ability to render the currently set
|
||
* texture-blending operations in a single pass". Whatever that means
|
||
* exactly...
|
||
*
|
||
* Version 3 and 7
|
||
*
|
||
* Params:
|
||
* NumPasses: Address to write the number of necessary passes for the
|
||
* desired effect to.
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* See IWineD3DDevice::ValidateDevice for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
|
||
DWORD *NumPasses)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p): Relay\n", This, NumPasses);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
|
||
DWORD *Passes)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
|
||
TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
|
||
return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||
Passes);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::Clear
|
||
*
|
||
* Fills the render target, the z buffer and the stencil buffer with a
|
||
* clear color / value
|
||
*
|
||
* Version 7 only
|
||
*
|
||
* Params:
|
||
* Count: Number of rectangles in Rects must be 0 if Rects is NULL
|
||
* Rects: Rectangles to clear. If NULL, the whole surface is cleared
|
||
* Flags: Some flags, as usual
|
||
* Color: Clear color for the render target
|
||
* Z: Clear value for the Z buffer
|
||
* Stencil: Clear value to store in each stencil buffer entry
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* For details, see IWineD3DDevice::Clear
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
|
||
DWORD Count,
|
||
D3DRECT *Rects,
|
||
DWORD Flags,
|
||
D3DCOLOR Color,
|
||
D3DVALUE Z,
|
||
DWORD Stencil)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
|
||
|
||
/* Note; D3DRECT is compatible with WINED3DRECT */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetViewport
|
||
*
|
||
* Sets the current viewport.
|
||
*
|
||
* Version 7 only, but IDirect3DViewport uses this call for older
|
||
* versions
|
||
*
|
||
* Params:
|
||
* Data: The new viewport to set
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Data is NULL
|
||
* For more details, see IWineDDDevice::SetViewport
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
|
||
D3DVIEWPORT7 *Data)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p) Relay!\n", This, Data);
|
||
|
||
if(!Data)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
|
||
(WINED3DVIEWPORT*) Data);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice::GetViewport
|
||
*
|
||
* Returns the current viewport
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Data: D3D7Viewport structure to write the viewport information to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Data is NULL
|
||
* For more details, see IWineD3DDevice::GetViewport
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
|
||
D3DVIEWPORT7 *Data)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p) Relay!\n", This, Data);
|
||
|
||
if(!Data)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
|
||
(WINED3DVIEWPORT*) Data);
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetMaterial
|
||
*
|
||
* Sets the Material
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Mat: The material to set
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Mat is NULL.
|
||
* For more details, see IWineD3DDevice::SetMaterial
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
|
||
D3DMATERIAL7 *Mat)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p): Relay!\n", This, Mat);
|
||
|
||
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
|
||
(WINED3DMATERIAL*) Mat);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetMaterial
|
||
*
|
||
* Returns the current material
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Mat: D3DMATERIAL7 structure to write the material parameters to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Mat is NULL
|
||
* For more details, see IWineD3DDevice::GetMaterial
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
|
||
D3DMATERIAL7 *Mat)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p): Relay!\n", This, Mat);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
|
||
hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
|
||
(WINED3DMATERIAL*) Mat);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetLight
|
||
*
|
||
* Assigns a light to a light index, but doesn't activate it yet.
|
||
*
|
||
* Version 7, IDirect3DLight uses this method for older versions
|
||
*
|
||
* Params:
|
||
* LightIndex: The index of the new light
|
||
* Light: A D3DLIGHT7 structure describing the light
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* For more details, see IWineD3DDevice::SetLight
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
|
||
DWORD LightIndex,
|
||
D3DLIGHT7 *Light)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
|
||
hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
|
||
LightIndex,
|
||
(WINED3DLIGHT*) Light);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetLight
|
||
*
|
||
* Returns the light assigned to a light index
|
||
*
|
||
* Params:
|
||
* Light: Structure to write the light information to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Light is NULL
|
||
* For details, see IWineD3DDevice::GetLight
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
|
||
DWORD LightIndex,
|
||
D3DLIGHT7 *Light)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT rc;
|
||
TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
|
||
rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
|
||
LightIndex,
|
||
(WINED3DLIGHT*) Light);
|
||
|
||
/* Translate the result. WineD3D returns other values than D3D7 */
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(rc);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::BeginStateBlock
|
||
*
|
||
* Begins recording to a stateblock
|
||
*
|
||
* Version 7
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* For details see IWineD3DDevice::BeginStateBlock
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(): Relay!\n", This);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::EndStateBlock
|
||
*
|
||
* Stops recording to a state block and returns the created stateblock
|
||
* handle.
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* BlockHandle: Address to store the stateblock's handle to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if BlockHandle is NULL
|
||
* See IWineD3DDevice::EndStateBlock for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
|
||
DWORD *BlockHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
|
||
|
||
if(!BlockHandle)
|
||
{
|
||
WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
*BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
|
||
if(!*BlockHandle)
|
||
{
|
||
ERR("Cannot get a handle number for the stateblock\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
|
||
hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
|
||
(IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::PreLoad
|
||
*
|
||
* Allows the app to signal that a texture will be used soon, to allow
|
||
* the Direct3DDevice to load it to the video card in the meantime.
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Texture: The texture to preload
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Texture is NULL
|
||
* See IWineD3DSurface::PreLoad for details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
|
||
IDirectDrawSurface7 *Texture)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
|
||
|
||
TRACE("(%p)->(%p): Relay!\n", This, surf);
|
||
|
||
if(!Texture)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
IWineD3DSurface_PreLoad(surf->WineD3DSurface);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::ApplyStateBlock
|
||
*
|
||
* Activates the state stored in a state block handle.
|
||
*
|
||
* Params:
|
||
* BlockHandle: The stateblock handle to activate
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
|
||
DWORD BlockHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(!BlockHandle || BlockHandle > This->numHandles)
|
||
{
|
||
WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
|
||
{
|
||
WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
|
||
hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::CaptureStateBlock
|
||
*
|
||
* Updates a stateblock's values to the values currently set for the device
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* BlockHandle: Stateblock to update
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
|
||
* See IWineD3DDevice::CaptureStateBlock for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
|
||
DWORD BlockHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(BlockHandle == 0 || BlockHandle > This->numHandles)
|
||
{
|
||
WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
|
||
{
|
||
WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
|
||
hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::DeleteStateBlock
|
||
*
|
||
* Deletes a stateblock handle. This means releasing the WineD3DStateBlock
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* BlockHandle: Stateblock handle to delete
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
|
||
DWORD BlockHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
ULONG ref;
|
||
TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
if(BlockHandle == 0 || BlockHandle > This->numHandles)
|
||
{
|
||
WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
|
||
{
|
||
WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3DERR_INVALIDSTATEBLOCK;
|
||
}
|
||
|
||
ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
|
||
if(ref)
|
||
{
|
||
ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
|
||
}
|
||
This->Handles[BlockHandle - 1].ptr = NULL;
|
||
This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
|
||
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::CreateStateBlock
|
||
*
|
||
* Creates a new state block handle.
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Type: The state block type
|
||
* BlockHandle: Address to write the created handle to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if BlockHandle is NULL
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
|
||
D3DSTATEBLOCKTYPE Type,
|
||
DWORD *BlockHandle)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
|
||
|
||
if(!BlockHandle)
|
||
{
|
||
WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
|
||
Type != D3DSBT_VERTEXSTATE ) {
|
||
WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
|
||
return DDERR_INVALIDPARAMS;
|
||
}
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
*BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
|
||
if(!*BlockHandle)
|
||
{
|
||
ERR("Cannot get a handle number for the stateblock\n");
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return DDERR_OUTOFMEMORY;
|
||
}
|
||
This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
|
||
|
||
/* The D3DSTATEBLOCKTYPE enum is fine here */
|
||
hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
|
||
Type,
|
||
(IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
|
||
NULL /* Parent, hope that works */);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::Load
|
||
*
|
||
* Loads a rectangular area from the source into the destination texture.
|
||
* It can also copy the source to the faces of a cubic environment map
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* DestTex: Destination texture
|
||
* DestPoint: Point in the destination where the source image should be
|
||
* written to
|
||
* SrcTex: Source texture
|
||
* SrcRect: Source rectangle
|
||
* Flags: Some flags
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
|
||
* See IDirect3DTexture2::Load for details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
|
||
IDirectDrawSurface7 *DestTex,
|
||
POINT *DestPoint,
|
||
IDirectDrawSurface7 *SrcTex,
|
||
RECT *SrcRect,
|
||
DWORD Flags)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
|
||
IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
|
||
FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
|
||
|
||
if( (!src) || (!dest) )
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
|
||
ICOM_INTERFACE(src, IDirect3DTexture2));
|
||
return D3D_OK;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::LightEnable
|
||
*
|
||
* Enables or disables a light
|
||
*
|
||
* Version 7, IDirect3DLight uses this method too.
|
||
*
|
||
* Params:
|
||
* LightIndex: The index of the light to enable / disable
|
||
* Enable: Enable or disable the light
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* For more details, see IWineD3DDevice::SetLightEnable
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
|
||
DWORD LightIndex,
|
||
BOOL Enable)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetLightEnable
|
||
*
|
||
* Retrieves if the light with the given index is enabled or not
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* LightIndex: Index of desired light
|
||
* Enable: Pointer to a BOOL which contains the result
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if Enable is NULL
|
||
* See IWineD3DDevice::GetLightEnable for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
|
||
DWORD LightIndex,
|
||
BOOL* Enable)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
|
||
|
||
if(!Enable)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr_ddraw_from_wined3d(hr);
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::SetClipPlane
|
||
*
|
||
* Sets custom clipping plane
|
||
*
|
||
* Version 7
|
||
*
|
||
* Params:
|
||
* Index: The index of the clipping plane
|
||
* PlaneEquation: An equation defining the clipping plane
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
|
||
* See IWineD3DDevice::SetClipPlane for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
|
||
DWORD Index,
|
||
D3DVALUE* PlaneEquation)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
|
||
|
||
if(!PlaneEquation)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetClipPlane
|
||
*
|
||
* Returns the clipping plane with a specific index
|
||
*
|
||
* Params:
|
||
* Index: The index of the desired plane
|
||
* PlaneEquation: Address to store the plane equation to
|
||
*
|
||
* Returns:
|
||
* D3D_OK on success
|
||
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
|
||
* See IWineD3DDevice::GetClipPlane for more details
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
|
||
DWORD Index,
|
||
D3DVALUE* PlaneEquation)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
HRESULT hr;
|
||
TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
|
||
|
||
if(!PlaneEquation)
|
||
return DDERR_INVALIDPARAMS;
|
||
|
||
EnterCriticalSection(&ddraw_cs);
|
||
hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
|
||
LeaveCriticalSection(&ddraw_cs);
|
||
return hr;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDevice7::GetInfo
|
||
*
|
||
* Retrieves some information about the device. The DirectX sdk says that
|
||
* this version returns S_FALSE for all retail builds of DirectX, that's what
|
||
* this implementation does.
|
||
*
|
||
* Params:
|
||
* DevInfoID: Information type requested
|
||
* DevInfoStruct: Pointer to a structure to store the info to
|
||
* Size: Size of the structure
|
||
*
|
||
* Returns:
|
||
* S_FALSE, because it's a non-debug driver
|
||
*
|
||
*****************************************************************************/
|
||
static HRESULT WINAPI
|
||
IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
|
||
DWORD DevInfoID,
|
||
void *DevInfoStruct,
|
||
DWORD Size)
|
||
{
|
||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||
TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
|
||
|
||
if (TRACE_ON(d3d7))
|
||
{
|
||
TRACE(" info requested : ");
|
||
switch (DevInfoID)
|
||
{
|
||
case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
|
||
case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
|
||
case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
|
||
default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
|
||
}
|
||
}
|
||
|
||
return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
|
||
}
|
||
|
||
const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
|
||
{
|
||
/*** IUnknown Methods ***/
|
||
IDirect3DDeviceImpl_7_QueryInterface,
|
||
IDirect3DDeviceImpl_7_AddRef,
|
||
IDirect3DDeviceImpl_7_Release,
|
||
/*** IDirect3DDevice7 ***/
|
||
IDirect3DDeviceImpl_7_GetCaps,
|
||
IDirect3DDeviceImpl_7_EnumTextureFormats,
|
||
IDirect3DDeviceImpl_7_BeginScene,
|
||
IDirect3DDeviceImpl_7_EndScene,
|
||
IDirect3DDeviceImpl_7_GetDirect3D,
|
||
IDirect3DDeviceImpl_7_SetRenderTarget,
|
||
IDirect3DDeviceImpl_7_GetRenderTarget,
|
||
IDirect3DDeviceImpl_7_Clear,
|
||
IDirect3DDeviceImpl_7_SetTransform,
|
||
IDirect3DDeviceImpl_7_GetTransform,
|
||
IDirect3DDeviceImpl_7_SetViewport,
|
||
IDirect3DDeviceImpl_7_MultiplyTransform,
|
||
IDirect3DDeviceImpl_7_GetViewport,
|
||
IDirect3DDeviceImpl_7_SetMaterial,
|
||
IDirect3DDeviceImpl_7_GetMaterial,
|
||
IDirect3DDeviceImpl_7_SetLight,
|
||
IDirect3DDeviceImpl_7_GetLight,
|
||
IDirect3DDeviceImpl_7_SetRenderState,
|
||
IDirect3DDeviceImpl_7_GetRenderState,
|
||
IDirect3DDeviceImpl_7_BeginStateBlock,
|
||
IDirect3DDeviceImpl_7_EndStateBlock,
|
||
IDirect3DDeviceImpl_7_PreLoad,
|
||
IDirect3DDeviceImpl_7_DrawPrimitive,
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
|
||
IDirect3DDeviceImpl_7_SetClipStatus,
|
||
IDirect3DDeviceImpl_7_GetClipStatus,
|
||
IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
|
||
IDirect3DDeviceImpl_7_DrawPrimitiveVB,
|
||
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
|
||
IDirect3DDeviceImpl_7_ComputeSphereVisibility,
|
||
IDirect3DDeviceImpl_7_GetTexture,
|
||
IDirect3DDeviceImpl_7_SetTexture,
|
||
IDirect3DDeviceImpl_7_GetTextureStageState,
|
||
IDirect3DDeviceImpl_7_SetTextureStageState,
|
||
IDirect3DDeviceImpl_7_ValidateDevice,
|
||
IDirect3DDeviceImpl_7_ApplyStateBlock,
|
||
IDirect3DDeviceImpl_7_CaptureStateBlock,
|
||
IDirect3DDeviceImpl_7_DeleteStateBlock,
|
||
IDirect3DDeviceImpl_7_CreateStateBlock,
|
||
IDirect3DDeviceImpl_7_Load,
|
||
IDirect3DDeviceImpl_7_LightEnable,
|
||
IDirect3DDeviceImpl_7_GetLightEnable,
|
||
IDirect3DDeviceImpl_7_SetClipPlane,
|
||
IDirect3DDeviceImpl_7_GetClipPlane,
|
||
IDirect3DDeviceImpl_7_GetInfo
|
||
};
|
||
|
||
const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
|
||
{
|
||
/*** IUnknown Methods ***/
|
||
Thunk_IDirect3DDeviceImpl_3_QueryInterface,
|
||
Thunk_IDirect3DDeviceImpl_3_AddRef,
|
||
Thunk_IDirect3DDeviceImpl_3_Release,
|
||
/*** IDirect3DDevice3 ***/
|
||
IDirect3DDeviceImpl_3_GetCaps,
|
||
IDirect3DDeviceImpl_3_GetStats,
|
||
IDirect3DDeviceImpl_3_AddViewport,
|
||
IDirect3DDeviceImpl_3_DeleteViewport,
|
||
IDirect3DDeviceImpl_3_NextViewport,
|
||
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
|
||
Thunk_IDirect3DDeviceImpl_3_BeginScene,
|
||
Thunk_IDirect3DDeviceImpl_3_EndScene,
|
||
Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
|
||
IDirect3DDeviceImpl_3_SetCurrentViewport,
|
||
IDirect3DDeviceImpl_3_GetCurrentViewport,
|
||
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
|
||
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
|
||
IDirect3DDeviceImpl_3_Begin,
|
||
IDirect3DDeviceImpl_3_BeginIndexed,
|
||
IDirect3DDeviceImpl_3_Vertex,
|
||
IDirect3DDeviceImpl_3_Index,
|
||
IDirect3DDeviceImpl_3_End,
|
||
Thunk_IDirect3DDeviceImpl_3_GetRenderState,
|
||
Thunk_IDirect3DDeviceImpl_3_SetRenderState,
|
||
IDirect3DDeviceImpl_3_GetLightState,
|
||
IDirect3DDeviceImpl_3_SetLightState,
|
||
Thunk_IDirect3DDeviceImpl_3_SetTransform,
|
||
Thunk_IDirect3DDeviceImpl_3_GetTransform,
|
||
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
|
||
Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
|
||
Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
|
||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
|
||
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
|
||
Thunk_IDirect3DDeviceImpl_3_GetTexture,
|
||
Thunk_IDirect3DDeviceImpl_3_SetTexture,
|
||
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
|
||
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
|
||
Thunk_IDirect3DDeviceImpl_3_ValidateDevice
|
||
};
|
||
|
||
const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
|
||
{
|
||
/*** IUnknown Methods ***/
|
||
Thunk_IDirect3DDeviceImpl_2_QueryInterface,
|
||
Thunk_IDirect3DDeviceImpl_2_AddRef,
|
||
Thunk_IDirect3DDeviceImpl_2_Release,
|
||
/*** IDirect3DDevice2 ***/
|
||
Thunk_IDirect3DDeviceImpl_2_GetCaps,
|
||
IDirect3DDeviceImpl_2_SwapTextureHandles,
|
||
Thunk_IDirect3DDeviceImpl_2_GetStats,
|
||
Thunk_IDirect3DDeviceImpl_2_AddViewport,
|
||
Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
|
||
Thunk_IDirect3DDeviceImpl_2_NextViewport,
|
||
IDirect3DDeviceImpl_2_EnumTextureFormats,
|
||
Thunk_IDirect3DDeviceImpl_2_BeginScene,
|
||
Thunk_IDirect3DDeviceImpl_2_EndScene,
|
||
Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
|
||
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
|
||
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
|
||
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
|
||
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
|
||
Thunk_IDirect3DDeviceImpl_2_Begin,
|
||
Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
|
||
Thunk_IDirect3DDeviceImpl_2_Vertex,
|
||
Thunk_IDirect3DDeviceImpl_2_Index,
|
||
Thunk_IDirect3DDeviceImpl_2_End,
|
||
Thunk_IDirect3DDeviceImpl_2_GetRenderState,
|
||
Thunk_IDirect3DDeviceImpl_2_SetRenderState,
|
||
Thunk_IDirect3DDeviceImpl_2_GetLightState,
|
||
Thunk_IDirect3DDeviceImpl_2_SetLightState,
|
||
Thunk_IDirect3DDeviceImpl_2_SetTransform,
|
||
Thunk_IDirect3DDeviceImpl_2_GetTransform,
|
||
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
|
||
Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
|
||
Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
|
||
Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
|
||
Thunk_IDirect3DDeviceImpl_2_GetClipStatus
|
||
};
|
||
|
||
const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
|
||
{
|
||
/*** IUnknown Methods ***/
|
||
Thunk_IDirect3DDeviceImpl_1_QueryInterface,
|
||
Thunk_IDirect3DDeviceImpl_1_AddRef,
|
||
Thunk_IDirect3DDeviceImpl_1_Release,
|
||
/*** IDirect3DDevice1 ***/
|
||
IDirect3DDeviceImpl_1_Initialize,
|
||
Thunk_IDirect3DDeviceImpl_1_GetCaps,
|
||
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
|
||
IDirect3DDeviceImpl_1_CreateExecuteBuffer,
|
||
Thunk_IDirect3DDeviceImpl_1_GetStats,
|
||
IDirect3DDeviceImpl_1_Execute,
|
||
Thunk_IDirect3DDeviceImpl_1_AddViewport,
|
||
Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
|
||
Thunk_IDirect3DDeviceImpl_1_NextViewport,
|
||
IDirect3DDeviceImpl_1_Pick,
|
||
IDirect3DDeviceImpl_1_GetPickRecords,
|
||
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
|
||
IDirect3DDeviceImpl_1_CreateMatrix,
|
||
IDirect3DDeviceImpl_1_SetMatrix,
|
||
IDirect3DDeviceImpl_1_GetMatrix,
|
||
IDirect3DDeviceImpl_1_DeleteMatrix,
|
||
Thunk_IDirect3DDeviceImpl_1_BeginScene,
|
||
Thunk_IDirect3DDeviceImpl_1_EndScene,
|
||
Thunk_IDirect3DDeviceImpl_1_GetDirect3D
|
||
};
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDeviceImpl_CreateHandle
|
||
*
|
||
* Not called from the VTable
|
||
*
|
||
* Some older interface versions operate with handles, which are basically
|
||
* DWORDs which identify an interface, for example
|
||
* IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
|
||
*
|
||
* Those handle could be just casts to the interface pointers or vice versa,
|
||
* but that is not 64 bit safe and would mean blindly derefering a DWORD
|
||
* passed by the app. Instead there is a dynamic array in the device which
|
||
* keeps a DWORD to pointer information and a type for the handle.
|
||
*
|
||
* Basically this array only grows, when a handle is freed its pointer is
|
||
* just set to NULL. There will be much more reads from the array than
|
||
* insertion operations, so a dynamic array is fine.
|
||
*
|
||
* Params:
|
||
* This: D3DDevice implementation for which this handle should be created
|
||
*
|
||
* Returns:
|
||
* A free handle on success
|
||
* 0 on failure
|
||
*
|
||
*****************************************************************************/
|
||
DWORD
|
||
IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
|
||
{
|
||
DWORD i;
|
||
struct HandleEntry *oldHandles = This->Handles;
|
||
|
||
TRACE("(%p)\n", This);
|
||
|
||
for(i = 0; i < This->numHandles; i++)
|
||
{
|
||
if(This->Handles[i].ptr == NULL &&
|
||
This->Handles[i].type == DDrawHandle_Unknown)
|
||
{
|
||
TRACE("Reusing freed handle %d\n", i + 1);
|
||
return i + 1;
|
||
}
|
||
}
|
||
|
||
TRACE("Growing the handle array\n");
|
||
|
||
This->numHandles++;
|
||
This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
|
||
if(!This->Handles)
|
||
{
|
||
ERR("Out of memory\n");
|
||
This->Handles = oldHandles;
|
||
This->numHandles--;
|
||
return 0;
|
||
}
|
||
if(oldHandles)
|
||
{
|
||
memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
|
||
HeapFree(GetProcessHeap(), 0, oldHandles);
|
||
}
|
||
|
||
TRACE("Returning %d\n", This->numHandles);
|
||
return This->numHandles;
|
||
}
|
||
|
||
/*****************************************************************************
|
||
* IDirect3DDeviceImpl_UpdateDepthStencil
|
||
*
|
||
* Checks the current render target for attached depth stencils and sets the
|
||
* WineD3D depth stencil accordingly.
|
||
*
|
||
* Returns:
|
||
* The depth stencil state to set if creating the device
|
||
*
|
||
*****************************************************************************/
|
||
WINED3DZBUFFERTYPE
|
||
IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
|
||
{
|
||
IDirectDrawSurface7 *depthStencil = NULL;
|
||
IDirectDrawSurfaceImpl *dsi;
|
||
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
|
||
|
||
IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->target, IDirectDrawSurface7),
|
||
&depthcaps,
|
||
&depthStencil);
|
||
if(!depthStencil)
|
||
{
|
||
TRACE("Setting wined3d depth stencil to NULL\n");
|
||
IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
|
||
NULL);
|
||
return WINED3DZB_FALSE;
|
||
}
|
||
|
||
dsi = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, depthStencil);
|
||
TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
|
||
IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
|
||
dsi->WineD3DSurface);
|
||
|
||
IDirectDrawSurface7_Release(depthStencil);
|
||
return WINED3DZB_TRUE;
|
||
}
|