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92 lines
5.0 KiB
Plaintext
92 lines
5.0 KiB
Plaintext
<chapter id="address-space">
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<title> Address space management </title>
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<para>
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A good understanding of memory layout in Unix and Windows is
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required before reading the next section (<xref
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linkend="arch-mem"> gives some basic insight).
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</para>
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<sect1>
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<title> Laying out the address space </title>
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<para>
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Up until about the start of 2004, the Linux address space very much resembled the Windows 9x
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layout: the kernel sat in the top gigabyte, the bottom pages were unmapped to catch null
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pointer dereferences, and the rest was free. The kernels mmap algorithm was predictable: it
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would start by mapping files at low addresses and work up from there.
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</para>
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<para>
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The development of a series of new low level patches violated many of these assumptions, and
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resulted in Wine needing to force the Win32 address space layout upon the system. This
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section looks at why and how this is done.
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</para>
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<para>
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The exec-shield patch increases security by randomizing the kernels mmap algorithms. Rather
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than consistently choosing the same addresses given the same sequence of requests, the kernel
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will now choose randomized addresses. Because the Linux dynamic linker (ld-linux.so.2) loads
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DSOs into memory by using mmap, this means that DSOs are no longer loaded at predictable
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addresses, so making it harder to attack software by using buffer overflows. It also attempts
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to relocate certain binaries into a special low area of memory known as the ASCII armor so
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making it harder to jump into them when using string based attacks.
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</para>
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<para>
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Prelink is a technology that enhances startup times by precalculating ELF global offset
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tables then saving the results inside the native binaries themselves. By grid fitting each
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DSO into the address space, the dynamic linker does not have to perform as many relocations
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so allowing applications that heavily rely on dynamic linkage to be loaded into memory much
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quicker. Complex C++ applications such as Mozilla, OpenOffice and KDE can especially benefit
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from this technique.
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</para>
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<para>
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The 4G VM split patch was developed by Ingo Molnar. It gives the Linux kernel its own address
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space, thereby allowing processes to access the maximum addressable amount of memory on a
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32-bit machine: 4 gigabytes. It allows people with lots of RAM to fully utilise that in any
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given process at the cost of performance: the reason behind
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giving the kernel a part of each processes address space was to avoid the overhead of switching on
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each syscall.
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</para>
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<para>
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Each of these changes alter the address space in a way incompatible with Windows. Prelink and
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exec-shield mean that the libraries Wine uses can be placed at any point in the address
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space: typically this meant that a library was sitting in the region that the EXE you wanted
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to run had to be loaded (remember that unlike DLLs, EXE files cannot be moved around in
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memory). The 4G VM split means that programs could receive pointers to the top gigabyte of
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address space which some are not prepared for (they may store extra information in the high
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bits of a pointer, for instance). In particular, in combination with exec-shield this one is
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especially deadly as it's possible the process heap could be allocated beyond
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ADDRESS_SPACE_LIMIT which causes Wine initialization to fail.
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</para>
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<para>
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The solution to these problems is for Wine to reserve particular parts of the address space
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so that areas that we don't want the system to use will be avoided. We later on
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(re/de)allocate those areas as needed. One problem is that some of these mappings are put in
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place automatically by the dynamic linker: for instance any libraries that Wine
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is linked to (like libc, libwine, libpthread etc) will be mapped into memory before Wine even
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gets control. In order to solve that, Wine overrides the default ELF initialization sequence
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at a low level and reserves the needed areas by using direct syscalls into the kernel (ie
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without linking against any other code to do it) before restarting the standard
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initialization and letting the dynamic linker continue. This is referred to as the
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preloader and is found in loader/preloader.c.
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</para>
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<para>
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Once the usual ELF boot sequence has been completed, some native libraries may well have been
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mapped above the 3gig limit: however, this doesn't matter as 3G is a Windows limit, not a
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Linux limit. We still have to prevent the system from allocating anything else above there
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(like the heap or other DLLs) though so Wine performs a binary search over the upper gig of
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address space in order to iteratively fill in the holes with MAP_NORESERVE mappings so the
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address space is allocated but the memory to actually back it is not. This code can be found
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in libs/wine/mmap.c:reserve_area.
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</para>
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</sect1>
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</chapter>
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