wine/dlls/d3d9/cubetexture.c
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00

261 lines
10 KiB
C

/*
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DCubeTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
IDirect3DCubeTexture9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
ULONG ref = --This->ref;
int i;
int j;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i = 0; i < This->levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]);
}
}
}
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
}
void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
}
void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return ;
}
/* IDirect3DCubeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
if (Level < This->levels) {
TRACE("(%p) level (%d)\n", This, Level);
return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
if (Level < This->levels) {
*ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level];
IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface);
TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
HRESULT hr;
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
if (Level < This->levels) {
/**
* Not dirtified while Surfaces don't notify dirtification
* This->Dirty = TRUE;
*/
hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
HRESULT hr;
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
if (Level < This->levels) {
hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]);
TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
This->Dirty = TRUE;
return D3D_OK;
}
ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DCubeTexture9Impl_QueryInterface,
IDirect3DCubeTexture9Impl_AddRef,
IDirect3DCubeTexture9Impl_Release,
IDirect3DCubeTexture9Impl_GetDevice,
IDirect3DCubeTexture9Impl_SetPrivateData,
IDirect3DCubeTexture9Impl_GetPrivateData,
IDirect3DCubeTexture9Impl_FreePrivateData,
IDirect3DCubeTexture9Impl_SetPriority,
IDirect3DCubeTexture9Impl_GetPriority,
IDirect3DCubeTexture9Impl_PreLoad,
IDirect3DCubeTexture9Impl_GetType,
IDirect3DCubeTexture9Impl_SetLOD,
IDirect3DCubeTexture9Impl_GetLOD,
IDirect3DCubeTexture9Impl_GetLevelCount,
IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
IDirect3DCubeTexture9Impl_GetLevelDesc,
IDirect3DCubeTexture9Impl_GetCubeMapSurface,
IDirect3DCubeTexture9Impl_LockRect,
IDirect3DCubeTexture9Impl_UnlockRect,
IDirect3DCubeTexture9Impl_AddDirtyRect
};
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
ICOM_THIS(IDirect3DDevice9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}