wine/dlls/ddraw/Makefile.in
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00

55 lines
869 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = ddraw
EXTRALIBS = $(LIBUUID)
IMPORTS = user32 x11drv gdi32 kernel32
OPENGLFILES = \
d3dcommon.c \
d3ddevice/main.c \
d3ddevice/mesa.c \
d3dexecutebuffer.c \
d3dlight.c \
d3dmaterial.c \
d3dtexture.c \
d3dviewport.c \
direct3d/main.c \
direct3d/mesa.c \
mesa.c
C_SRCS = \
@OPENGLFILES@ \
convert.c \
dclipper/main.c \
ddraw/dga2.c \
ddraw/main.c \
ddraw/thunks.c \
ddraw/user.c \
ddraw/xvidmode.c \
dpalette/main.c \
dsurface/dga2.c \
dsurface/dib.c \
dsurface/dibtexture.c \
dsurface/fakezbuffer.c \
dsurface/main.c \
dsurface/thunks.c \
dsurface/user.c \
dsurface/wndproc.c \
helper.c \
main.c \
struct_convert.c
EXTRASUBDIRS = \
d3ddevice \
dclipper \
ddraw \
direct3d \
dpalette \
dsurface
@MAKE_DLL_RULES@
### Dependencies: