wine/dlls/d3d8
2009-10-05 13:46:01 +02:00
..
tests d3d8: Make the individual stateblock tests responsible for checking data. 2009-10-05 13:46:01 +02:00
cubetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
d3d8_private.h d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
d3d8.spec
device.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
directx.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
indexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
pixelshader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
stateblock.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
surface.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
version.rc
vertexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
vertexdeclaration.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexshader.c d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00