wine/dlls/wined3d
2010-11-30 10:57:23 +01:00
..
arb_program_shader.c wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Textures never have a resource size. 2010-11-23 13:15:32 +01:00
buffer.c wined3d: Fix the indentation in buffer_direct_upload(). 2010-11-23 13:15:39 +01:00
clipper.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
context.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
cubetexture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
device.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
directx.c wined3d: Detect nouveau as NVIDIA. 2010-11-29 19:43:35 +01:00
drawprim.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
query.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
resource.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
shader.c wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
state.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
surface_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
surface.c wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
swapchain_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
texture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
utils.c wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
volumetexture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Don't unregister a window unless the window proc is what we expect it to be. 2010-11-10 12:19:24 +01:00
wined3d_private.h wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
wined3d.spec