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874 lines
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874 lines
32 KiB
Plaintext
WineLib HOWTO
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Version 28-Dec-2000
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AUTHOR:
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Wilbur Dale
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Lumin Software BV
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Zandheuvel 52 B
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4901 HW Oosterhout (NB)
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The Netherlands
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wilbur.dale@lumin.nl
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WARNING: This HOWTO is incomplete. I expect to add to it on a weekly
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basis until it is complete.
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=====================================================================
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Table of Contents
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I. Introduction: Wine vs. WineLib
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II. Legal Issues
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III. How Much Work?
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IV. File Format Conversion
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V. Compiling A Simple Win32 Program
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VI. Compiling A Win32 Program With Resources
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VII. DLLs
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A. Windows executable and Windows DLL.
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B. Windows executable and WineLib DLL.
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C. WineLib executable and Windows DLL.
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D. WineLib executable and WineLib DLL.
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VIII. How to use MFC
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A. Using a native MFC DLL
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B. Compiling MFC
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VIII. Trademarks
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Windows 3.x, Windows 95, Windows 98, Windows NT are trademarks of
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Microsoft Corporation.
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Unix is a trademark of ???? FIXME: who has the trademark this week?
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CrypKey is a trademark of Kenonic Controls Ltd.
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FIXME: Codewright copyright ???
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All other trademarks are the property of their respective owners.
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=====================================================================
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I. Introduction: Wine vs. WineLib
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WineLib provides the Win32 API to a non-Microsoft operating
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system. The WineLib Win32 functions use X11 functions to perform the
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actual drawing on the screen. Wine and WineLib are based on the same
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set of functions that implement the Win32 API. The difference between
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Wine and WineLib is the type of executable that is loaded into memory
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and executed. If an executable and any associated DLLs were compiled
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for x86 hardware running the Windows 95, 98, or Windows NT (TM)
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operating systems, then Wine can use a special binary loader to load
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the program and the libraries into memory and execute it. WineLib on
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the other hand allows you to take the source for such a program and
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DLLs and compile it into the native format of a x86 Unix or Linux
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operating system. WineLib also allows you to partially compile the
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program and DLLs into the native format. For example, if you use a DLL
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from a vendor to provide some functions to your program and the vendor
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does not give you source, then you can use the Windows version of the
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DLL to provide the functions and compile the rest of your program in
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the native form for your system. [1]
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Windows compilers and linkers generate executables with a different
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structure than standard compilers. Windows has two executable formats:
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the NE format and the PE format. The NE executable format provides for
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two entry points and the PE format provides for three entry points
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while a standard executable has a single entry point. Usually, a NE or
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a PE executable will use one of the entry points for your program and
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the other entry points will print an error message and exit. However,
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a linker can link 16 bit objects into one or both of the alternate
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entry points of a NE or PE executable.
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Standard compilers assume that the function main() exists. The entry
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point for a standard program is constructed from the C runtime
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library, initialization code for static variables in your program, the
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initialization code for your classes (C++), and your function main().
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On the other hand, windows compilers assume WinMain() exists. The
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entry point for a windows program is constructed from the C runtime
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library, initialization code for static variables in your program, the
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initialization code for your classes (C++), and your function
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WinMain(). [4]
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Since main() and WinMain() have different type signatures (parameter
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types), WineLib provides certain aids to generate code so that your
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program can be compiled and run as written for windows. For example,
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WineLib generates a main() to initialize the windows API, to load any
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necessary DLLs and then call your WinMain(). Therefore, you need to
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learn four basic operations to compile a windows program using
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WineLib: compiling a simple program, compiling resources, compiling
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libraries, and compiling MFC (if you will be using MFC). Each of these
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skills or operations are explained in later sections of this HOWTO.
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Before you start porting your windows code to WineLib, you need to
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consider whether you are allowed to port your program to WineLib. As
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you compile your program using WineLib, you will be combining software
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from several sources and you need to ensure that the licenses for the
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components are compatible. Hence, in the next section, we will examine
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several legal issues.
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IV. File Format Conversion
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Before you can compile your program, you must deal with one major
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difference between Windows and WineLib. Window sources are in DOS
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format with carriage return / line feed at the end of each line of
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text while WineLib files are in Unix format with only line feed at the
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end of each line of text.
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The main problem with the difference between Unix and DOS format
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source files occurs with macro line continuation. A Unix compiler
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expects a backslash (\) followed by a newline (^J) to indict that a
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macro is continued on the next line. However, a file in DOS format will
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have the characters backslash (\), carriage return (^M), and newline
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(^J). The Unix compiler will interpret the backslash (\), carriage
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return (^M), newline (^) of a file in DOS format as a quoted carriage
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return and newline. The Unix compiler will think the line has ended
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and the macro is completely defined. Hence, before you compile your
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sources, you will need to convert you DOS format sources to Unix
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format. There are several tools such as dos2unix and tr that are
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available to convert the format.
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FIXME: get more info on dos2unix, tr, and all other such tools and
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give example commands. Until I do [3] is a good source.
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FIXME: is CR/LF conversion necessary for gcc 2.95 ?
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V. Compiling A Simple Win32 Program
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Wine and WineLib are written in C as is the MS Win32 API; thus, if
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have a program that calls only the Win32 API directly, you can compile
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the program using a C compiler and link it with some of the WineLib
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libraries. There are several simple examples of WineLib programs in
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the directory libtest/ in the Wine source tree. We shall examine one
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of these to show you how to compile a WineLib program.
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The example we shall examine is hello2. If you examine hello2.c, you
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will see it is a windows program that pops up a message box that says
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"Hello, hello!". It can be compiled and run using a windows compiler
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just like any other windows program. However, it can not be compiled
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and run with a non-windows compiler. As mentioned previously, windows
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programs have an entry point called WinMain(), while non-windows
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compilers use an entry point of main(). Hence, we need some "glue" to
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glue the main() entry point to the WinMain() in the windows program.
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In WineLib, some of the glue is provided by the spec file. Spec files
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are used in several places in Wine and WineLib to provide glue between
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windows code and code for non-windows compilers. WineLib provides a
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tool called winebuild in the tools/winebuild directory that converts a
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spec file into a C file that can be compiled and linked with the
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windows source files. If you examine hello2.spec, you will see the
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following:
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name hello2
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mode guiexe
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type win32
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import user32.dll
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import kernel32.dll
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import ntdll.dll
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Information on the complete format of the spec file can be found in
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<wine>/tools/winebuild/README. Name is the name of the
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application. Mode is the type of "glue" that winebuild needs to
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create. Possible modes are 'dll' for a library, 'cuiexe' for a console
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application, and 'guiexe' for a regular graphical application. Type is
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the type of API, either win32 or win16. Win16 is supported only in
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Wine, not WineLib, so you should use win32. Import is a dll that must
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be loaded for the program to execute.
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During compilation of the hello2 executable, the following command is
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executed.
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LD_LIBRARY_PATH="..:$LD_LIBRARY_PATH" \
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../tools/winebuild/winebuild -fPIC -L ../dlls -sym hello2.o \
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-o hello2.spec.c -spec hello2.spec
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The program winebuild will generate the output file hello2.spec.c (option
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-o hello2.spec.c) from the spec file hello2.spec (option -spec
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hello2.spec). The option -fPIC specifies that winebuild should generate
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position independent code and is only necessary for building shared
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library files (.so files). It is not needed when building the main
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executable spec file, but since there is no assembly code generated
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for the main executable, it doesn't make any difference anyway. [5]
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The winebuild program is used in several places in Wine as well as
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WineLib; however, only the -spec option will be used in WineLib. The
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output file hello2.spec.c contains the glue code to initialize WineLib
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and call WinMain().
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In order to run hello2, we will compile the code into a shared library
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(hello2.so) and create a symbolic link (hello2) with the wine
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executable with the following steps.
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gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -fPIC -DSTRICT \
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-D_REENTRANT -I/usr/X11R6/include -o hello2.o hello2.c
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to compile the windows program itself and
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gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -fPIC -DSTRICT \
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-D_REENTRANT -I/usr/X11R6/include -o hello2.spec.o hello2.spec.c
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to compile the spec file and the glue code. Finally,
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gcc -shared -Wl,-rpath,/usr/local/lib -Wl,-Bsymbolic -o hello2.so \
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hello2.o hello2.spec.o -L.. -lwine -lncurses -lm -lutil -ldl
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links the compiled files into a shared library.
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FIXME: -D_REENTRANT why?
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FIXME: explain compiler options
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FIXME: explain linker options
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All of the steps are automated with the makefile, so "make hello2.so"
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will execute all of the steps for you. A final step is "make hello2",
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which creates a symbolic link from hello2 to the wine executable. Now,
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when "./hello2" is run, the wine executable sees it was called by the
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name "hello2" and loads the shared library "hello2.so" and executes
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the program.
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THE INFO BELOW IS OUT OF DATE (28-Dec-2000)
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Thus, you now have the basics of compiling a simple windows
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program. There are two more things to learn for compiling more complex
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windows programs: windows resources and DLL dependencies. Window
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resources are described in the next section. DLL dependencies are
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handled by linker magic with windows compilers. Thus, in WineLib, you
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will need to provide information about which DLLs your program
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depends. This information is given in the spec file. For example, if
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our hello2 program had a .wav file that it played, it would need the
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multi-media DLL winmm. Our spec file would then be
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name hello2
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mode guiexe
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type win32
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init WinMain
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import winmm
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If you need to list multiple DLLs, then the import specification can
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appear multiple times, one line per imported DLL.
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VII. DLLs
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As mentioned in the introduction, Wine allows you to execute windows
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executables and windows libraries under non-Microsoft operating
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systems. WineLib allows you to take sources intended for the windows
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operating system and to compile them to run as native executables
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under a Unix/Linux operating system. With an executable and a single
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library, there are four combinations in which to run the programs and
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the library:
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1. a Windows executable with a Windows DLL,
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2. a Windows executable with WineLib DLL,
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3. a WineLib executable with Windows DLL, and
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4. a WineLib executable with WineLib DLL.
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In this section, we will discuss each of these and discuss the steps
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required to implement the executable/DLL combination.
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A. Windows executable and Windows DLL
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Running a windows executable with a windows DLL is not a WineLib
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program: it is a Wine program. If you type
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wine program.exe
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and the DLL is in the search path, then the windows program should run
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using the windows DLL.
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FIXME: find out what is the search path.
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B. Windows executable and WineLib DLL
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Running a windows executable with a WineLib DLL is also accomplished
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using the Wine program. The source code for the DLL is compiled into a
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Unix style shared library. When the windows executable "loads" the
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DLL, Wine will use the shared library (.so file) instead.
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At first you may wonder why you would want to run a windows executable
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with a WineLib DLL. Such a situation implies you do not have the
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source for the executable, but you do have the source for the
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DLL. This is backwards from what you might expect. However, I do have
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an example where this situation might arise.
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Codewright is a popular editor in the windows world, and the
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capabilities of Codewright can be extended by using DLLs. Since
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Codewright is a commercial product, you do not have the source and
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must use the windows executable with Wine. If you have written a DLL
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to add functionality to Codewright, you have two choices: you can
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compile the DLL using a windows compiler and use both a windows
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executable and a windows DLL as in case A above, or you can use
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WineLib and compile the DLL as a shared library (.so file). I have no
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idea if Codewright actually runs under Wine, but this is an example of
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why you might decide to use a windows executable and a WineLib
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DLL. Many other editors and other programs use DLLs to extend their
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functionality.
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In order for Wine to use the WineLib DLL, certain glue code is need to
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replace the linker magic that windows compilers use. As with a simple
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executable, the winebuild program uses a spec file to generate the glue
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code. For example, in the spec file for the DLL will look something like
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name winedll
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type win32
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init winedll_DllMain
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1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay
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2 cdecl _WINEfullName@4 ( str ) WINEfullName
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The name is the name of the DLL. Since WineLib only supports win32,
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the type should always be win32. The init function is the name of the
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initialization function for the DLL. The initialization function for a
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windows DLL is named DllMain(). You will need to rename the function
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in the DLL source so there will not be any name clashes with the
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DllMain() of other DLLs in you program.
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The last two lines of the spec file above, provide the export
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information for the DLL. For example, the line
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1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay
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says that the function at ordinal 1 uses the cdecl calling convention
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for the parameters. The DLL export name is _WINEbirthDay@4. The
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function takes a single parameter that is a string. Finally, the C
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function name to be called whenever this DLL function is called is
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WINEbirthday. You will need a function ordinal line for each function
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in the DLL. The export name and the ordinal can be obtained from the
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windows program dumpbin and the windows version of the DLL. See the
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file <wine>/tools/winebuild/README for more details on the spec file
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format.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and winedll.c are
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compiled into object files and used to create the shared library.
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In order for the program to run, a copy of the shared library must be in
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your EXTRA_LD_LIBRARY_PATH. For example, if your wine.conf file has
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the following line,
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EXTRA_LD_LIBRARY_PATH=${HOME}/wine/lib
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then you must copy the shared library into the directory ~/wine/lib/
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and the shared library will now be in the correct search path.
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Now when you type
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wine program.exe
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the program will load the shared library (.so).
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C. WineLib executable and Windows DLL
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Running a WineLib executable with a Windows DLL is accomplished
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using WineLib. This situation will be common since you may have
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purchased DLLs to use with you project and the DLL vendor may not give
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you the source code for the DLL.
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In order for WineLib to use the Windows DLL, certain glue code is
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needed to replace the linker magic that windows compilers use. Part of
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the glue code must be written by you. The basic idea of the glue code
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is that you write a new DLL that consists of function pointers. Each
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function in the DLL will consist of a call on a function pointer. For
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example,
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WINEDLL_ConstString WINEDLL_INTERFACE
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WINEfullName( WINEDLL_ConstString handle ) {
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return (* pWINEfullName) ( handle );
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}
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The initialization function for the DLL will use the function
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LoadLibrary() to load the windows DLL and initialize the function
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pointers using the function GetProcAddress().
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Since Wine can use either windows DLLs or Unix shared libraries (.so),
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the LoadLibrary() function call may have unexpected results if there
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is a winedll.dll and a winedll.so file. Hence, the windows version of
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the DLL should be named something like hiddenWinedll.dll and the
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shared library should be named winedll.so. Now the shared library will
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use LoadLibrary() to load the "hidden" DLL.
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The shared library will need a spec file. Fortunately, it is simpler
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than case B above. The spec file will look something like
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name winedll
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type win32
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init winedll_DllMain
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The name is the name of the DLL. Since WineLib only supports win32,
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the type should always be win32. The init function is the name of the
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initialization function for the shared library. This is the function
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that will load the "hidden" DLL and initialize the function
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pointers. There is no need for any function ordinals unless your
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program calls functions by the ordinal.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and winedll.c are
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compiled into object files and used to create the shared library.
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Now that the shared library is compiled, you still need to compile
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your program. Part of the compile process for your program will
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consist of a spec file for your program. For example,
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name program
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mode guiexe
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type win32
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init WinMain
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import winedll.dll
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This spec file is similar to the spec file of the simple WineLib
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example in part V above. The only difference is the import
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specification that tells WineLib that the main program uses
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winedll.dll. If this import line is not included, the "hidden" DLL
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will not be loaded and the function pointers will not be initialized.
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During the compile process, a command like
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winebuild -fPIC -o program.spec.c -spec program.spec
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will be executed to create the file program.spec.c from information in
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the file program.spec. The file program.spec.c and your source code are
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compiled into object files and used to create the executable.
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D. WineLib executable and WineLib DLL.
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Running a WineLib executable with a WineLib DLL is accomplished using
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WineLib. The source for the DLL will be combined with a spec file to
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generate the shared library. Likewise, the source for your program and
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a spec file will be combined to create the executable. In the source
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for the DLL, you should change the name of DllMain() to a name like
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winedll_DllMain() so that there will not be a name clash with other
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initialization functions for other DLLs.
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The shared library's spec file is like case C above. The spec file
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will look something like
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name winedll
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type win32
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init winedll_DllMain
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The init function is the name of the initialization function for the
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shared library (what you renamed DllMain to). There is no need for any
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function ordinals unless your program calls functions by the ordinal.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and the source code for
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your DLL are compiled into object files and used to create the shared
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library.
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Compiling your program is exactly like case C above. For example, the
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spec file for you program will look something like
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name program
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mode guiexe
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type win32
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init WinMain
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import winedll.dll
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During the compile process, a command like
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winebuild -fPIC -o program.spec.c -spec program.spec
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will be executed to create the file program.spec.c from information in
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the file program.spec. The file program.spec.c and your source code are
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compiled into object files and used to create the executable.
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VIII. How to use MFC
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A. Using a native MFC DLL
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B. Compiling MFC
|
|
|
|
FIXME: to be continued.
|
|
|
|
=====================================================================
|
|
References
|
|
|
|
Until this HOWTO is complete, I will document who gives me what
|
|
information.
|
|
|
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Reference [1]
|
|
From: Patrik Stridvall <ps@leissner.se>
|
|
To: "'wilbur.dale@lumin.nl'" <wilbur.dale@lumin.nl>,
|
|
Date: Mon, 5 Jun 2000 14:25:22 +0200
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|
|
First of all WineLib suppport for Win16 has been discontinued
|
|
for quite some time, because:
|
|
|
|
1. It is difficult for us to support and it is impossible
|
|
to do so perfectly without special compiler support,
|
|
because of memory layout issues. For example Win16 int
|
|
is 16-bit and data is aligned 16-bit.
|
|
2. It is in almost all cases easier to port a
|
|
Win16 application to Win32.
|
|
|
|
A minor detail, I personally would prefer that Wine and WineLib
|
|
was always used in the uppercase W and uppercase L variant,
|
|
instead of, as in your document, sometime one variant, sometimes
|
|
another.
|
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|
|
Reference [2]
|
|
|
|
The exact options for controlling error messages mentioned in the
|
|
reference are apparently incorrect, but may have been correct for some
|
|
earlier version of Wine.
|
|
|
|
From: michael cardenas <mbc@deneba.com>
|
|
To: wilbur.dale@lumin.nl
|
|
Date: Mon, 5 Jun 2000 13:19:34 -0400
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|
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a few things you should mention...
|
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|
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- you can compile resources as a dll under windows and then load the dll
|
|
with wine. That's what we do for canvas. This is probably not ideal, but
|
|
most of my problems porting were in the code. We very seldomly have to
|
|
change the resources for the porting process. But wrc does work for most
|
|
cases...
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|
|
- the error messages can be turned off or turned up with options to
|
|
configure like --enable-trace-msgs=wireoff or --enable-trace-msgs=wireon .
|
|
Take a look at configure.
|
|
|
|
- you probably want to compile your WineLib with --disable-debugger, at
|
|
least for the release version of your app.
|
|
|
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Reference [3]
|
|
http://fgouget.free.fr/wine/winelib-en.shtml
|
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|
|
Reference [4]
|
|
Date: Wed, 21 Jun 2000 10:34:10 +0200
|
|
From: Rob Carriere <rob.carriere@lumin.nl>
|
|
To: Wilbur N Dale <wilbur.dale@lumin.nl>
|
|
Subject: WineLib-HOWTO comments
|
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Hello Wilbur,
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Some picking of nits. It reads right well.
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Some of Windows xyz are registered trade marks, other are vanilla:
|
|
Microsoft: Registered
|
|
Windows NT: Registered
|
|
Windows (95,98): plain
|
|
|
|
A Windows compiler does NOT generate a fake main. Instead, the
|
|
executable file format provides for 2 (NE) or 3 (PE) entry points.
|
|
One of these is your program, the other(s) are normally filled with
|
|
stubs that print an error message and exit. It is possible to instruct
|
|
the _linker_ to link 16-bit objects into one or both of the alternate
|
|
entry points, and create a fat binary.
|
|
|
|
At the C/C++ level, your statement about WinMain() is correct. Of
|
|
course the actual entry point first inits run time lib etc, and then
|
|
calls the C/C++ level entry, but that is also true for main() in the
|
|
standard setup. It may be important to regurgitate this info here,
|
|
though, because some of the fun things that can happen with multiple
|
|
run time libs and DLLs occur at this level.
|
|
|
|
Line 86: I only need to know how compile MFC if I use it... :-)
|
|
|
|
|
|
Best regards,
|
|
Rob mailto:rob.carriere@lumin.nl
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|
|
Reference [5]
|
|
To: wilbur.dale@lumin.nl
|
|
Subject: Re: tool/build questions
|
|
From: Alexandre Julliard <julliard@winehq.com>
|
|
Date: 13 Jun 2000 20:06:23 -0700
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|
|
"Wilbur N. Dale" <wilbur.dale@lumin.nl> writes:
|
|
|
|
> 2. tools/build for WineLib users -- is there ever a need to not specify -pic?
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|
|
-pic is only necessary for building .so files, so it's not needed when
|
|
building the main executable spec file (but since there is no assembly
|
|
code generated for the main exe it doesn't make any difference anyway).
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.com
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|
|
Reference [6]
|
|
Wine Weekly News #51 (2000 Week 28)
|
|
|
|
Events, progress, and happenings in the Wine community for
|
|
July 10, 2000.
|
|
|
|
Uwe Bonnes and Ove Kaven also reminded of some tools to generate under
|
|
Linux some Windows executables:
|
|
* Cygwin/Mingw: as native Linux apps
|
|
* LCC-Win32: run with the help of Wine
|
|
* Borland C++ 5.5: command line version available for free (after
|
|
registering to Borland users' database)
|
|
|
|
=====================================================================
|
|
|
|
The information included here is from various Wine-devel posting and
|
|
private e-mails. I am including them so that any one starting on MFC
|
|
will have some documentation. Glean what you can and good luck.
|
|
|
|
Before I write more detailed info on compiling MFC I have three
|
|
questions. The info I have mentions three problems:
|
|
|
|
1. Wine header files---what is the status of this? Do changes need
|
|
to be made in the headers and if so, do I submit the changes back
|
|
into Wine cvs? Do the changes need #ifdef for C vs. C++
|
|
compilation?
|
|
|
|
Francois Gouget <fgouget@psn.net> has been doing a lot of work in
|
|
this area. It should be a lot easier to compile using C++ now and to
|
|
compile MFC.
|
|
|
|
2. DOS format files <CR/LF> and no case distinction in
|
|
filenames. Do the extensions Corel made to gcc 2.95 handle this?
|
|
If so, how?
|
|
|
|
3. Microsoft extensions to the C++ syntax. Do the extensions Corel
|
|
made to gcc 2.95 handle this? If so, how?
|
|
|
|
If you have info that needs to be added, send me email at
|
|
<wilbur.dale@lumin.nl> and I will add it.
|
|
|
|
=====================================================================
|
|
|
|
THANKS
|
|
|
|
Most of the information in this file came from postings on
|
|
<Wine-devel@Winehq.com> and from private e-mails. The following people
|
|
contributed information for this document and I thank them for their
|
|
time and effort in answering my questions. I also want to thank them
|
|
for encouraging me to attack the MFC problem.
|
|
|
|
CONTRIBUTERS:
|
|
|
|
Damyan Ognyanoff <Damyan@rocketmail.com>
|
|
Gavriel State <gav@magmacom.com>
|
|
Ian Schmidt <ischmidt@cfl.rr.com>
|
|
Jeremy White <jwhite@codeweavers.com>
|
|
|
|
|
|
From: Damyan Ognyanoff <Damyan@rocketmail.com>
|
|
Subject: Re: Wine MFC info request
|
|
|
|
hi,
|
|
my MFC is from VC6.0 with SP3
|
|
MFC Bulid: (form afxbld_.h)
|
|
#define _MFC_BUILD 8447
|
|
#define _MFC_USER_BUILD "8447"
|
|
#define _MFC_RBLD 0
|
|
mfcdll.rc
|
|
FILEVERSION 6,0,_MFC_BUILD,_MFC_RBLD
|
|
PRODUCTVERSION 6,0,0,0
|
|
|
|
Hints:
|
|
1. Wine include files
|
|
|
|
In some of them you will find error about '__attribute__' all kinds of
|
|
similar errors can be fixed using proper typedefs first example :
|
|
|
|
typedef BOOL (CALLBACK *DLGPROC)(HWND,UINT,WPARAM,LPARAM);
|
|
|
|
must be converted to
|
|
|
|
typedef BOOL CALLBACK (*DLGPROC)(HWND,UINT,WPARAM,LPARAM);
|
|
|
|
and the second kind is something like
|
|
|
|
TYPE* WINAPI SomeFunction(HWND param1,UINT param2);
|
|
|
|
The problem here is a TYPE* or TYPE& (in some of mfc files) the
|
|
workaround is to declare a type before:
|
|
|
|
typedef TYPE* TYPEPtr;
|
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|
|
or
|
|
|
|
typedef TYPE& TYPERef;
|
|
|
|
and declaration will look like:
|
|
|
|
TYPEPtr WINAPI SomeFunction(HWND param1,UINT param2);
|
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|
|
note: don't miss a 'struct' when you define struct type pointers. I
|
|
miss it and get a lot of problems compiling MFC:
|
|
|
|
>>
|
|
struct _TEB;
|
|
typedef !!!struct!!! _TEB* P_TEB;
|
|
extern inline P_TEB WINAPI NtCurrentTeb(void);
|
|
<<
|
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|
|
Those conversions are semanticaly the same as above but g++ compile
|
|
them and generate proper code to invoke __stdcall kind of functions
|
|
|
|
in some of Wine/obj_XXX.h files: Wine/obj_base.h - there are a lot of
|
|
defines's that are used to declare a COM interfaces
|
|
|
|
#define ICOM_METHOD(ret,xfn) \
|
|
public: virtual ret (CALLBACK xfn)(void) = 0;
|
|
|
|
will be (for all of them that are related to C++ (watch #ifdef's
|
|
carefully)):
|
|
|
|
#define ICOM_METHOD(ret,xfn) \
|
|
public: virtual ret CALLBACK (xfn)(void) = 0;
|
|
|
|
and the second tip is an error when compiler stops on line like:
|
|
|
|
ICOM_DEFINE(ISomeInterfase,IUnknown)
|
|
|
|
watch method declarations above to find something like:
|
|
|
|
ICOM_METHOD1(TYPE*,MethodName, DWORD,dwParam)
|
|
|
|
and replace TYPE* with proper TYPEPtr type. In many cases You will see
|
|
void* which can be replaced simply by LPVOID.
|
|
|
|
qthere are several errors related to anonymous structs and unions but
|
|
they can be avoided with proper - #ifdef __cplusplus
|
|
|
|
This is all about Wine headers I think. If you find something that I
|
|
miss type a line of mail to me.
|
|
|
|
2. MFC
|
|
The rules are the same with some new issues:
|
|
|
|
virtual BOOL Method1(int param1, BOOL (CALLBACK *param2)
|
|
(HWND,UINT,WPARAM,LPARAM));
|
|
|
|
don't compile. I remove a function pointer declaration
|
|
outside method:
|
|
|
|
typedef BOOL CALLBACK
|
|
(*param2Type)(HWND,UINT,WPARAM,LPARAM);
|
|
|
|
virtual BOOL Method1(int param1, param2Type param2);
|
|
|
|
I didn't apply this technique to a operator new
|
|
definitions:
|
|
|
|
void* AFXAPI operator new(size_t nSize);
|
|
|
|
so i remove AFXAPI from these declarations:
|
|
|
|
I got some missed #defines from commctrl.h and I added
|
|
them form VC6.0 include.
|
|
|
|
these are my defines form Makefile which I used to
|
|
compile MFC
|
|
|
|
-DTWINE_NO_CMONIKER \ -- this is related to exclude
|
|
CMonikerFile
|
|
-D__urlmon_h__ \ -- Wine didn't have URL interfaces
|
|
-D_AFX_NO_OLEDB_SUPPORT \
|
|
-D_WIN32 \
|
|
-DNOWIN98 \ -- this is used to exclude all
|
|
unimplemented classes from commctrl
|
|
-D_AFX_PACKING \
|
|
-D_AFX_NO_DHTML_SUPPORT \
|
|
-D_AFX_NO_SOCKET_SUPPORT \
|
|
-D_AFX_NO_SYNC_SUPPORT \
|
|
-D_AFX_NO_OCX_SUPPORT \
|
|
-D_AFX_PORTABLE \
|
|
-D_AFX_OLD_EXCEPTIONS \
|
|
-D_AFX_NO_SOCKET_SUPPORT \
|
|
-D_AFX_NO_DEBUG_CRT \
|
|
-D_AFX_NO_DAO_SUPPORT \
|
|
-D_AFX_NO_OCC_SUPPORT \
|
|
-D_AFX_NO_INET_SUPPORT \
|
|
-D_AFX_NO_RICHEDIT_SUPPORT \
|
|
-D_X86_ \
|
|
-DLONGHANDLES
|
|
|
|
may be you will try to enable some of features of mfc I tested only
|
|
-D_AFX_NO_OCC_SUPPORT but got missing interfaces from Wine
|
|
|
|
in file afxcom_.h
|
|
- _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>()
|
|
+ _CIP<_Interface, _IID>::~_CIP()
|
|
|
|
in file afxtempl.h
|
|
- BOOL Lookup(BASE_CLASS::BASE_ARG_KEY key,
|
|
VALUE& rValue) const
|
|
- { return BASE_CLASS::Lookup(key,
|
|
(BASE_CLASS::BASE_VALUE&)rValue); }
|
|
+ BOOL Lookup(typename BASE_CLASS::BASE_ARG_KEY
|
|
key, VALUE& rValue) const
|
|
+ { return BASE_CLASS::Lookup(key,
|
|
(typename BASE_CLASS::BASE_VALUE&)rValue); }
|
|
|
|
and all releated errors can be fixed in this way.
|
|
|
|
3. spec file
|
|
name mfc42
|
|
type win32
|
|
rsrc mfc42
|
|
|
|
10 stdcall WinMain(long long ptr long) WinMain
|
|
|
|
4. linking
|
|
use -rdynamic wnen link libmfc.so to get ARGV and
|
|
ARGC from loader
|
|
|
|
5. I didn'n build a extension dll with Wine but I suspect that there
|
|
will be some problems related to a chaining Runtime classes form MFC
|
|
to a new dll
|
|
|
|
6. build your app as a MODULE too.
|
|
|
|
7. make a loader and in it's _WinMain:
|
|
... includes are here
|
|
iint PASCAL (*winMain)(HINSTANCE,HINSTANCE,LPSTR,int) =
|
|
0;
|
|
my app uses these to manage filenames
|
|
VOID __cdecl (*_splitpath1)(LPCSTR path, LPSTR drive,
|
|
LPSTR directory, LPSTR filename, LPSTR extension ) =
|
|
NULL;
|
|
VOID __cdecl _splitpath(LPCSTR path, LPSTR drive,
|
|
LPSTR directory, LPSTR filename, LPSTR extension )
|
|
{
|
|
if (_splitpath1)
|
|
_splitpath1(path, drive, directory, filename,
|
|
extension );
|
|
}
|
|
VOID __cdecl (*_makepath1)(LPSTR path, LPCSTR drive,
|
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
|
= NULL;
|
|
VOID __cdecl _makepath(LPSTR path, LPCSTR drive,
|
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
|
{
|
|
if (_makepath1)
|
|
_makepath1(path, drive, directory, filename,
|
|
extension);
|
|
}
|
|
int PASCAL _WinMain(HINSTANCE h,HINSTANCE h1,LPSTR
|
|
lpszCmdParam,int c)
|
|
{
|
|
HINSTANCE hInstance,hins,hlib,htst,hform,himag,hexe;
|
|
int retv;
|
|
|
|
hins = LoadLibrary("CRTDLL.DLL");
|
|
_splitpath1 = GetProcAddress(hins,
|
|
"_splitpath");
|
|
_makepath1 = GetProcAddress(hins,
|
|
"_makepath");
|
|
hins = LoadLibrary("COMCTL32.DLL");
|
|
hins = LoadLibrary("COMDLG32.DLL");
|
|
|
|
|
|
hins = dlopen("libmfc42.so",2);
|
|
hlib = LoadLibrary("mfc42");
|
|
himag = dlopen("libmxformatslib.so",2);
|
|
hform = LoadLibrary("mxformatslib");
|
|
hexe = dlopen("libmxpaint.so",2);
|
|
htst = LoadLibrary("mxpaint");
|
|
|
|
winMain = GetProcAddress(hlib, "WinMain");
|
|
if (winMain)
|
|
{
|
|
retv = winMain (htst, // note the > htst
|
|
< HERE
|
|
0,
|
|
lpszCmdParam,
|
|
SW_NORMAL);
|
|
}
|
|
FreeLibrary(htst);
|
|
FreeLibrary(hform);
|
|
FreeLibrary(hlib);
|
|
dlclose(hexe);
|
|
dlclose(himag);
|
|
dlclose(hins);
|
|
return retv;
|
|
}
|
|
the spec for loader is:
|
|
name c10
|
|
mode guiexe
|
|
type win32
|
|
init _WinMain
|
|
|
|
please find attached a Makefile which i use to build
|
|
MFC
|
|
|
|
Regards
|
|
Damyan.
|