mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 22:50:43 +00:00
354 lines
8.7 KiB
C
354 lines
8.7 KiB
C
/*
|
|
* Message queues related functions
|
|
*
|
|
* Copyright 1993, 1994 Alexandre Julliard
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include <signal.h>
|
|
#include <assert.h>
|
|
#include "windef.h"
|
|
#include "wingdi.h"
|
|
#include "winerror.h"
|
|
#include "wine/winbase16.h"
|
|
#include "wine/winuser16.h"
|
|
#include "queue.h"
|
|
#include "win.h"
|
|
#include "user.h"
|
|
#include "hook.h"
|
|
#include "thread.h"
|
|
#include "wine/debug.h"
|
|
#include "wine/server.h"
|
|
#include "spy.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(msg);
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_Lock
|
|
*
|
|
* Function for getting a 32 bit pointer on queue structure. For thread
|
|
* safeness programmers should use this function instead of GlobalLock to
|
|
* retrieve a pointer on the structure. QUEUE_Unlock should also be called
|
|
* when access to the queue structure is not required anymore.
|
|
*/
|
|
MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
|
|
queue = GlobalLock16( hQueue );
|
|
if ( !queue || (queue->magic != QUEUE_MAGIC) )
|
|
{
|
|
HeapUnlock( GetProcessHeap() );
|
|
return NULL;
|
|
}
|
|
|
|
queue->lockCount++;
|
|
HeapUnlock( GetProcessHeap() );
|
|
return queue;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_Current
|
|
*
|
|
* Get the current thread queue, creating it if required.
|
|
* QUEUE_Unlock is not needed since the queue can only be deleted by
|
|
* the current thread anyway.
|
|
*/
|
|
MESSAGEQUEUE *QUEUE_Current(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
HQUEUE16 hQueue;
|
|
|
|
if (!(hQueue = GetThreadQueue16(0)))
|
|
{
|
|
if (!(hQueue = InitThreadInput16( 0, 0 ))) return NULL;
|
|
}
|
|
|
|
if ((queue = GlobalLock16( hQueue )))
|
|
{
|
|
if (queue->magic != QUEUE_MAGIC) queue = NULL;
|
|
}
|
|
return queue;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_Unlock
|
|
*
|
|
* Use with QUEUE_Lock to get a thread safe access to message queue
|
|
* structure
|
|
*/
|
|
void QUEUE_Unlock( MESSAGEQUEUE *queue )
|
|
{
|
|
if (queue)
|
|
{
|
|
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
|
|
|
|
if ( --queue->lockCount == 0 )
|
|
{
|
|
if (queue->server_queue)
|
|
CloseHandle( queue->server_queue );
|
|
GlobalFree16( queue->self );
|
|
}
|
|
|
|
HeapUnlock( GetProcessHeap() );
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_CreateMsgQueue
|
|
*
|
|
* Creates a message queue. Doesn't link it into queue list!
|
|
*/
|
|
static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData )
|
|
{
|
|
HQUEUE16 hQueue;
|
|
HANDLE handle;
|
|
MESSAGEQUEUE * msgQueue;
|
|
|
|
TRACE_(msg)("(): Creating message queue...\n");
|
|
|
|
if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT,
|
|
sizeof(MESSAGEQUEUE) )))
|
|
return 0;
|
|
|
|
msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue );
|
|
if ( !msgQueue )
|
|
return 0;
|
|
|
|
if (bCreatePerQData)
|
|
{
|
|
SERVER_START_REQ( get_msg_queue )
|
|
{
|
|
wine_server_call_err( req );
|
|
handle = reply->handle;
|
|
}
|
|
SERVER_END_REQ;
|
|
if (!handle)
|
|
{
|
|
ERR_(msg)("Cannot get thread queue");
|
|
GlobalFree16( hQueue );
|
|
return 0;
|
|
}
|
|
msgQueue->server_queue = handle;
|
|
}
|
|
|
|
msgQueue->self = hQueue;
|
|
msgQueue->lockCount = 1;
|
|
msgQueue->magic = QUEUE_MAGIC;
|
|
return hQueue;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_DeleteMsgQueue
|
|
*
|
|
* Unlinks and deletes a message queue.
|
|
*
|
|
* Note: We need to mask asynchronous events to make sure PostMessage works
|
|
* even in the signal handler.
|
|
*/
|
|
void QUEUE_DeleteMsgQueue(void)
|
|
{
|
|
HQUEUE16 hQueue = GetThreadQueue16(0);
|
|
MESSAGEQUEUE * msgQueue;
|
|
|
|
if (!hQueue) return; /* thread doesn't have a queue */
|
|
|
|
TRACE("(): Deleting message queue %04x\n", hQueue);
|
|
|
|
if (!(msgQueue = QUEUE_Lock(hQueue)))
|
|
{
|
|
ERR("invalid thread queue\n");
|
|
return;
|
|
}
|
|
|
|
msgQueue->magic = 0;
|
|
msgQueue->self = 0;
|
|
SetThreadQueue16( 0, 0 );
|
|
|
|
/* free up resource used by MESSAGEQUEUE structure */
|
|
msgQueue->lockCount--;
|
|
QUEUE_Unlock( msgQueue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetWindowTask (USER.224)
|
|
*/
|
|
HTASK16 WINAPI GetWindowTask16( HWND16 hwnd )
|
|
{
|
|
HTASK16 retvalue;
|
|
MESSAGEQUEUE *queue;
|
|
|
|
WND *wndPtr = WIN_FindWndPtr16( hwnd );
|
|
if (!wndPtr) return 0;
|
|
|
|
queue = QUEUE_Lock( wndPtr->hmemTaskQ );
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
|
|
if (!queue) return 0;
|
|
|
|
retvalue = queue->teb->htask16;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return retvalue;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* InitThreadInput (USER.409)
|
|
*/
|
|
HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags )
|
|
{
|
|
MESSAGEQUEUE *queuePtr;
|
|
HQUEUE16 hQueue = NtCurrentTeb()->queue;
|
|
|
|
if ( !hQueue )
|
|
{
|
|
/* Create thread message queue */
|
|
if( !(hQueue = QUEUE_CreateMsgQueue( TRUE )))
|
|
{
|
|
ERR_(msg)("failed!\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Link new queue into list */
|
|
queuePtr = QUEUE_Lock( hQueue );
|
|
queuePtr->teb = NtCurrentTeb();
|
|
|
|
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
|
|
SetThreadQueue16( 0, hQueue );
|
|
NtCurrentTeb()->queue = hQueue;
|
|
HeapUnlock( GetProcessHeap() );
|
|
|
|
QUEUE_Unlock( queuePtr );
|
|
}
|
|
|
|
return hQueue;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetQueueStatus (USER32.@)
|
|
*/
|
|
DWORD WINAPI GetQueueStatus( UINT flags )
|
|
{
|
|
DWORD ret = 0;
|
|
|
|
SERVER_START_REQ( get_queue_status )
|
|
{
|
|
req->clear = 1;
|
|
wine_server_call( req );
|
|
ret = MAKELONG( reply->changed_bits & flags, reply->wake_bits & flags );
|
|
}
|
|
SERVER_END_REQ;
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetInputState (USER32.@)
|
|
*/
|
|
BOOL WINAPI GetInputState(void)
|
|
{
|
|
DWORD ret = 0;
|
|
|
|
SERVER_START_REQ( get_queue_status )
|
|
{
|
|
req->clear = 0;
|
|
wine_server_call( req );
|
|
ret = reply->wake_bits & (QS_KEY | QS_MOUSEBUTTON);
|
|
}
|
|
SERVER_END_REQ;
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetMessagePos (USER.119)
|
|
* GetMessagePos (USER32.@)
|
|
*
|
|
* The GetMessagePos() function returns a long value representing a
|
|
* cursor position, in screen coordinates, when the last message
|
|
* retrieved by the GetMessage() function occurs. The x-coordinate is
|
|
* in the low-order word of the return value, the y-coordinate is in
|
|
* the high-order word. The application can use the MAKEPOINT()
|
|
* macro to obtain a POINT structure from the return value.
|
|
*
|
|
* For the current cursor position, use GetCursorPos().
|
|
*
|
|
* RETURNS
|
|
*
|
|
* Cursor position of last message on success, zero on failure.
|
|
*
|
|
* CONFORMANCE
|
|
*
|
|
* ECMA-234, Win32
|
|
*
|
|
*/
|
|
DWORD WINAPI GetMessagePos(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = QUEUE_Current())) return 0;
|
|
return queue->GetMessagePosVal;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetMessageTime (USER.120)
|
|
* GetMessageTime (USER32.@)
|
|
*
|
|
* GetMessageTime() returns the message time for the last message
|
|
* retrieved by the function. The time is measured in milliseconds with
|
|
* the same offset as GetTickCount().
|
|
*
|
|
* Since the tick count wraps, this is only useful for moderately short
|
|
* relative time comparisons.
|
|
*
|
|
* RETURNS
|
|
*
|
|
* Time of last message on success, zero on failure.
|
|
*
|
|
* CONFORMANCE
|
|
*
|
|
* ECMA-234, Win32
|
|
*
|
|
*/
|
|
LONG WINAPI GetMessageTime(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = QUEUE_Current())) return 0;
|
|
return queue->GetMessageTimeVal;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetMessageExtraInfo (USER.288)
|
|
* GetMessageExtraInfo (USER32.@)
|
|
*/
|
|
LONG WINAPI GetMessageExtraInfo(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = QUEUE_Current())) return 0;
|
|
return queue->GetMessageExtraInfoVal;
|
|
}
|