wine/dlls/ddraw
2000-12-16 20:17:22 +00:00
..
d3ddevice Use the DUMMYUNIONNAME macros so that the headers can be used in 2000-12-03 03:16:05 +00:00
dclipper
ddraw Authors: Andreas Mohr <amohr@codeweavers.com>, Dimitrie O. Paun <dimi@cs.toronto.edu>, Patrik Stridvall <ps@leissner.se> 2000-11-01 03:11:12 +00:00
direct3d Removed some unnecessary #includes and dll dependencies. 2000-08-09 22:35:05 +00:00
dpalette Fixed DGA / DGA 2 palette creation. 2000-09-12 23:35:17 +00:00
dsurface Truncate dest blit rectangle down to surface size. 2000-11-27 23:06:36 +00:00
.cvsignore Remove libXXXX.so.1.0 lines from .cvsignore files. 2000-11-30 19:57:34 +00:00
convert.c Added 16 (565) -> 15 (555) bit depth converter. 2000-10-12 23:05:48 +00:00
d3d_private.h - fix Direct3D support and a lot of warnings 2000-07-16 14:40:35 +00:00
d3dcommon.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
d3dexecutebuffer.c Use the DUMMYUNIONNAME macros so that the headers can be used in 2000-12-03 03:16:05 +00:00
d3dlight.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
d3dmaterial.c Use the DUMMYUNIONNAME macros so that the headers can be used in 2000-12-03 03:16:05 +00:00
d3dtexture.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
d3dviewport.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
ddraw_private.h We must include windef.h before wtypes.h (directly or indirectly). 2000-11-08 05:05:15 +00:00
ddraw.spec Finished separation of ole32. 2000-11-30 20:29:30 +00:00
dga2_private.h
dga2.c Removed some unnecessary #includes and dll dependencies. 2000-08-09 22:35:05 +00:00
dga_private.h Enable XF86vmode switching possible for X11 too. 2000-10-12 20:47:42 +00:00
dga.c Do not support DGA when DirectVideo not present. 2000-09-09 19:40:08 +00:00
helper.c Added support for DirectDraw overlays using the XVideo extension. 2000-09-26 00:38:03 +00:00
main.c Check for NULL before doing IsEqualGUID(). 2000-12-16 20:17:22 +00:00
Makefile.in Created a small static library in ole/libuuid.a that contains all the 2000-12-06 01:50:47 +00:00
mesa_private.h Added a few C++ operators to Direct3D structures, and made some unions 2000-07-23 14:19:19 +00:00
mesa.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
x11_private.h Make sure all files using config.h constants actually #include "config.h" 2000-11-26 04:04:21 +00:00
x11.c Added support for DirectDraw overlays using the XVideo extension. 2000-09-26 00:38:03 +00:00