wine/include/d2d1.idl
2014-10-13 18:09:20 +09:00

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/*
* Copyright 2013 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
import "dcommon.h";
import "d2dbasetypes.h";
import "d3d10_1.idl";
import "d2derr.h";
cpp_quote("#ifdef WINE_NO_UNICODE_MACROS")
cpp_quote("#undef DrawText")
cpp_quote("#endif")
interface ID2D1Factory;
interface ID2D1RenderTarget;
interface ID2D1BitmapRenderTarget;
interface ID2D1Geometry;
interface ID2D1Brush;
interface IDWriteRenderingParams;
interface IDWriteTextFormat;
interface IDWriteTextLayout;
interface IWICBitmapSource;
interface IWICBitmap;
cpp_quote("#ifndef __dwrite_h__")
/* already defined in dwrite.h but needed for WIDL */
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
cpp_quote("#endif /* __dwrite_h__ */")
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef UINT64 D2D1_TAG;
typedef D2D_SIZE_U D2D1_SIZE_U;
typedef D2D_POINT_2U D2D1_POINT_2U;
typedef D2D_RECT_U D2D1_RECT_U;
typedef D2D_COLOR_F D2D1_COLOR_F;
enum
{
D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0,
D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1,
D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2,
D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3,
D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4,
D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5,
D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6,
D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7,
};
typedef enum D2D1_DEBUG_LEVEL
{
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff,
} D2D1_DEBUG_LEVEL;
typedef enum D2D1_FACTORY_TYPE
{
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xfffffff,
} D2D1_FACTORY_TYPE;
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
typedef enum D2D1_CAP_STYLE
{
D2D1_CAP_STYLE_FLAT = 0,
D2D1_CAP_STYLE_SQUARE = 1,
D2D1_CAP_STYLE_ROUND = 2,
D2D1_CAP_STYLE_TRIANGLE = 3,
D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_CAP_STYLE;
typedef enum D2D1_LINE_JOIN
{
D2D1_LINE_JOIN_MITER = 0,
D2D1_LINE_JOIN_BEVEL = 1,
D2D1_LINE_JOIN_ROUND = 2,
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff,
} D2D1_LINE_JOIN;
typedef enum D2D1_DASH_STYLE
{
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_DASH_STYLE;
typedef enum D2D1_GEOMETRY_RELATION
{
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff,
} D2D1_GEOMETRY_RELATION;
typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
{
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff,
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
typedef enum D2D1_COMBINE_MODE
{
D2D1_COMBINE_MODE_UNION = 0,
D2D1_COMBINE_MODE_INTERSECT = 1,
D2D1_COMBINE_MODE_XOR = 2,
D2D1_COMBINE_MODE_EXCLUDE = 3,
D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_COMBINE_MODE;
typedef enum D2D1_SWEEP_DIRECTION
{
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff,
} D2D1_SWEEP_DIRECTION;
typedef enum D2D1_ARC_SIZE
{
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff,
} D2D1_ARC_SIZE;
typedef enum D2D1_ANTIALIAS_MODE
{
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_ANTIALIAS_MODE;
typedef enum D2D1_TEXT_ANTIALIAS_MODE
{
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_TEXT_ANTIALIAS_MODE;
typedef enum D2D1_EXTEND_MODE
{
D2D1_EXTEND_MODE_CLAMP = 0,
D2D1_EXTEND_MODE_WRAP = 1,
D2D1_EXTEND_MODE_MIRROR = 2,
D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_EXTEND_MODE;
typedef enum D2D1_BITMAP_INTERPOLATION_MODE
{
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_BITMAP_INTERPOLATION_MODE;
typedef enum D2D1_GAMMA
{
D2D1_GAMMA_2_2 = 0,
D2D1_GAMMA_1_0 = 1,
D2D1_GAMMA_FORCE_DWORD = 0xffffffff,
} D2D1_GAMMA;
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
{
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
typedef enum D2D1_OPACITY_MASK_CONTENT
{
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff,
} D2D1_OPACITY_MASK_CONTENT;
typedef enum D2D1_DRAW_TEXT_OPTIONS
{
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_DRAW_TEXT_OPTIONS;
typedef enum D2D1_LAYER_OPTIONS
{
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_LAYER_OPTIONS;
typedef enum D2D1_RENDER_TARGET_TYPE
{
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff,
} D2D1_RENDER_TARGET_TYPE;
typedef enum D2D1_RENDER_TARGET_USAGE
{
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff,
} D2D1_RENDER_TARGET_USAGE;
typedef enum D2D1_FEATURE_LEVEL
{
D2D1_FEATURE_LEVEL_DEFAULT = 0,
D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff,
} D2D1_FEATURE_LEVEL;
typedef enum D2D1_WINDOW_STATE
{
D2D1_WINDOW_STATE_NONE = 0x0000000,
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff,
} D2D1_WINDOW_STATE;
typedef enum D2D1_DC_INITIALIZE_MODE
{
D2D1_DC_INITIALIZE_MODE_COPY = 0,
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_DC_INITIALIZE_MODE;
typedef enum D2D1_PRESENT_OPTIONS
{
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_PRESENT_OPTIONS;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
typedef struct D2D1_FACTORY_OPTIONS
{
D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS;
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
typedef struct D2D1_ROUNDED_RECT
{
D2D1_RECT_F rect;
float radiusX;
float radiusY;
} D2D1_ROUNDED_RECT;
typedef struct D2D1_ELLIPSE
{
D2D1_POINT_2F point;
float radiusX;
float radiusY;
} D2D1_ELLIPSE;
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
} D2D1_QUADRATIC_BEZIER_SEGMENT;
typedef struct D2D1_ARC_SEGMENT
{
D2D1_POINT_2F point;
D2D1_SIZE_F size;
float rotationAngle;
D2D1_SWEEP_DIRECTION sweepDirection;
D2D1_ARC_SIZE arcSize;
} D2D1_ARC_SEGMENT;
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
{
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
} D2D1_DRAWING_STATE_DESCRIPTION;
typedef struct D2D1_GRADIENT_STOP
{
float position;
D2D1_COLOR_F color;
} D2D1_GRADIENT_STOP;
typedef struct D2D1_BITMAP_PROPERTIES
{
D2D1_PIXEL_FORMAT pixelFormat;
float dpiX;
float dpiY;
} D2D1_BITMAP_PROPERTIES;
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES;
typedef struct D2D1_BRUSH_PROPERTIES
{
float opacity;
D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F startPoint;
D2D1_POINT_2F endPoint;
} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F center;
D2D1_POINT_2F gradientOriginOffset;
float radiusX;
float radiusY;
} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_LAYER_PARAMETERS
{
D2D1_RECT_F contentBounds;
ID2D1Geometry *geometricMask;
D2D1_ANTIALIAS_MODE maskAntialiasMode;
D2D1_MATRIX_3X2_F maskTransform;
float opacity;
ID2D1Brush *opacityBrush;
D2D1_LAYER_OPTIONS layerOptions;
} D2D1_LAYER_PARAMETERS;
typedef struct D2D1_RENDER_TARGET_PROPERTIES
{
D2D1_RENDER_TARGET_TYPE type;
D2D1_PIXEL_FORMAT pixelFormat;
float dpiX;
float dpiY;
D2D1_RENDER_TARGET_USAGE usage;
D2D1_FEATURE_LEVEL minLevel;
} D2D1_RENDER_TARGET_PROPERTIES;
typedef struct D2D1_STROKE_STYLE_PROPERTIES
{
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
float miterLimit;
D2D1_DASH_STYLE dashStyle;
float dashOffset;
} D2D1_STROKE_STYLE_PROPERTIES;
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
{
HWND hwnd;
D2D1_SIZE_U pixelSize;
D2D1_PRESENT_OPTIONS presentOptions;
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
[
local,
object,
uuid(2cd90691-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Resource : IUnknown
{
void GetFactory(
[out] ID2D1Factory **factory
);
}
[
local,
object,
uuid(2cd9069d-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1StrokeStyle : ID2D1Resource
{
D2D1_CAP_STYLE GetStartCap();
D2D1_CAP_STYLE GetEndCap();
D2D1_CAP_STYLE GetDashCap();
float GetMiterLimit();
D2D1_LINE_JOIN GetLineJoin();
float GetDashOffset();
D2D1_DASH_STYLE GetDashStyle();
UINT32 GetDashesCount();
void GetDashes(
[out, size_is(count)] float *dashes,
[in] UINT32 count
);
}
[
local,
object,
uuid(2cd9069e-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1SimplifiedGeometrySink : IUnknown
{
void SetFillMode(D2D1_FILL_MODE mode);
void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags);
void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin);
void AddLines(const D2D1_POINT_2F *points, UINT32 count);
void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count);
void EndFigure(D2D1_FIGURE_END figureEnd);
HRESULT Close();
}
[
local,
object,
uuid(2cd906c1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TessellationSink : IUnknown
{
void AddTriangles(
[in, size_is(count)] const D2D1_TRIANGLE *triangles,
[in] UINT32 count
);
HRESULT Close();
}
[
local,
object,
uuid(2cd906a1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Geometry : ID2D1Resource
{
HRESULT GetBounds(
[in] const D2D1_MATRIX_3X2_F *transform,
[out] D2D1_RECT_F *bounds
);
HRESULT GetWidenedBounds(
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] D2D1_RECT_F *bounds
);
HRESULT StrokeContainsPoint(
[in] D2D1_POINT_2F point,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] BOOL *contains
);
HRESULT FillContainsPoint(
[in] D2D1_POINT_2F point,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] BOOL *contains
);
HRESULT CompareWithGeometry(
[in] ID2D1Geometry *geometry,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] D2D1_GEOMETRY_RELATION *relation
);
HRESULT Simplify(
[in] D2D1_GEOMETRY_SIMPLIFICATION_OPTION option,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT Tessellate(
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1TessellationSink *sink
);
HRESULT CombineWithGeometry(
[in] ID2D1Geometry *geometry,
[in] D2D1_COMBINE_MODE combine_mode,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT Outline(
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT ComputeArea(
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] float *area
);
HRESULT ComputeLength(
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] float *length
);
HRESULT ComputePointAtLength(
[in] float length,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] D2D1_POINT_2F *point,
[out] D2D1_POINT_2F *tangent
);
HRESULT Widen(
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style,
[in] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
}
[
local,
object,
uuid(2cd906a2-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RectangleGeometry : ID2D1Geometry
{
void GetRect(
[out] D2D1_RECT_F *rect
);
}
[
local,
object,
uuid(2cd906a3-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RoundedRectangleGeometry : ID2D1Geometry
{
void GetRoundedRect(
[out] D2D1_ROUNDED_RECT *rect
);
}
[
local,
object,
uuid(2cd906a4-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1EllipseGeometry : ID2D1Geometry
{
void GetEllipse(
[out] D2D1_ELLIPSE *ellipse
);
}
[
local,
object,
uuid(2cd906a6-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GeometryGroup : ID2D1Geometry
{
D2D1_FILL_MODE GetFillMode();
UINT32 GetSourceGeometryCount();
void GetSourceGeometries(
[out, size_is(geometry_count)] ID2D1Geometry **geometry,
[in] UINT32 geometry_count
);
}
[
local,
object,
uuid(2cd906bb-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TransformedGeometry : ID2D1Geometry
{
void GetSourceGeometry(
[out] ID2D1Geometry **geometry
);
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
}
[
local,
object,
uuid(2cd9069f-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GeometrySink : ID2D1SimplifiedGeometrySink
{
void AddLine(
[in] D2D1_POINT_2F point
);
void AddBezier(
[in] const D2D1_BEZIER_SEGMENT *bezier
);
void AddQuadraticBezier(
[in] const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
);
void AddQuadraticBeziers(
[in, size_is(bezier_count)] const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
[in] UINT32 bezier_count
);
void AddArc(
[in] const D2D1_ARC_SEGMENT *arc
);
}
[
local,
object,
uuid(2cd906a5-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1PathGeometry : ID2D1Geometry
{
HRESULT Open(
[out] ID2D1GeometrySink **sink
);
HRESULT Stream(
[in] ID2D1GeometrySink *sink
);
HRESULT GetSegmentCount(
[out] UINT32 *count
);
HRESULT GetFigureCount(
[out] UINT32 *count
);
}
[
local,
object,
uuid(28506e39-ebf6-46a1-bb47-fd85565ab957)
]
interface ID2D1DrawingStateBlock : ID2D1Resource
{
void GetDescription(
[out] D2D1_DRAWING_STATE_DESCRIPTION *desc
);
void SetDescription(
[in] const D2D1_DRAWING_STATE_DESCRIPTION *desc
);
void SetTextRenderingParams(
[in] IDWriteRenderingParams *text_rendering_params
);
void GetTextRenderingParams(
[out] IDWriteRenderingParams **text_rendering_params
);
}
[
local,
object,
uuid(65019f75-8da2-497c-b32c-dfa34e48ede6)
]
interface ID2D1Image : ID2D1Resource
{
}
[
local,
object,
uuid(a2296057-ea42-4099-983b-539fb6505426)
]
interface ID2D1Bitmap : ID2D1Image
{
D2D1_SIZE_F GetSize();
D2D1_SIZE_U GetPixelSize();
D2D1_PIXEL_FORMAT GetPixelFormat();
void GetDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
HRESULT CopyFromBitmap(
[in] const D2D1_POINT_2U *dst_point,
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_RECT_U *src_rect
);
HRESULT CopyFromRenderTarget(
[in] const D2D1_POINT_2U *dst_point,
[in] ID2D1RenderTarget *render_target,
[in] const D2D1_RECT_U *src_rect
);
HRESULT CopyFromMemory(
[in] const D2D1_RECT_U *dst_rect,
[in] const void *src_data,
[in] UINT32 pitch
);
}
[
local,
object,
uuid(2cd906a8-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Brush : ID2D1Resource
{
void SetOpacity(
[in] float opacity
);
void SetTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
float GetOpacity();
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
}
[
local,
object,
uuid(2cd906aa-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1BitmapBrush : ID2D1Brush
{
void SetExtendModeX(
[in] D2D1_EXTEND_MODE mode
);
void SetExtendModeY(
[in] D2D1_EXTEND_MODE mode
);
void SetInterpolationMode(
[in] D2D1_BITMAP_INTERPOLATION_MODE mode
);
void SetBitmap(
[in] ID2D1Bitmap *bitmap
);
D2D1_EXTEND_MODE GetExtendModeX();
D2D1_EXTEND_MODE GetExtendModeY();
D2D1_BITMAP_INTERPOLATION_MODE GetInterpolationMode();
void GetBitmap(
[out] ID2D1Bitmap **bitmap
);
}
[
local,
object,
uuid(2cd906a9-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1SolidColorBrush : ID2D1Brush
{
void SetColor(
[in] const D2D1_COLOR_F *color
);
D2D1_COLOR_F GetColor();
}
[
local,
object,
uuid(2cd906a7-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GradientStopCollection : ID2D1Resource
{
UINT32 GetGradientStopCount();
void GetGradientStops(
[out] D2D1_GRADIENT_STOP *stops,
[in] UINT32 stop_count
);
D2D1_GAMMA GetColorInterpolationGamma();
D2D1_EXTEND_MODE GetExtendMode();
}
[
local,
object,
uuid(2cd906ab-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1LinearGradientBrush : ID2D1Brush
{
void SetStartPoint(
[in] D2D1_POINT_2F start_point
);
void SetEndPoint(
[in] D2D1_POINT_2F end_point
);
D2D1_POINT_2F GetStartPoint();
D2D1_POINT_2F GetEndPoint();
void GetGradientStopCollection(
[out] ID2D1GradientStopCollection **gradient
);
}
[
local,
object,
uuid(2cd906ac-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RadialGradientBrush : ID2D1Brush
{
void SetCenter(
[in] D2D1_POINT_2F center
);
void SetGradientOriginOffset(
[in] D2D1_POINT_2F offset
);
void SetRadiusX(
[in] float radius
);
void SetRadiusY(
[in] float radius
);
D2D1_POINT_2F GetCenter();
D2D1_POINT_2F GetGradientOriginOffset();
float GetRadiusX();
float GetRadiusY();
void GetGradientStopCollection(
[out] ID2D1GradientStopCollection **gradient
);
}
[
local,
object,
uuid(2cd9069b-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Layer : ID2D1Resource
{
D2D1_SIZE_F GetSize();
}
[
local,
object,
uuid(2cd906c2-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Mesh : ID2D1Resource
{
HRESULT Open(
[out] ID2D1TessellationSink **sink
);
}
[
local,
object,
uuid(2cd90694-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RenderTarget : ID2D1Resource
{
HRESULT CreateBitmap(
[in] D2D1_SIZE_U size,
[in] const void *src_data,
[in] UINT32 pitch,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateBitmapFromWicBitmap(
[in] IWICBitmapSource *bitmap_source,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateSharedBitmap(
[in] REFIID iid,
[in, out] void *data,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateBitmapBrush(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[out] ID2D1BitmapBrush **brush
);
HRESULT CreateSolidColorBrush(
[in] const D2D1_COLOR_F *color,
[in] const D2D1_BRUSH_PROPERTIES *desc,
[out] ID2D1SolidColorBrush **brush
);
HRESULT CreateGradientStopCollection(
[in, size_is(stop_count)] const D2D1_GRADIENT_STOP *stops,
[in] UINT32 stop_count,
[in] D2D1_GAMMA gamma,
[in] D2D1_EXTEND_MODE extend_mode,
[out] ID2D1GradientStopCollection **gradient
);
HRESULT CreateLinearGradientBrush(
[in] const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[in] ID2D1GradientStopCollection *gradient,
[out] ID2D1LinearGradientBrush **brush
);
HRESULT CreateRadialGradientBrush(
[in] const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[in] ID2D1GradientStopCollection *gradient,
[out] ID2D1RadialGradientBrush **brush
);
HRESULT CreateCompatibleRenderTarget(
[in] const D2D1_SIZE_F *size,
[in] const D2D1_SIZE_U *pixel_size,
[in] const D2D1_PIXEL_FORMAT *format,
[in] D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
[out] ID2D1BitmapRenderTarget **render_target
);
HRESULT CreateLayer(
[in] const D2D1_SIZE_F *size,
[out] ID2D1Layer **layer
);
HRESULT CreateMesh(
[out] ID2D1Mesh **mesh
);
void DrawLine(
[in] D2D1_POINT_2F p0,
[in] D2D1_POINT_2F p1,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void DrawRectangle(
[in] const D2D1_RECT_F *rect,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillRectangle(
[in] const D2D1_RECT_F *rect,
[in] ID2D1Brush *brush
);
void DrawRoundedRectangle(
[in] const D2D1_ROUNDED_RECT *rect,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillRoundedRectangle(
[in] const D2D1_ROUNDED_RECT *rect,
[in] ID2D1Brush *brush
);
void DrawEllipse(
[in] const D2D1_ELLIPSE *ellipse,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillEllipse(
[in] const D2D1_ELLIPSE *ellipse,
[in] ID2D1Brush *brush
);
void DrawGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
[in] ID2D1Brush *opacity_brush
);
void FillMesh(
[in] ID2D1Mesh *mesh,
[in] ID2D1Brush *brush
);
void FillOpacityMask(
[in] ID2D1Bitmap *mask,
[in] ID2D1Brush *brush,
[in] D2D1_OPACITY_MASK_CONTENT content,
[in] const D2D1_RECT_F *dst_rect,
[in] const D2D1_RECT_F *src_rect
);
void DrawBitmap(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_RECT_F *dst_rect,
[in] float opacity,
[in] D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode,
[in] const D2D1_RECT_F *src_rect
);
void DrawText(
[in, size_is(string_len)] const WCHAR *string,
[in] UINT32 string_len,
[in] IDWriteTextFormat *text_format,
[in] const D2D1_RECT_F *layout_rect,
[in] ID2D1Brush *brush,
[in] D2D1_DRAW_TEXT_OPTIONS options,
[in] DWRITE_MEASURING_MODE measuring_mode
);
void DrawTextLayout(
[in] D2D1_POINT_2F origin,
[in] IDWriteTextLayout *layout,
[in] ID2D1Brush *brush,
[in] D2D1_DRAW_TEXT_OPTIONS options
);
void DrawGlyphRun(
[in] D2D1_POINT_2F baseline_origin,
[in] const DWRITE_GLYPH_RUN *glyph_run,
[in] ID2D1Brush *brush,
[in] DWRITE_MEASURING_MODE measuring_mode
);
void SetTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
void SetAntialiasMode(
[in] D2D1_ANTIALIAS_MODE antialias_mode
);
D2D1_ANTIALIAS_MODE GetAntialiasMode();
void SetTextAntialiasMode(
[in] D2D1_TEXT_ANTIALIAS_MODE antialias_mode
);
D2D1_TEXT_ANTIALIAS_MODE GetTextAntialiasMode();
void SetTextRenderingParams(
[in] IDWriteRenderingParams *text_rendering_params
);
void GetTextRenderingParams(
[out] IDWriteRenderingParams **text_rendering_params
);
void SetTags(
[in] D2D1_TAG tag1,
[in] D2D1_TAG tag2
);
void GetTags(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
void PushLayer(
[in] const D2D1_LAYER_PARAMETERS *layer_parameters,
[in] ID2D1Layer *layer
);
void PopLayer();
HRESULT Flush(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
void SaveDrawingState(
[in, out] ID2D1DrawingStateBlock *state_block
);
void RestoreDrawingState(
[in] ID2D1DrawingStateBlock *state_block
);
void PushAxisAlignedClip(
[in] const D2D1_RECT_F *clip_rect,
[in] D2D1_ANTIALIAS_MODE antialias_mode
);
void PopAxisAlignedClip();
void Clear(
[in] const D2D1_COLOR_F *color
);
void BeginDraw();
HRESULT EndDraw(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
D2D1_PIXEL_FORMAT GetPixelFormat();
void SetDpi(
[in] float dpi_x,
[in] float dpi_y
);
void GetDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
D2D1_SIZE_F GetSize();
D2D1_SIZE_U GetPixelSize();
UINT32 GetMaximumBitmapSize();
BOOL IsSupported(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc
);
}
[
local,
object,
uuid(2cd90695-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1BitmapRenderTarget : ID2D1RenderTarget
{
HRESULT GetBitmap(
[out] ID2D1Bitmap **bitmap
);
}
[
local,
object,
uuid(2cd90698-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1HwndRenderTarget : ID2D1RenderTarget
{
D2D1_WINDOW_STATE CheckWindowState();
HRESULT Resize(
[in] const D2D1_SIZE_U size
);
HWND GetHwnd();
}
[
local,
object,
uuid(1c51bc64-de61-46fd-9899-63a5d8f03950)
]
interface ID2D1DCRenderTarget : ID2D1RenderTarget
{
HRESULT BindDC(
[in] const HDC dc,
[in] const RECT rect
);
}
[
local,
object,
uuid(e0db51c3-6f77-4bae-b3d5-e47509b35838)
]
interface ID2D1GdiInteropRenderTarget : IUnknown
{
HRESULT GetDC(
[in] D2D1_DC_INITIALIZE_MODE mode,
[out] HDC *dc
);
HRESULT ReleaseDC(
[in] const RECT *update
);
}
[
local,
object,
uuid(06152247-6f50-465a-9245-118bfd3b6007)
]
interface ID2D1Factory : IUnknown
{
HRESULT ReloadSystemMetrics();
void GetDesktopDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
HRESULT CreateRectangleGeometry(
[in] const D2D1_RECT_F *rect,
[out] ID2D1RectangleGeometry **geometry
);
HRESULT CreateRoundedRectangleGeometry(
[in] const D2D1_ROUNDED_RECT *rect,
[out] ID2D1RoundedRectangleGeometry **geometry
);
HRESULT CreateEllipseGeometry(
[in] const D2D1_ELLIPSE *ellipse,
[out] ID2D1EllipseGeometry **geometry
);
HRESULT CreateGeometryGroup(
[in] D2D1_FILL_MODE fill_mode,
[in, size_is(geometry_count)] ID2D1Geometry *geometry,
[in] UINT32 geometry_count,
[out] ID2D1GeometryGroup **group
);
HRESULT CreateTransformedGeometry(
[in] ID2D1Geometry *src_geometry,
[in] const D2D1_MATRIX_3X2_F *transform,
[out] ID2D1TransformedGeometry **transformed_geometry
);
HRESULT CreatePathGeometry(
[out] ID2D1PathGeometry *geometry
);
HRESULT CreateStrokeStyle(
[in] const D2D1_STROKE_STYLE_PROPERTIES *desc,
[in, size_is(dash_count)] const float *dashes,
[in] UINT32 dash_count,
[out] ID2D1StrokeStyle **stroke_style
);
HRESULT CreateDrawingStateBlock(
[in] const D2D1_DRAWING_STATE_DESCRIPTION *desc,
[in] IDWriteRenderingParams *text_rendering_params,
[out] ID2D1DrawingStateBlock **state_block
);
HRESULT CreateWicBitmapRenderTarget(
[in] IWICBitmap *target,
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1RenderTarget **render_target
);
HRESULT CreateHwndRenderTarget(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[in] const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
[out] ID2D1HwndRenderTarget **render_target
);
HRESULT CreateDxgiSurfaceRenderTarget(
[in] IDXGISurface *surface,
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1RenderTarget **render_target
);
HRESULT CreateDCRenderTarget(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1DCRenderTarget **render_target
);
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
[local] void __stdcall D2D1MakeRotateMatrix(float angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix);