wine/dlls/wined3d
2008-07-08 10:47:30 +02:00
..
arb_program_shader.c wined3d: Correct an off-by-one error in constant dirtification. 2008-07-07 12:33:41 +02:00
ati_fragment_shader.c wined3d: Start the state splitup. 2008-07-08 10:45:56 +02:00
baseshader.c wined3d: Remove unneeded address-of operators from function names. 2008-07-07 12:32:39 +02:00
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Start the state splitup. 2008-07-08 10:45:56 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Start the state splitup. 2008-07-08 10:45:56 +02:00
directx.c wined3d: Move stream source and vshader to misc and vertex pipeline tables. 2008-07-08 10:46:42 +02:00
drawprim.c wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
glsl_shader.c wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Move lights to the vertex pipeline states. 2008-07-08 10:47:20 +02:00
stateblock.c wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
surface_base.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
surface.c wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F. 2008-06-23 12:55:02 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d_main.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00