wine/dlls/wined3d
2015-08-27 21:43:46 +09:00
..
arb_program_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
directx.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Makefile.in
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
swapchain.c d3d9: Validate swap effect and backbuffer count. 2015-08-27 21:43:46 +09:00
texture.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
utils.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
wined3d.spec d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00