wine/windows/keyboard.c
Jeremy White d3e22d9d55 Removed #include of wingdi.h and windef.h from winuser.h (and resolved
the resulting compilation failures).
2000-02-10 19:03:02 +00:00

287 lines
7.8 KiB
C

/*
* KEYBOARD driver
*
* Copyright 1993 Bob Amstadt
* Copyright 1996 Albrecht Kleine
* Copyright 1997 David Faure
* Copyright 1998 Morten Welinder
* Copyright 1998 Ulrich Weigand
*
*/
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "windef.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/keyboard16.h"
#include "win.h"
#include "heap.h"
#include "keyboard.h"
#include "message.h"
#include "callback.h"
#include "builtin16.h"
#include "debugtools.h"
#include "struct32.h"
#include "winerror.h"
DEFAULT_DEBUG_CHANNEL(keyboard)
DECLARE_DEBUG_CHANNEL(event)
/**********************************************************************/
KEYBOARD_DRIVER *KEYBOARD_Driver = NULL;
static LPKEYBD_EVENT_PROC DefKeybEventProc = NULL;
LPBYTE pKeyStateTable = NULL;
/***********************************************************************
* KEYBOARD_Inquire (KEYBOARD.1)
*/
WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo)
{
kbInfo->Begin_First_Range = 0;
kbInfo->End_First_Range = 0;
kbInfo->Begin_Second_Range = 0;
kbInfo->End_Second_Range = 0;
kbInfo->StateSize = 16;
return sizeof(KBINFO);
}
/***********************************************************************
* KEYBOARD_Enable (KEYBOARD.2)
*/
VOID WINAPI KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc,
LPBYTE lpKeyState )
{
static BOOL initDone = FALSE;
THUNK_Free( (FARPROC)DefKeybEventProc );
DefKeybEventProc = lpKeybEventProc;
pKeyStateTable = lpKeyState;
/* all states to false */
memset( lpKeyState, 0, 256 );
if (!initDone) KEYBOARD_Driver->pInit();
initDone = TRUE;
}
static VOID WINAPI KEYBOARD_CallKeybdEventProc( FARPROC16 proc,
BYTE bVk, BYTE bScan,
DWORD dwFlags, DWORD dwExtraInfo )
{
CONTEXT86 context;
memset( &context, 0, sizeof(context) );
CS_reg(&context) = SELECTOROF( proc );
EIP_reg(&context) = OFFSETOF( proc );
AH_reg(&context) = (dwFlags & KEYEVENTF_KEYUP)? 0x80 : 0;
AL_reg(&context) = bVk;
BH_reg(&context) = (dwFlags & KEYEVENTF_EXTENDEDKEY)? 1 : 0;
BL_reg(&context) = bScan;
SI_reg(&context) = LOWORD( dwExtraInfo );
DI_reg(&context) = HIWORD( dwExtraInfo );
CallTo16RegisterShort( &context, 0 );
}
VOID WINAPI WIN16_KEYBOARD_Enable( FARPROC16 proc, LPBYTE lpKeyState )
{
LPKEYBD_EVENT_PROC thunk =
(LPKEYBD_EVENT_PROC)THUNK_Alloc( proc, (RELAY)KEYBOARD_CallKeybdEventProc );
KEYBOARD_Enable( thunk, lpKeyState );
}
/***********************************************************************
* KEYBOARD_Disable (KEYBOARD.3)
*/
VOID WINAPI KEYBOARD_Disable(VOID)
{
THUNK_Free( (FARPROC)DefKeybEventProc );
DefKeybEventProc = NULL;
pKeyStateTable = NULL;
}
/***********************************************************************
* KEYBOARD_SendEvent
*/
void KEYBOARD_SendEvent( BYTE bVk, BYTE bScan, DWORD dwFlags,
DWORD posX, DWORD posY, DWORD time )
{
WINE_KEYBDEVENT wke;
int iWndsLocks;
if ( !DefKeybEventProc ) return;
TRACE_(event)("(%d,%d,%04lX)\n", bVk, bScan, dwFlags );
wke.magic = WINE_KEYBDEVENT_MAGIC;
wke.posX = posX;
wke.posY = posY;
wke.time = time;
/* To avoid deadlocks, we have to suspend all locks on windows structures
before the program control is passed to the keyboard driver */
iWndsLocks = WIN_SuspendWndsLock();
DefKeybEventProc( bVk, bScan, dwFlags, (DWORD)&wke );
WIN_RestoreWndsLock(iWndsLocks);
}
/**********************************************************************
* SetSpeed16 (KEYBOARD.7)
*/
WORD WINAPI SetSpeed16(WORD unused)
{
FIXME("(%04x): stub\n", unused);
return 0xffff;
}
/**********************************************************************
* ScreenSwitchEnable (KEYBOARD.100)
*/
VOID WINAPI ScreenSwitchEnable16(WORD unused)
{
FIXME("(%04x): stub\n", unused);
}
/**********************************************************************
* OemKeyScan (KEYBOARD.128)(USER32.401)
*/
DWORD WINAPI OemKeyScan(WORD wOemChar)
{
TRACE("*OemKeyScan (%d)\n", wOemChar);
return wOemChar;
}
/**********************************************************************
* VkKeyScan [KEYBOARD.129]
*/
/* VkKeyScan translates an ANSI character to a virtual-key and shift code
* for the current keyboard.
* high-order byte yields :
* 0 Unshifted
* 1 Shift
* 2 Ctrl
* 3-5 Shift-key combinations that are not used for characters
* 6 Ctrl-Alt
* 7 Ctrl-Alt-Shift
* I.e. : Shift = 1, Ctrl = 2, Alt = 4.
* FIXME : works ok except for dead chars :
* VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00
* VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00
*/
WORD WINAPI VkKeyScan16(CHAR cChar)
{
return KEYBOARD_Driver->pVkKeyScan(cChar);
}
/******************************************************************************
* GetKeyboardType16 (KEYBOARD.130)
*/
INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag)
{
TRACE("(%d)\n", nTypeFlag);
switch(nTypeFlag)
{
case 0: /* Keyboard type */
return 4; /* AT-101 */
break;
case 1: /* Keyboard Subtype */
return 0; /* There are no defined subtypes */
break;
case 2: /* Number of F-keys */
return 12; /* We're doing an 101 for now, so return 12 F-keys */
break;
default:
WARN("Unknown type\n");
return 0; /* The book says 0 here, so 0 */
}
}
/******************************************************************************
* MapVirtualKey16 (KEYBOARD.131)
*
* MapVirtualKey translates keycodes from one format to another
*/
UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType)
{
return KEYBOARD_Driver->pMapVirtualKey(wCode,wMapType);
}
/****************************************************************************
* GetKBCodePage16 (KEYBOARD.132)
*/
INT16 WINAPI GetKBCodePage16(void)
{
TRACE("(void)\n");
return 850;
}
/****************************************************************************
* GetKeyNameText16 (KEYBOARD.133)
*/
INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize)
{
return KEYBOARD_Driver->pGetKeyNameText(lParam, lpBuffer, nSize);
}
/****************************************************************************
* ToAscii (KEYBOARD.4)
*
* The ToAscii function translates the specified virtual-key code and keyboard
* state to the corresponding Windows character or characters.
*
* If the specified key is a dead key, the return value is negative. Otherwise,
* it is one of the following values:
* Value Meaning
* 0 The specified virtual key has no translation for the current state of the keyboard.
* 1 One Windows character was copied to the buffer.
* 2 Two characters were copied to the buffer. This usually happens when a
* dead-key character (accent or diacritic) stored in the keyboard layout cannot
* be composed with the specified virtual key to form a single character.
*
* FIXME : should do the above (return 2 for non matching deadchar+char combinations)
*
*/
INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState,
LPVOID lpChar, UINT16 flags)
{
return KEYBOARD_Driver->pToAscii(
virtKey, scanCode, lpKeyState, lpChar, flags
);
}
/***********************************************************************
* KEYBOARD_GetBeepActive
*/
BOOL KEYBOARD_GetBeepActive()
{
return KEYBOARD_Driver->pGetBeepActive();
}
/***********************************************************************
* KEYBOARD_SetBeepActive
*/
void KEYBOARD_SetBeepActive(BOOL bActivate)
{
KEYBOARD_Driver->pSetBeepActive(bActivate);
}
/***********************************************************************
* KEYBOARD_Beep
*/
void KEYBOARD_Beep(void)
{
KEYBOARD_Driver->pBeep();
}