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d3e22d9d55
the resulting compilation failures).
287 lines
7.8 KiB
C
287 lines
7.8 KiB
C
/*
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* KEYBOARD driver
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*
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* Copyright 1993 Bob Amstadt
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* Copyright 1996 Albrecht Kleine
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* Copyright 1997 David Faure
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* Copyright 1998 Morten Welinder
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* Copyright 1998 Ulrich Weigand
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*
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "windef.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/keyboard16.h"
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#include "win.h"
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#include "heap.h"
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#include "keyboard.h"
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#include "message.h"
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#include "callback.h"
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#include "builtin16.h"
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#include "debugtools.h"
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#include "struct32.h"
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#include "winerror.h"
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DEFAULT_DEBUG_CHANNEL(keyboard)
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DECLARE_DEBUG_CHANNEL(event)
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/**********************************************************************/
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KEYBOARD_DRIVER *KEYBOARD_Driver = NULL;
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static LPKEYBD_EVENT_PROC DefKeybEventProc = NULL;
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LPBYTE pKeyStateTable = NULL;
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/***********************************************************************
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* KEYBOARD_Inquire (KEYBOARD.1)
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*/
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WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo)
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{
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kbInfo->Begin_First_Range = 0;
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kbInfo->End_First_Range = 0;
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kbInfo->Begin_Second_Range = 0;
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kbInfo->End_Second_Range = 0;
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kbInfo->StateSize = 16;
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return sizeof(KBINFO);
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}
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/***********************************************************************
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* KEYBOARD_Enable (KEYBOARD.2)
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*/
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VOID WINAPI KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc,
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LPBYTE lpKeyState )
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{
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static BOOL initDone = FALSE;
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THUNK_Free( (FARPROC)DefKeybEventProc );
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DefKeybEventProc = lpKeybEventProc;
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pKeyStateTable = lpKeyState;
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/* all states to false */
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memset( lpKeyState, 0, 256 );
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if (!initDone) KEYBOARD_Driver->pInit();
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initDone = TRUE;
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}
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static VOID WINAPI KEYBOARD_CallKeybdEventProc( FARPROC16 proc,
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BYTE bVk, BYTE bScan,
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DWORD dwFlags, DWORD dwExtraInfo )
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{
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CONTEXT86 context;
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memset( &context, 0, sizeof(context) );
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CS_reg(&context) = SELECTOROF( proc );
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EIP_reg(&context) = OFFSETOF( proc );
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AH_reg(&context) = (dwFlags & KEYEVENTF_KEYUP)? 0x80 : 0;
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AL_reg(&context) = bVk;
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BH_reg(&context) = (dwFlags & KEYEVENTF_EXTENDEDKEY)? 1 : 0;
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BL_reg(&context) = bScan;
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SI_reg(&context) = LOWORD( dwExtraInfo );
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DI_reg(&context) = HIWORD( dwExtraInfo );
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CallTo16RegisterShort( &context, 0 );
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}
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VOID WINAPI WIN16_KEYBOARD_Enable( FARPROC16 proc, LPBYTE lpKeyState )
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{
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LPKEYBD_EVENT_PROC thunk =
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(LPKEYBD_EVENT_PROC)THUNK_Alloc( proc, (RELAY)KEYBOARD_CallKeybdEventProc );
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KEYBOARD_Enable( thunk, lpKeyState );
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}
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/***********************************************************************
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* KEYBOARD_Disable (KEYBOARD.3)
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*/
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VOID WINAPI KEYBOARD_Disable(VOID)
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{
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THUNK_Free( (FARPROC)DefKeybEventProc );
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DefKeybEventProc = NULL;
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pKeyStateTable = NULL;
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}
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/***********************************************************************
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* KEYBOARD_SendEvent
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*/
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void KEYBOARD_SendEvent( BYTE bVk, BYTE bScan, DWORD dwFlags,
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DWORD posX, DWORD posY, DWORD time )
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{
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WINE_KEYBDEVENT wke;
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int iWndsLocks;
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if ( !DefKeybEventProc ) return;
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TRACE_(event)("(%d,%d,%04lX)\n", bVk, bScan, dwFlags );
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wke.magic = WINE_KEYBDEVENT_MAGIC;
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wke.posX = posX;
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wke.posY = posY;
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wke.time = time;
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/* To avoid deadlocks, we have to suspend all locks on windows structures
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before the program control is passed to the keyboard driver */
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iWndsLocks = WIN_SuspendWndsLock();
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DefKeybEventProc( bVk, bScan, dwFlags, (DWORD)&wke );
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WIN_RestoreWndsLock(iWndsLocks);
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}
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/**********************************************************************
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* SetSpeed16 (KEYBOARD.7)
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*/
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WORD WINAPI SetSpeed16(WORD unused)
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{
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FIXME("(%04x): stub\n", unused);
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return 0xffff;
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}
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/**********************************************************************
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* ScreenSwitchEnable (KEYBOARD.100)
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*/
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VOID WINAPI ScreenSwitchEnable16(WORD unused)
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{
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FIXME("(%04x): stub\n", unused);
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}
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/**********************************************************************
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* OemKeyScan (KEYBOARD.128)(USER32.401)
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*/
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DWORD WINAPI OemKeyScan(WORD wOemChar)
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{
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TRACE("*OemKeyScan (%d)\n", wOemChar);
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return wOemChar;
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}
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/**********************************************************************
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* VkKeyScan [KEYBOARD.129]
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*/
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/* VkKeyScan translates an ANSI character to a virtual-key and shift code
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* for the current keyboard.
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* high-order byte yields :
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* 0 Unshifted
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* 1 Shift
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* 2 Ctrl
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* 3-5 Shift-key combinations that are not used for characters
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* 6 Ctrl-Alt
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* 7 Ctrl-Alt-Shift
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* I.e. : Shift = 1, Ctrl = 2, Alt = 4.
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* FIXME : works ok except for dead chars :
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* VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00
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* VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00
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*/
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WORD WINAPI VkKeyScan16(CHAR cChar)
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{
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return KEYBOARD_Driver->pVkKeyScan(cChar);
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}
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/******************************************************************************
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* GetKeyboardType16 (KEYBOARD.130)
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*/
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INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag)
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{
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TRACE("(%d)\n", nTypeFlag);
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switch(nTypeFlag)
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{
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case 0: /* Keyboard type */
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return 4; /* AT-101 */
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break;
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case 1: /* Keyboard Subtype */
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return 0; /* There are no defined subtypes */
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break;
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case 2: /* Number of F-keys */
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return 12; /* We're doing an 101 for now, so return 12 F-keys */
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break;
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default:
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WARN("Unknown type\n");
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return 0; /* The book says 0 here, so 0 */
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}
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}
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/******************************************************************************
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* MapVirtualKey16 (KEYBOARD.131)
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*
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* MapVirtualKey translates keycodes from one format to another
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*/
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UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType)
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{
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return KEYBOARD_Driver->pMapVirtualKey(wCode,wMapType);
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}
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/****************************************************************************
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* GetKBCodePage16 (KEYBOARD.132)
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*/
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INT16 WINAPI GetKBCodePage16(void)
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{
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TRACE("(void)\n");
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return 850;
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}
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/****************************************************************************
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* GetKeyNameText16 (KEYBOARD.133)
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*/
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INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize)
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{
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return KEYBOARD_Driver->pGetKeyNameText(lParam, lpBuffer, nSize);
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}
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/****************************************************************************
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* ToAscii (KEYBOARD.4)
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*
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* The ToAscii function translates the specified virtual-key code and keyboard
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* state to the corresponding Windows character or characters.
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*
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* If the specified key is a dead key, the return value is negative. Otherwise,
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* it is one of the following values:
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* Value Meaning
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* 0 The specified virtual key has no translation for the current state of the keyboard.
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* 1 One Windows character was copied to the buffer.
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* 2 Two characters were copied to the buffer. This usually happens when a
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* dead-key character (accent or diacritic) stored in the keyboard layout cannot
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* be composed with the specified virtual key to form a single character.
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*
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* FIXME : should do the above (return 2 for non matching deadchar+char combinations)
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*
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*/
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INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState,
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LPVOID lpChar, UINT16 flags)
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{
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return KEYBOARD_Driver->pToAscii(
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virtKey, scanCode, lpKeyState, lpChar, flags
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);
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}
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/***********************************************************************
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* KEYBOARD_GetBeepActive
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*/
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BOOL KEYBOARD_GetBeepActive()
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{
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return KEYBOARD_Driver->pGetBeepActive();
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}
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/***********************************************************************
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* KEYBOARD_SetBeepActive
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*/
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void KEYBOARD_SetBeepActive(BOOL bActivate)
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{
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KEYBOARD_Driver->pSetBeepActive(bActivate);
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}
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/***********************************************************************
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* KEYBOARD_Beep
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*/
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void KEYBOARD_Beep(void)
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{
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KEYBOARD_Driver->pBeep();
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}
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