wine/dlls/ddraw/d3dviewport.c
2005-05-27 20:17:35 +00:00

545 lines
19 KiB
C

/* Direct3D Viewport
* Copyright (c) 1998 Lionel ULMER
*
* This file contains the implementation of Direct3DViewport2.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define CONST_VTABLE
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "objbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void activate(IDirect3DViewportImpl* This) {
IDirect3DLightImpl* light;
D3DVIEWPORT7 vp;
/* Activate all the lights associated with this context */
light = This->lights;
while (light != NULL) {
light->activate(light);
light = light->next;
}
/* And copy the values in the structure used by the device */
if (This->use_vp2) {
vp.dwX = This->viewports.vp2.dwX;
vp.dwY = This->viewports.vp2.dwY;
vp.dwHeight = This->viewports.vp2.dwHeight;
vp.dwWidth = This->viewports.vp2.dwWidth;
vp.dvMinZ = This->viewports.vp2.dvMinZ;
vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
} else {
vp.dwX = This->viewports.vp1.dwX;
vp.dwY = This->viewports.vp1.dwY;
vp.dwHeight = This->viewports.vp1.dwHeight;
vp.dwWidth = This->viewports.vp1.dwWidth;
vp.dvMinZ = This->viewports.vp1.dvMinZ;
vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
}
/* And also set the viewport */
IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
}
static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
{
TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpvp->dwWidth, lpvp->dwHeight);
TRACE(" - dvScaleX = %f dvScaleY = %f\n",
lpvp->dvScaleX, lpvp->dvScaleY);
TRACE(" - dvMaxX = %f dvMaxY = %f\n",
lpvp->dvMaxX, lpvp->dvMaxY);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpvp->dvMinZ, lpvp->dvMaxZ);
}
static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
{
TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpvp->dwWidth, lpvp->dwHeight);
TRACE(" - dvClipX = %f dvClipY = %f\n",
lpvp->dvClipX, lpvp->dvClipY);
TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
lpvp->dvClipWidth, lpvp->dvClipHeight);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpvp->dvMinZ, lpvp->dvMaxZ);
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID(&IID_IUnknown, riid) ||
IsEqualGUID(&IID_IDirect3DViewport, riid) ||
IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3));
*obp = ICOM_INTERFACE(This, IDirect3DViewport3);
TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI
Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
return ref;
}
ULONG WINAPI
Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
if (!ref) {
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return ref;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3D lpDirect3D)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (This->use_vp2 != 0) {
ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
return DDERR_INVALIDPARAMS;
}
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp1), dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
LPDIRECT3DVIEWPORT3 current_viewport;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) {
TRACE(" getting D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData);
}
This->use_vp2 = 0;
memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
/* Tests on two games show that these values are never used properly so override
them with proper ones :-)
*/
This->viewports.vp1.dvMinZ = 0.0;
This->viewports.vp1.dvMaxZ = 1.0;
if (This->active_device) {
IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), &current_viewport);
if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
This->activate(This);
IDirect3DViewport3_Release(current_viewport);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface,
DWORD dwVertexCount,
LPD3DTRANSFORMDATA lpData,
DWORD dwFlags,
LPDWORD lpOffScreen)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
if (lpOffScreen)
*lpOffScreen = 0;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface,
DWORD dwElementCount,
LPD3DLIGHTDATA lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface,
D3DMATERIALHANDLE hMat)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) hMat);
This->background = (IDirect3DMaterialImpl *) hMat;
TRACE(" setting background color : %f %f %f %f\n",
This->background->mat.u.diffuse.u1.r,
This->background->mat.u.diffuse.u2.g,
This->background->mat.u.diffuse.u3.b,
This->background->mat.u.diffuse.u4.a);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface,
LPD3DMATERIALHANDLE lphMat,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE lpDDSurface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE* lplpDDSurface,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD color = 0x00000000;
TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwCount, lpRects, dwFlags);
if (This->active_device == NULL) {
ERR(" Trying to clear a viewport not attached to a device !\n");
return D3DERR_VIEWPORTHASNODEVICE;
}
if (dwFlags & D3DCLEAR_TARGET) {
if (This->background == NULL) {
ERR(" Trying to clear the color buffer without background material !\n");
} else {
color =
((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) |
((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) |
((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
}
}
return This->active_device->clear(This->active_device, dwCount, lpRects,
dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET),
color, 1.0, 0x00000000);
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
DWORD i = 0;
DWORD map = This->map_lights;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
if (This->num_lights >= 8)
return DDERR_INVALIDPARAMS;
/* Find a light number and update both light and viewports objects accordingly */
while(map&1) {
map>>=1;
i++;
}
lpDirect3DLightImpl->dwLightIndex = i;
This->num_lights++;
This->map_lights |= 1<<i;
/* Add the light in the 'linked' chain */
lpDirect3DLightImpl->next = This->lights;
This->lights = lpDirect3DLightImpl;
/* Attach the light to the viewport */
lpDirect3DLightImpl->active_viewport = This;
/* If active, activate the light */
if (This->active_device != NULL) {
lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
IDirect3DLightImpl *cur_light, *prev_light = NULL;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
cur_light = This->lights;
while (cur_light != NULL) {
if (cur_light == lpDirect3DLightImpl) {
lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
if (prev_light == NULL) This->lights = cur_light->next;
else prev_light->next = cur_light->next;
/* Detach the light to the viewport */
cur_light->active_viewport = NULL;
This->num_lights--;
This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
return DD_OK;
}
prev_light = cur_light;
cur_light = cur_light->next;
}
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight,
LPDIRECT3DLIGHT* lplpDirect3DLight,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT2 lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (This->use_vp2 != 1) {
ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
return DDERR_INVALIDPARAMS;
}
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp2), dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DVIEWPORT2 :\n");
_dump_D3DVIEWPORT2(lpData);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT2 lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
LPDIRECT3DVIEWPORT3 current_viewport;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) {
TRACE(" getting D3DVIEWPORT2 :\n");
_dump_D3DVIEWPORT2(lpData);
}
This->use_vp2 = 1;
memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
if (This->active_device) {
IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), &current_viewport);
if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
This->activate(This);
IDirect3DViewport3_Release(current_viewport);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE4 lpDDS)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE4* lplpDDS,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
DWORD dwColor,
D3DVALUE dvZ,
DWORD dwStencil)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
if (This->active_device == NULL) {
ERR(" Trying to clear a viewport not attached to a device !\n");
return D3DERR_VIEWPORTHASNODEVICE;
}
return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun))
#else
# define XCAST(fun) (void*)
#endif
static const IDirect3DViewport3Vtbl VTABLE_IDirect3DViewport3 =
{
XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface,
XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef,
XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release,
XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize,
XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport,
XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport,
XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices,
XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements,
XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground,
XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground,
XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth,
XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth,
XCAST(Clear) Main_IDirect3DViewportImpl_3_2_1_Clear,
XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight,
XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight,
XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight,
XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2,
XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2,
XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2,
XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2,
XCAST(Clear2) Main_IDirect3DViewportImpl_3_Clear2,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d)
{
IDirect3DViewportImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->activate = activate;
object->use_vp2 = 0xFF;
object->next = NULL;
object->lights = NULL;
object->num_lights = 0;
object->map_lights = 0;
ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}