Henri Verbeet 6f5af4047f wined3d: Get rid of the glname field in struct SHADER_OPCODE.
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we
can handle those the same way we handle the GLSL equivalents.
2008-12-30 11:36:35 +01:00
..
2008-12-29 11:35:36 +01:00
2008-12-16 14:31:25 +01:00
2008-12-17 15:28:39 +01:00
2008-12-20 11:11:49 +01:00
2008-12-16 14:31:25 +01:00