wine/dlls/d3d9
2009-03-12 13:09:54 +01:00
..
tests d3d9/tests: Fix some ok() strings in the fog test. 2009-03-12 13:09:54 +01:00
basetexture.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
cubetexture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
device.c d3d9: Improve IDirect3DDevice9::SetFVF() code flow. 2009-03-06 15:38:19 +01:00
directx.c d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. 2009-03-11 13:03:33 +01:00
indexbuffer.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
pixelshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
resource.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
stateblock.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
surface.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
swapchain.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
texture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
vertexdeclaration.c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
volumetexture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00