wine/dlls/gameux/gameexplorer.c
2010-08-17 14:42:10 +02:00

268 lines
7.3 KiB
C

/*
* Gameux library coclass GameExplorer implementation
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "config.h"
#include "ole2.h"
#include "gameux.h"
#include "gameux_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
/*
* GameExplorer implementation
*/
typedef struct _GameExplorerImpl
{
const struct IGameExplorerVtbl *lpGameExplorerVtbl;
const struct IGameExplorer2Vtbl *lpGameExplorer2Vtbl;
LONG ref;
} GameExplorerImpl;
static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
{
return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl));
}
static inline IGameExplorer* IGameExplorer_from_impl(GameExplorerImpl* This)
{
return (struct IGameExplorer*)&This->lpGameExplorerVtbl;
}
static inline GameExplorerImpl *impl_from_IGameExplorer2(IGameExplorer2 *iface)
{
return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorer2Vtbl));
}
static inline IGameExplorer2* IGameExplorer2_from_impl(GameExplorerImpl* This)
{
return (struct IGameExplorer2*)&This->lpGameExplorer2Vtbl;
}
static HRESULT WINAPI GameExplorerImpl_QueryInterface(
IGameExplorer *iface,
REFIID riid,
void **ppvObject)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppvObject);
*ppvObject = NULL;
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IGameExplorer))
{
*ppvObject = IGameExplorer_from_impl(This);
}
else if(IsEqualGUID(riid, &IID_IGameExplorer2))
{
*ppvObject = IGameExplorer2_from_impl(This);
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IGameExplorer_AddRef(iface);
return S_OK;
}
static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
LONG ref;
ref = InterlockedIncrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
return ref;
}
static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
LONG ref;
ref = InterlockedDecrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
if(ref == 0)
{
TRACE("freeing GameExplorer object\n");
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI GameExplorerImpl_AddGame(
IGameExplorer *iface,
BSTR bstrGDFBinaryPath,
BSTR sGameInstallDirectory,
GAME_INSTALL_SCOPE installScope,
GUID *pInstanceID)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
TRACE("(%p, %s, %s, %d, %s)\n", This, debugstr_w(bstrGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorerImpl_RemoveGame(
IGameExplorer *iface,
GUID instanceID)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorerImpl_UpdateGame(
IGameExplorer *iface,
GUID instanceID)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorerImpl_VerifyAccess(
IGameExplorer *iface,
BSTR sGDFBinaryPath,
BOOL *pHasAccess)
{
GameExplorerImpl *This = impl_from_IGameExplorer(iface);
TRACE("(%p, %s, %p)\n", This, debugstr_w(sGDFBinaryPath), pHasAccess);
FIXME("stub\n");
return E_NOTIMPL;
}
static const struct IGameExplorerVtbl GameExplorerImplVtbl =
{
GameExplorerImpl_QueryInterface,
GameExplorerImpl_AddRef,
GameExplorerImpl_Release,
GameExplorerImpl_AddGame,
GameExplorerImpl_RemoveGame,
GameExplorerImpl_UpdateGame,
GameExplorerImpl_VerifyAccess
};
static HRESULT WINAPI GameExplorer2Impl_QueryInterface(
IGameExplorer2 *iface,
REFIID riid,
void **ppvObject)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_QueryInterface(IGameExplorer_from_impl(This), riid, ppvObject);
}
static ULONG WINAPI GameExplorer2Impl_AddRef(IGameExplorer2 *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_AddRef(IGameExplorer_from_impl(This));
}
static ULONG WINAPI GameExplorer2Impl_Release(IGameExplorer2 *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_Release(IGameExplorer_from_impl(This));
}
static HRESULT WINAPI GameExplorer2Impl_CheckAccess(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath,
BOOL *pHasAccess)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s, %p)\n", This, debugstr_w(binaryGDFPath), pHasAccess);
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorer2Impl_InstallGame(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath,
LPCWSTR installDirectory,
GAME_INSTALL_SCOPE installScope)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorer2Impl_UninstallGame(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s)\n", This, debugstr_w(binaryGDFPath));
return E_NOTIMPL;
}
static const struct IGameExplorer2Vtbl GameExplorer2ImplVtbl =
{
GameExplorer2Impl_QueryInterface,
GameExplorer2Impl_AddRef,
GameExplorer2Impl_Release,
GameExplorer2Impl_InstallGame,
GameExplorer2Impl_UninstallGame,
GameExplorer2Impl_CheckAccess
};
/*
* Construction routine
*/
HRESULT GameExplorer_create(
IUnknown* pUnkOuter,
IUnknown** ppObj)
{
GameExplorerImpl *pGameExplorer;
TRACE("(%p, %p)\n", pUnkOuter, ppObj);
pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer));
if(!pGameExplorer)
return E_OUTOFMEMORY;
pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl;
pGameExplorer->lpGameExplorer2Vtbl = &GameExplorer2ImplVtbl;
pGameExplorer->ref = 1;
*ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl);
TRACE("returning iface: %p\n", *ppObj);
return S_OK;
}