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wine
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wine
/
dlls
/
d3d8
History
Stefan Dösinger
01197730ef
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
..
tests
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
2012-11-19 11:47:03 +01:00
buffer.c
…
d3d8_main.c
…
d3d8_private.h
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
d3d8.spec
…
device.c
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
directx.c
…
Makefile.in
…
shader.c
…
surface.c
…
swapchain.c
…
texture.c
…
version.rc
…
vertexdeclaration.c
…
volume.c
…