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306 lines
9.4 KiB
C
306 lines
9.4 KiB
C
/*
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* Handle Tables
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*
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* Copyright (C) 2004 Robert Shearman
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdarg.h>
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#include "windef.h"
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#include "winternl.h"
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#include "wine/debug.h"
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#include "ntdll_misc.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ntdll);
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/**************************************************************************
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* RtlInitializeHandleTable (NTDLL.@)
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*
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* Initializes a handle table.
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*
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* PARAMS
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* MaxHandleCount [I] The maximum number of handles the handle table will support.
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* HandleSize [I] The size of each handle.
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* HandleTable [I/O] The handle table.
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*
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* RETURNS
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* Nothing.
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*
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* SEE
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* RtlDestroyHandleTable().
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*/
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void WINAPI RtlInitializeHandleTable(ULONG MaxHandleCount, ULONG HandleSize, RTL_HANDLE_TABLE * HandleTable)
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{
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TRACE("(%u, %u, %p)\n", MaxHandleCount, HandleSize, HandleTable);
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memset(HandleTable, 0, sizeof(*HandleTable));
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HandleTable->MaxHandleCount = MaxHandleCount;
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HandleTable->HandleSize = HandleSize;
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}
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/**************************************************************************
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* RtlDestroyHandleTable (NTDLL.@)
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*
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* Destroys a handle table and frees associated resources.
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*
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* PARAMS
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* HandleTable [I] The handle table.
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*
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* RETURNS
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* Any status code returned by NtFreeVirtualMemory().
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*
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* NOTES
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* The native version of this API doesn't free the virtual memory that has
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* been previously reserved, only the committed memory. There is no harm
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* in also freeing the reserved memory because it won't have been handed out
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* to any callers. I believe it is "more polite" to free everything.
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*
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* SEE
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* RtlInitializeHandleTable().
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*/
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NTSTATUS WINAPI RtlDestroyHandleTable(RTL_HANDLE_TABLE * HandleTable)
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{
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SIZE_T Size = 0;
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TRACE("(%p)\n", HandleTable);
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/* native version only releases committed memory, but we also release reserved */
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return NtFreeVirtualMemory(
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NtCurrentProcess(),
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&HandleTable->FirstHandle,
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&Size,
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MEM_RELEASE);
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}
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/**************************************************************************
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* RtlpAllocateSomeHandles (internal)
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*
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* Reserves memory for the handles if not previously done and commits memory
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* for a batch of handles if none are free and adds them to the free list.
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*
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* PARAMS
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* HandleTable [I/O] The handle table.
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*
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* RETURNS
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* NTSTATUS code.
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*/
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static NTSTATUS RtlpAllocateSomeHandles(RTL_HANDLE_TABLE * HandleTable)
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{
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NTSTATUS status;
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if (!HandleTable->FirstHandle)
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{
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PVOID FirstHandleAddr = NULL;
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SIZE_T MaxSize = HandleTable->MaxHandleCount * HandleTable->HandleSize;
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/* reserve memory for the handles, but don't commit it yet because we
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* probably won't use most of it and it will use up physical memory */
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status = NtAllocateVirtualMemory(
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NtCurrentProcess(),
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&FirstHandleAddr,
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0,
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&MaxSize,
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MEM_RESERVE,
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PAGE_READWRITE);
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if (status != STATUS_SUCCESS)
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return status;
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HandleTable->FirstHandle = FirstHandleAddr;
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HandleTable->ReservedMemory = HandleTable->FirstHandle;
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HandleTable->MaxHandle = (char *)HandleTable->FirstHandle + MaxSize;
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}
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if (!HandleTable->NextFree)
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{
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SIZE_T Offset, CommitSize = 4096; /* one page */
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RTL_HANDLE * FreeHandle = NULL;
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PVOID NextAvailAddr = HandleTable->ReservedMemory;
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if (HandleTable->ReservedMemory >= HandleTable->MaxHandle)
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return STATUS_NO_MEMORY; /* the handle table is completely full */
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status = NtAllocateVirtualMemory(
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NtCurrentProcess(),
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&NextAvailAddr,
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0,
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&CommitSize,
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MEM_COMMIT,
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PAGE_READWRITE);
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if (status != STATUS_SUCCESS)
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return status;
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for (Offset = 0; Offset < CommitSize; Offset += HandleTable->HandleSize)
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{
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/* make sure we don't go over handle limit, even if we can
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* because of rounding of the table size up to the next page
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* boundary */
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if ((char *)HandleTable->ReservedMemory + Offset >= (char *)HandleTable->MaxHandle)
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break;
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FreeHandle = (RTL_HANDLE *)((char *)HandleTable->ReservedMemory + Offset);
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FreeHandle->Next = (RTL_HANDLE *)((char *)HandleTable->ReservedMemory +
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Offset + HandleTable->HandleSize);
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}
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/* shouldn't happen because we already test for this above, but
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* handle it just in case */
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if (!FreeHandle)
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return STATUS_NO_MEMORY;
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/* set the last handle's Next pointer to NULL so that when we run
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* out of free handles we trigger another commit of memory and
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* initialize the free pointers */
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FreeHandle->Next = NULL;
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HandleTable->NextFree = HandleTable->ReservedMemory;
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HandleTable->ReservedMemory = (char *)HandleTable->ReservedMemory + CommitSize;
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}
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return STATUS_SUCCESS;
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}
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/**************************************************************************
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* RtlAllocateHandle (NTDLL.@)
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*
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* Allocates a handle from the handle table.
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*
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* PARAMS
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* HandleTable [I/O] The handle table.
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* HandleIndex [O] Index of the handle returned. Optional.
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*
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* RETURNS
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* Success: Pointer to allocated handle.
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* Failure: NULL.
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*
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* NOTES
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* A valid handle must have the bit set as indicated in the code below
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* otherwise subsequent RtlIsValidHandle() calls will fail.
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*
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* static inline void RtlpMakeHandleAllocated(RTL_HANDLE * Handle)
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* {
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* ULONG_PTR *AllocatedBit = (ULONG_PTR *)(&Handle->Next);
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* *AllocatedBit = *AllocatedBit | 1;
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* }
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*
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* SEE
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* RtlFreeHandle().
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*/
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RTL_HANDLE * WINAPI RtlAllocateHandle(RTL_HANDLE_TABLE * HandleTable, ULONG * HandleIndex)
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{
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RTL_HANDLE * ret;
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TRACE("(%p, %p)\n", HandleTable, HandleIndex);
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if (!HandleTable->NextFree && RtlpAllocateSomeHandles(HandleTable) != STATUS_SUCCESS)
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return NULL;
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ret = (RTL_HANDLE *)HandleTable->NextFree;
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HandleTable->NextFree = ret->Next;
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if (HandleIndex)
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*HandleIndex = (ULONG)(((PCHAR)ret - (PCHAR)HandleTable->FirstHandle) / HandleTable->HandleSize);
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return ret;
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}
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/**************************************************************************
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* RtlFreeHandle (NTDLL.@)
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*
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* Frees an allocated handle.
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*
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* PARAMS
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* HandleTable [I/O] The handle table.
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* Handle [I] The handle to be freed.
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*
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* RETURNS
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* Success: TRUE.
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* Failure: FALSE.
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*
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* SEE
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* RtlAllocateHandle().
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*/
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BOOLEAN WINAPI RtlFreeHandle(RTL_HANDLE_TABLE * HandleTable, RTL_HANDLE * Handle)
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{
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TRACE("(%p, %p)\n", HandleTable, Handle);
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/* NOTE: we don't validate the handle and we don't make Handle->Next even
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* again to signal that it is no longer in user - that is done as a side
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* effect of setting Handle->Next to the previously next free handle in
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* the handle table */
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memset(Handle, 0, HandleTable->HandleSize);
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Handle->Next = (RTL_HANDLE *)HandleTable->NextFree;
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HandleTable->NextFree = Handle;
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return TRUE;
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}
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/**************************************************************************
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* RtlIsValidHandle (NTDLL.@)
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*
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* Determines whether a handle is valid or not.
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*
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* PARAMS
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* HandleTable [I] The handle table.
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* Handle [I] The handle to be tested.
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*
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* RETURNS
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* Valid: TRUE.
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* Invalid: FALSE.
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*/
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BOOLEAN WINAPI RtlIsValidHandle(const RTL_HANDLE_TABLE * HandleTable, const RTL_HANDLE * Handle)
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{
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TRACE("(%p, %p)\n", HandleTable, Handle);
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/* make sure handle is within used region and that it is aligned on
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* a HandleTable->HandleSize boundary and that Handle->Next is odd,
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* indicating that the handle is active */
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if ((Handle >= (RTL_HANDLE *)HandleTable->FirstHandle) &&
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(Handle < (RTL_HANDLE *)HandleTable->ReservedMemory) &&
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!((ULONG_PTR)Handle & (HandleTable->HandleSize - 1)) &&
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((ULONG_PTR)Handle->Next & 1))
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return TRUE;
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else
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return FALSE;
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}
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/**************************************************************************
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* RtlIsValidIndexHandle (NTDLL.@)
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*
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* Determines whether a handle index is valid or not.
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*
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* PARAMS
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* HandleTable [I] The handle table.
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* Index [I] The index of the handle to be tested.
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* ValidHandle [O] The handle Index refers to.
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*
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* RETURNS
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* Valid: TRUE.
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* Invalid: FALSE.
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*/
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BOOLEAN WINAPI RtlIsValidIndexHandle(const RTL_HANDLE_TABLE * HandleTable, ULONG Index, RTL_HANDLE ** ValidHandle)
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{
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RTL_HANDLE * Handle;
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TRACE("(%p, %u, %p)\n", HandleTable, Index, ValidHandle);
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Handle = (RTL_HANDLE *)
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((char *)HandleTable->FirstHandle + Index * HandleTable->HandleSize);
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if (RtlIsValidHandle(HandleTable, Handle))
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{
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*ValidHandle = Handle;
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return TRUE;
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}
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return FALSE;
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}
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