wine/dlls/d3d11
Józef Kucia 34edee9039 d3d11/tests: Add test for resource access flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:59 +01:00
..
tests d3d11/tests: Add test for resource access flags. 2018-02-01 22:24:59 +01:00
async.c d3d11: Simplify d3d10_query_GetData(). 2017-08-31 18:55:12 +02:00
buffer.c d3d11: Validate resource access flags for buffers and 2D textures. 2018-02-01 22:24:59 +01:00
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Validate resource access flags for buffers and 2D textures. 2018-02-01 22:24:59 +01:00
d3d11.spec
device.c d3d11: Use proper bind flags for swapchain textures. 2018-01-25 16:27:17 +01:00
inputlayout.c d3d11: Increment the device reference count in d3d11_input_layout_AddRef(). 2017-10-12 16:42:57 +02:00
Makefile.in
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
state.c d3d11: Fix race condition in d3d_sampler_state_create(). 2017-07-21 14:55:26 +02:00
texture.c d3d11: Validate resource access flags for buffers and 2D textures. 2018-02-01 22:24:59 +01:00
utils.c d3d11: Validate resource access flags for buffers and 2D textures. 2018-02-01 22:24:59 +01:00
version.rc
view.c d3d11: Disallow 0-sized buffer shader resource views. 2017-12-01 15:56:55 +01:00