.. |
.cvsignore
|
Added version info.
|
2003-04-03 23:55:27 +00:00 |
basetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
cubetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8_main.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8_private.h
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
d3d8.spec
|
- pixel shader program dump code
|
2003-06-04 22:45:57 +00:00 |
d3dcore_gl.h
|
There's no need for DUMMYUNIONNAME in private headers.
|
2004-01-08 05:27:23 +00:00 |
device.c
|
Assorted spelling and case fixes.
|
2004-02-09 22:07:42 +00:00 |
directx.c
|
Rename LARGE_INTEGER and ULARGE_INTEGER members "s" to "u" to conform
|
2004-01-23 01:51:33 +00:00 |
drawprim.c
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
indexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
Makefile.in
|
Only link against libdxguid where necessary.
|
2004-01-27 00:11:16 +00:00 |
resource.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
shader.c
|
Portability fixes for LSB compatibility.
|
2004-03-01 21:32:02 +00:00 |
stateblock.c
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
surface.c
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
swapchain.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
texture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
utils.c
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
version.rc
|
Added version info.
|
2003-04-03 23:55:27 +00:00 |
vertexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
volume.c
|
Assorted spelling fixes.
|
2004-01-06 22:08:33 +00:00 |
volumetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
|
Vertex shader output is lit and transformed, so stop GL doing it all
|
2003-09-19 00:07:34 +00:00 |