mirror of
https://github.com/reactos/wine.git
synced 2024-11-24 20:30:01 +00:00
705c52691a
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
288 lines
14 KiB
Plaintext
288 lines
14 KiB
Plaintext
The Wine development release 1.9.24 is now available.
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What's new in this release (see below for details):
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- Support for unordered access views in Direct3D.
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- Many fixes in the regression tests.
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- Some more improvements in HID support.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/1.9/wine-1.9.24.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.24.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.9.24 (total 28):
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33636 wine cmd: invalid behaviour of '&' operator
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35343 dialog windows are too large
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35658 Anthem Room Correction 2 v1.0.1 reports 'Unknown COM error 0x80004001' (needs IAudioEndpointVolume::GetVolumeRange method implementation)
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36115 cabinet/fdi tests show some valgrind warnings
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38768 Stronghold 2 hangs when started.
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39724 Need For Speed Underground 2 crashes after several minutes of playing
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39734 ProtectDisc Driver 11: acedrv11.sys crashes
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40366 Avatarika installer fails
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40595 gdiplus:metafile test regression (test_frameunit)
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40596 gdiplus:metafile test regression (test_nullframerect)
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40695 Crash in Fallout New Vegas
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40791 N-Ball editor shows only a blackscreen
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40996 Deus Ex:Human Revolution fails to start when using DX11 renderer
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41021 Zombie Army trilogy needs msvcr100.dll._fpieee_flt
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41087 UE4 games (The Vanishing of Ethan Carter Redux, The Solus Project) crash while loading with "D3D11Query.cpp:139 # with error E_INVALIDARG"
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41090 Multiple games (Starcraft 2, UE4 games) require vcruntime140.dll.__intrinsic_setjmp
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41290 DirectShow applications: MP3 playback is broken if winegstreamer is disabled
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41308 iconfig.exe needs msvcr120.??0_Condition_variable@details@Concurrency@@QAE@XZ
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41451 Motocross madness: missing names of players
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41602 Videos do not play in Age of Empires
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41640 add rx 480 into directx.c
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41671 GOG Galaxy requires unimplemented function vcruntime140.dll.__std_terminate
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41683 Gauntlet start background is corrupted.
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41695 LeagueClient.exe Call to unimplemented function api-ms-win-crt-math-l1-1-0.dll.nearbyint
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41705 Build fails in dpnet: redefinition of typedef 'SOCKADDR'
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41719 crypt32:store test regression in testRegStoreSavedCerts()
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41721 hidtest.exe crashes on unimplemented function hid.dll.HidP_GetSpecificButtonCaps
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41736 build error: configure detects udev only partly
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----------------------------------------------------------------
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Changes since 1.9.23:
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Akihiro Sagawa (2):
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strmbase: Add null pointer checks to BaseControlVideoImpls.
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wineqtdecoder: Always pass non-NULL preferred allocator to IAsyncReader::RequestAllocator.
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Alex Henrie (3):
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winegstreamer: Fix memory leaks in amt_from_gst_caps_video.
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winegstreamer: If no audio media type was allocated, don't free it.
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winegstreamer: Remove redundant null check before g_error_free.
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Alexandre Julliard (1):
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configure: Add fallback link command line for libudev.
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Alistair Leslie-Hughes (1):
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dpnet: Header files cleanup.
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Andrey Gusev (10):
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api-ms-win-security-lsalookup-l2-1-1: Add dll.
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api-ms-win-security-lsapolicy-l1-1-0: Add dll.
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make_specfiles: Add api-ms-win-security-lsalookup-l1-1-1 to advapi32 group.
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api-ms-win-core-com-private-l1-1-0: Add dll.
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api-ms-win-devices-config-l1-1-1: Add dll.
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api-ms-win-devices-query-l1-1-1: Add dll.
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ext-ms-win-domainjoin-netjoin-l1-1-0: Add dll.
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api-ms-win-power-base-l1-1-0: Add dll.
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api-ms-win-power-setting-l1-1-0: Add dll.
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api-ms-win-appmodel-identity-l1-1-0: Add dll.
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Aric Stewart (6):
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hid: Correct issues with getting packed values.
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hid: Fix HidP_MaxUsageListLength to handle UsagePage == 0 properly.
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hid: Implement HidP_GetSpecificValueCaps.
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hidclass.sys: Handle POP and PUSH in device descriptors.
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hidclass.sys: Handle descriptors with a usage count less than the report bits.
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hid: Implement HidP_GetSpecificButtonCaps.
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Bruno Jesus (4):
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msvfw32/tests: Add tests for ICInfo().
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msvfw32: Allow ICInfo to enumerate codecs when fccType is zero.
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krnl386.exe16: Honour segment prefix override for outs[bwd] instruction.
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quartz: Take MP3 padding bit into account when calculating the block size.
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Carlo Bramini (5):
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wininet: Use return value of sprintf() instead of calling strlen() and simplify code.
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wldap32: Use return value of sprintf() instead of hardcoding the number of written characters.
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wintrust: Use return value of sprintf() instead of calling strlen().
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wordpad: Use return value of LoadStringW() instead of calling lstrlenW().
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winhttp: Use return value of sprintf() instead of calling strlen() and simplify code.
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Carlos Garnacho (1):
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winex11: Always use the client pointer for raw events.
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Daniel Lehman (6):
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shlwapi: Make ParseURL case-insensitive.
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urlmon: Fix buffer overflow in parse_canonicalize.
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opengl32: Set last error on invalid hdc to wglCreateContextAttribsARB.
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opengl32: Set last error on invalid share in wglCreateContextAttribsARB.
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gdi32: Initialize rgbReserved to zero in SetDIBColorTable.
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oleaut32/tests: Fix type descriptions leak (valgrind).
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Detlef Riekenberg (1):
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cabinet: Properly initialize internal fci structure (Valgrind).
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Donat Enikeev (2):
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crypt32/tests: Fix regression on Win7 with unprivileged run.
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crypt32/tests: Fix chain tests failure with cs.standford.edu certificates.
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Erich Hoover (1):
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user32/tests: Fix an inconsistent test case in clearing the clipboard.
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Fabian Maurer (1):
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dmloader: Better error reporting in IDirectMusicLoaderImpl_SetObject.
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Flávio J. Saraiva (2):
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cmd/tests: 'no echo' character with chains and brackets.
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cmd/tests: Add test for chaining rules.
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François Gouget (1):
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crypt32/tests: Add a trailing '\n' to ok() calls.
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Grant Paul (1):
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xmllite: Parse URLs in `DOCTYPE PUBLIC` DTDs.
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Grazvydas Ignotas (1):
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wined3d: Add Polaris GPUs and their driver.
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Hadrien Boizard (1):
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comctl32: Use wine_dbgstr_point in TRACES.
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Hans Leidekker (12):
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wbemprox: Implement Win32_OperatingSystem.TotalVirtualMemorySize.
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wbemprox: Implement Win32_PhysicalMemory.MemoryType.
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winhttp/tests: Fix test failures on Windows XP.
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webservices/tests: Mark some test results as broken.
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webservices/tests: Fix argument order in WsCreateMessage calls (Clang).
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webservices: Fix calculation of the end of a UTF-8 sequence.
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webservices: Add support for repeating element field mappings in WsWriteType.
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webservices: Add support for serializing array parameters in WsCall.
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wbemprox: Return a non-null UUID for Win32_ComputerSystemProduct.UUID if nothing better is available.
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wbemprox: Return the machine ID for Win32_ComputerSystemProduct.UUID on Linux.
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rpcrt4: Handle NULL binding in RpcBindingInqAuthClient{,Ex}.
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shell32: Implement IKnownFolderManager::GetFolderByName.
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Henri Verbeet (7):
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gdi32: Add support for D3DDDIFMT_A4R4G4B4 and D3DDDIFMT_X4R4G4B4 to D3DKMTCreateDCFromMemory().
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wined3d: Support wined3d_texture_get_dc() on WINED3DFMT_B4G4R4A4_UNORM and WINED3DFMT_B4G4R4X4_UNORM textures.
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wined3d: Disable GL_TEXTURE_2D again in check_filter().
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wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
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wined3d: Properly check for the required extensions before selecting the GLSL FFP implementations.
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wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation.
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wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either.
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Hugh McMaster (2):
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reg/tests: Add more tests for 'reg import'.
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regedit/tests: Test if the final line is imported if it doesn't end in a newline.
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Huw D. M. Davies (7):
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user32/tests: Don't perform character lookup ToUnicode() tests on non-US keyboards.
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kernel32/tests: Add some GetLastError() values for Windows 8 and 10.
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kernel32/tests: On failure don't test the returned count - it contains random data on Windows 8 and 10.
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kernel32/tests: VerifyConsoleIoHandle() always returns FALSE on Windows 8 and 10.
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ntdll/tests: Listen on the pipe to allow the client to connect on Windows 8 and 10.
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user32/tests: Mark built-in wndproc auto-detection behaviour as broken on Windows 8 and 10.
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ntdll/tests: The fpu exception offset is broken on 32-bit Windows 8 too.
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Jacek Caban (3):
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advapi32/tests: Added TokenIsAppContainer tests.
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ntdll: Added TokenIsAppContainer semi-stub implementation.
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mshtml: Added IHTMLDocument3::dir property implementation.
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Julian Rüger (1):
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po: Update German translation.
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Józef Kucia (26):
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wined3d: Extend wined3d_texture_upload_data() to support partial uploads.
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wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_sub_resource().
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wined3d: Implement wined3d_update_sub_resource() for 3D textures.
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d3d11: Lie about threading support.
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wined3d: Add support for WINED3DFMT_R16_SNORM format.
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wined3d: Add support for WINED3DFMT_R8_SNORM format.
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wined3d: Add support for WINED3DFMT_R16G16B16A16_SNORM format.
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d3d11/tests: Add test for occlusion query.
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wined3d: Increase data size for occlusion queries to 8 bytes.
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d3d11: Return E_INVALIDARG from GetData() when "data" is NULL and "data_size" is non-zero.
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wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
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d3d11/tests: Add test for occlusion query with result bigger than UINT32_MAX.
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wined3d: Do not record sampler usage for UAVs.
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wined3d: Add ARB_shader_image_load_store extension.
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wined3d: Generate GLSL declarations for UAVs.
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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d3d11: Implement UAV binding.
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wined3d: Invalidate texture locations while binding UAVs.
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wined3d: Implement SM5 atomic_iadd instruction.
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wined3d: Add support for UAV reads.
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wined3d: Synchronize shader memory accesses after each draw call.
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d3d11/tests: Add test for 2D texture UAV in pixel shader.
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wined3d: Extract resource type info to shared table.
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d3d10core/tests: Port test_occlusion_query() from d3d11.
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d3d9/tests: Add test for occlusion query with result bigger than UINT32_MAX.
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wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
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Lauri Kenttä (1):
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po: Update Finnish translation.
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Matteo Bruni (2):
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include: Fix FACILITY_AUDCLNT defines.
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include: Add d3d11 error codes.
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Michael Müller (1):
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msvfw32: Use case insensitive compare in ICInfo for fourcc codes.
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Michael Stefaniuc (2):
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winepulse: Avoid casting a COM object to an interface.
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mshtml: Avoid a cast from a COM object to an interface.
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Mingcong Bai (1):
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po: Update Simplified Chinese translation.
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Nikolay Sivov (26):
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include: Add d3dx11 error codes.
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d3dx11: Implement async data loader interfaces.
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mshtml: Fix BSTR leak in SetReferrerWithPolicy() (Valgrind).
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mshtml: Fix some IUri leaks (Valgrind).
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mshtml: Fix outer window url leak (Valgrind).
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mshtml: Fix uri builder leak on nsIFileURL release (Valgrind).
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mshtml/tests: Fix some BSTR leaks in various tests (Valgrind).
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ieframe/tests: Fix BSTR leak (Valgrind).
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ieframe: Fix moniker leak on error path.
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oledb32: Use growing array to store error records.
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oledb32: IErrorRecords uses 0-based index to access record info.
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oledb32: Implement GetCustomErrorObject().
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oledb32: Implement GetBasicErrorInfo().
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oledb32: Use better naming for IErrorRecords implementation structure.
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oledb32: Implement GetErrorParameters().
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dwrite: Make it clear that wine_dbgstr_longlong() output is in hex.
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d2d1: Implement DrawLine() over DrawGeometry() for a linear path.
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d2d1: Store stroke style properties, implement methods returning them.
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shell32: Use interface pointers instead of a pointer to implementation structure.
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d2d1: Implement retrieving dash pattern data for stroke styles.
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d2d1: Fix GetGradientStops() when asked for more stops than collection has.
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strmbase: Remove a couple of redundant statements in Release() methods.
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strmbase: Allocate sample list as a part of queue structure.
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strmbase: Use wine_dbgstr_longlong() to trace REFERENCE_TIME arguments.
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strmbase: Remove some of casts to interface pointers.
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quartz: Use wine_dbgstr_longlong() to trace REFERENCE_TIME.
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Piotr Caban (6):
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msvcrt: Improve multibyte characters support in printf.
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vcruntime140: Add __std_terminate implementation.
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ucrtbase: Add __intrinsic_setjmp implementation.
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msvcr110: Add Concurrency::details::_Condition_variable class stub.
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msvcr120: Add _Condition_variable implementation.
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msvcr120: Add _Condition_variable tests.
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Stefan Dösinger (4):
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ddraw: Use wined3d_device_process_vertices for execute buffers.
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ddraw: Avoid redundant index buffer discards.
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ddraw: Avoid redundant src vertex buffer discards.
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ddraw: Implement executebuffer point and line draws.
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Stefan Silviu (1):
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msvcrt: Implement nearbyint and nearbyintf.
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--
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Alexandre Julliard
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julliard@winehq.org
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