wine/dlls/d3dx9_36/volume.c
2012-09-03 15:51:57 +02:00

332 lines
12 KiB
C

/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const char *filename,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info)
{
HRESULT hr;
int length;
WCHAR *filenameW;
TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
dst_volume, dst_palette, dst_box, debugstr_a(filename), src_box,
filter, color_key, info);
if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
length = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filenameW = HeapAlloc(GetProcessHeap(), 0, length * sizeof(*filenameW));
if (!filenameW) return E_OUTOFMEMORY;
hr = D3DXLoadVolumeFromFileW(dst_volume, dst_palette, dst_box, filenameW,
src_box, filter, color_key, info);
HeapFree(GetProcessHeap(), 0, filenameW);
return hr;
}
HRESULT WINAPI D3DXLoadVolumeFromFileW(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const WCHAR *filename,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info)
{
HRESULT hr;
void *data;
UINT data_size;
TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
dst_volume, dst_palette, dst_box, debugstr_w(filename), src_box,
filter, color_key, info);
if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
if (FAILED(map_view_of_file(filename, &data, &data_size)))
return D3DXERR_INVALIDDATA;
hr = D3DXLoadVolumeFromFileInMemory(dst_volume, dst_palette, dst_box,
data, data_size, src_box, filter, color_key, info);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const void *src_memory,
D3DFORMAT src_format,
UINT src_row_pitch,
UINT src_slice_pitch,
const PALETTEENTRY *src_palette,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key)
{
HRESULT hr;
D3DVOLUME_DESC desc;
D3DLOCKED_BOX locked_box;
struct volume dst_size, src_size;
const struct pixel_format_desc *src_format_desc, *dst_format_desc;
TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box,
src_memory, src_format, src_row_pitch, src_slice_pitch, src_palette, src_box,
filter, color_key);
if (!dst_volume || !src_memory || !src_box) return D3DERR_INVALIDCALL;
if (src_format == D3DFMT_UNKNOWN
|| src_box->Left >= src_box->Right
|| src_box->Top >= src_box->Bottom
|| src_box->Front >= src_box->Back)
return E_FAIL;
if (filter == D3DX_DEFAULT)
filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
IDirect3DVolume9_GetDesc(dst_volume, &desc);
src_size.width = src_box->Right - src_box->Left;
src_size.height = src_box->Bottom - src_box->Top;
src_size.depth = src_box->Back - src_box->Front;
if (!dst_box)
{
dst_size.width = desc.Width;
dst_size.height = desc.Height;
dst_size.depth = desc.Depth;
}
else
{
if (dst_box->Left >= dst_box->Right || dst_box->Right > desc.Width)
return D3DERR_INVALIDCALL;
if (dst_box->Top >= dst_box->Bottom || dst_box->Bottom > desc.Height)
return D3DERR_INVALIDCALL;
if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth)
return D3DERR_INVALIDCALL;
dst_size.width = dst_box->Right - dst_box->Left;
dst_size.height = dst_box->Bottom - dst_box->Top;
dst_size.depth = dst_box->Back - dst_box->Front;
}
src_format_desc = get_format_info(src_format);
if (src_format_desc->type == FORMAT_UNKNOWN)
return E_NOTIMPL;
dst_format_desc = get_format_info(desc.Format);
if (dst_format_desc->type == FORMAT_UNKNOWN)
return E_NOTIMPL;
if (desc.Format == src_format
&& dst_size.width == src_size.width && dst_size.height == src_size.height && dst_size.depth == src_size.depth)
{
UINT row, slice;
BYTE *dst_addr;
const BYTE *src_addr;
UINT row_block_count = (src_size.width + src_format_desc->block_width - 1) / src_format_desc->block_width;
UINT row_count = (src_size.height + src_format_desc->block_height - 1) / src_format_desc->block_height;
if (src_box->Left & (src_format_desc->block_width - 1)
|| src_box->Top & (src_format_desc->block_height - 1)
|| (src_box->Right & (src_format_desc->block_width - 1)
&& src_size.width != desc.Width)
|| (src_box->Bottom & (src_format_desc->block_height - 1)
&& src_size.height != desc.Height))
{
FIXME("Source box (%u, %u, %u, %u) is misaligned\n",
src_box->Left, src_box->Top, src_box->Right, src_box->Bottom);
return E_NOTIMPL;
}
hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
if (FAILED(hr)) return hr;
for (slice = 0; slice < src_size.depth; slice++)
{
src_addr = src_memory;
src_addr += (src_box->Front + slice) * src_slice_pitch;
src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch;
src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count;
dst_addr = locked_box.pBits;
dst_addr += slice * locked_box.SlicePitch;
for (row = 0; row < row_count; row++)
{
memcpy(dst_addr, src_addr, row_block_count * src_format_desc->block_byte_count);
src_addr += src_row_pitch;
dst_addr += locked_box.RowPitch;
}
}
IDirect3DVolume9_UnlockBox(dst_volume);
}
else
{
const BYTE *src_addr;
if (src_format_desc->bytes_per_pixel > 4 || dst_format_desc->bytes_per_pixel > 4
|| src_format_desc->block_height != 1 || src_format_desc->block_width != 1
|| dst_format_desc->block_height != 1 || dst_format_desc->block_width != 1)
{
FIXME("Pixel format conversion not implemented %#x -> %#x\n",
src_format_desc->format, dst_format_desc->format);
return E_NOTIMPL;
}
src_addr = src_memory;
src_addr += src_box->Front * src_slice_pitch;
src_addr += src_box->Top * src_row_pitch;
src_addr += src_box->Left * src_format_desc->bytes_per_pixel;
hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
if (FAILED(hr)) return hr;
if ((filter & 0xf) == D3DX_FILTER_NONE)
{
copy_simple_data(src_memory, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
}
else
{
if ((filter & 0xf) != D3DX_FILTER_POINT)
FIXME("Unhandled filter %#x.\n", filter);
point_filter_simple_data(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
}
IDirect3DVolume9_UnlockBox(dst_volume);
}
return D3D_OK;
}
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const void *src_data,
UINT src_data_size,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info)
{
HRESULT hr;
D3DBOX box;
D3DXIMAGE_INFO image_info;
if (!dst_volume || !src_data) return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &image_info);
if (FAILED(hr)) return hr;
if (src_box)
{
if (src_box->Right > image_info.Width
|| src_box->Bottom > image_info.Height
|| src_box->Back > image_info.Depth)
return D3DERR_INVALIDCALL;
box = *src_box;
}
else
{
box.Left = 0;
box.Top = 0;
box.Right = image_info.Width;
box.Bottom = image_info.Height;
box.Front = 0;
box.Back = image_info.Depth;
}
if (image_info.ImageFileFormat != D3DXIFF_DDS)
{
FIXME("File format %#x is not supported yet\n", image_info.ImageFileFormat);
return E_NOTIMPL;
}
hr = load_volume_from_dds(dst_volume, dst_palette, dst_box, src_data, &box,
filter, color_key, &image_info);
if (FAILED(hr)) return hr;
if (src_info)
*src_info = image_info;
return D3D_OK;
}
HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
IDirect3DVolume9 *src_volume,
const PALETTEENTRY *src_palette,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key)
{
HRESULT hr;
D3DBOX box;
D3DVOLUME_DESC desc;
D3DLOCKED_BOX locked_box;
TRACE("(%p, %p, %p, %p, %p, %p, %#x, %#x)\n",
dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box,
filter, color_key);
if (!dst_volume || !src_volume) return D3DERR_INVALIDCALL;
IDirect3DVolume9_GetDesc(src_volume, &desc);
if (!src_box)
{
box.Left = box.Top = 0;
box.Right = desc.Width;
box.Bottom = desc.Height;
box.Front = 0;
box.Back = desc.Depth;
}
else box = *src_box;
hr = IDirect3DVolume9_LockBox(src_volume, &locked_box, NULL, D3DLOCK_READONLY);
if (FAILED(hr)) return hr;
hr = D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box,
locked_box.pBits, desc.Format, locked_box.RowPitch, locked_box.SlicePitch,
src_palette, &box, filter, color_key);
IDirect3DVolume9_UnlockBox(src_volume);
return hr;
}