wine/dlls/d3d8
2011-12-02 11:51:29 +01:00
..
tests d3d8/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
buffer.c d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
cubetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
d3d8.spec
device.c wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
directx.c wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
surface.c wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
swapchain.c wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
texture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00