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53f9c21fb7
directives in our .h files. This should avoid some potentially nasty surprises for Winelib apps.
121 lines
4.6 KiB
C
121 lines
4.6 KiB
C
/*
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* Copyright (C) 2002 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3DX8CORE_H
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#define __WINE_D3DX8CORE_H
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#include <objbase.h>
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#include <d3d8.h>
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#include <d3d8types.h>
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#include <d3d8caps.h>
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/*****************************************************************************
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* #defines and error codes
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*/
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#define D3DXASM_DEBUG 1
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#define D3DXASM_SKIPVALIDATION 2
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#define _FACD3D 0x876
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#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
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/*
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* Direct3D Errors
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*/
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#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
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#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
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#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
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#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
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#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
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#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
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/*****************************************************************************
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* Predeclare the interfaces
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*/
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DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
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typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER;
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DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
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typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT;
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/*****************************************************************************
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* ID3DXBuffer interface
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*/
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#undef INTERFACE
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#define INTERFACE ID3DXBuffer
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#define ID3DXBuffer_METHODS \
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IUnknown_METHODS \
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STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE; \
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STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
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ICOM_DEFINE(ID3DXBuffer,IUnknown)
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#undef INTERFACE
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#ifdef COBJMACROS
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/*** IUnknown methods ***/
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#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
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/*** ID3DXBuffer methods ***/
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#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
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#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
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#endif
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/*****************************************************************************
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* ID3DXFont interface
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*/
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#undef INTERFACE
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#define INTERFACE ID3DXFont
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#define ID3DXFont_METHODS \
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IUnknown_METHODS \
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STDMETHOD(Begin)(THIS) PURE; \
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STDMETHOD(DrawTextA)(THIS) PURE; \
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STDMETHOD(End)(THIS) PURE;
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ICOM_DEFINE(ID3DXFont,IUnknown)
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#undef INTERFACE
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#ifdef COBJMACROS
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/*** IUnknown methods ***/
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#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
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/*** ID3DXFont methods ***/
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#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
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#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
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#define ID3DXFont_End(p) (p)->lpVtbl->End(p)
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#endif
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/*************************************************************************************
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* Define entrypoints
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*/
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
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HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
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HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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#endif /* __WINE_D3DX8CORE_H */
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